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// File Name: Vectors.h
// Last Modified: 9/8/2000
// Author: Raghavendra Chandrashekara
// Email: rc99@doc.ic.ac.uk, rchandrashekara@hotmail.com
//
// Description: This is the implementation file for POINT3DXYZ class.
#include "Vectors.h"
POINT3DXYZ operator+(const POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2)
{
POINT3DXYZ result;
result.x = pt3dPoint1.x + pt3dPoint2.x;
result.y = pt3dPoint1.y + pt3dPoint2.y;
result.z = pt3dPoint1.z + pt3dPoint2.z;
return result;
}
POINT3DXYZ operator-(const POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2)
{
POINT3DXYZ result;
result.x = pt3dPoint1.x - pt3dPoint2.x;
result.y = pt3dPoint1.y - pt3dPoint2.y;
result.z = pt3dPoint1.z - pt3dPoint2.z;
return result;
}
POINT3DXYZ operator*(const POINT3DXYZ& pt3dPoint, float fScale)
{
POINT3DXYZ result;
result.x = pt3dPoint.x*fScale;
result.y = pt3dPoint.y*fScale;
result.z = pt3dPoint.z*fScale;
return result;
}
POINT3DXYZ operator*(float fScale, const POINT3DXYZ& pt3dPoint)
{
POINT3DXYZ result;
result.x = pt3dPoint.x*fScale;
result.y = pt3dPoint.y*fScale;
result.z = pt3dPoint.z*fScale;
return result;
}
POINT3DXYZ operator/(const POINT3DXYZ& pt3dPoint, float fScale)
{
POINT3DXYZ result;
result.x = pt3dPoint.x/fScale;
result.y = pt3dPoint.y/fScale;
result.z = pt3dPoint.z/fScale;
return result;
}
POINT3DXYZ& operator*=(POINT3DXYZ& pt3dPoint, float fScale)
{
pt3dPoint.x *= fScale;
pt3dPoint.y *= fScale;
pt3dPoint.z *= fScale;
return pt3dPoint;
}
POINT3DXYZ& operator/=(POINT3DXYZ& pt3dPoint, float fScale)
{
pt3dPoint.x /= fScale;
pt3dPoint.y /= fScale;
pt3dPoint.z /= fScale;
return pt3dPoint;
}
POINT3DXYZ& operator+=(POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2)
{
pt3dPoint1.x += pt3dPoint2.x;
pt3dPoint1.y += pt3dPoint2.y;
pt3dPoint1.z += pt3dPoint2.z;
return pt3dPoint1;
}
POINT3DXYZ& operator-=(POINT3DXYZ& pt3dPoint1, const POINT3DXYZ& pt3dPoint2)
{
pt3dPoint1.x -= pt3dPoint2.x;
pt3dPoint1.y -= pt3dPoint2.y;
pt3dPoint1.z -= pt3dPoint2.z;
return pt3dPoint1;
}