You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

161 lines
5.4 KiB

// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Math.h>
// Minimax polynomial approximations to sqrt(x). The polynomial p(x) of
// degree D minimizes the quantity maximum{|sqrt(x) - p(x)| : x in [1,2]}
// over all polynomials of degree D.
namespace gte
{
template <typename Real>
class SqrtEstimate
{
public:
// The input constraint is x in [1,2]. For example,
// float x; // in [1,2]
// float result = SqrtEstimate<float>::Degree<3>(x);
template <int D>
inline static Real Degree(Real x)
{
Real t = x - (Real)1; // t in [0,1]
return Evaluate(degree<D>(), t);
}
// The input constraint is x >= 0. Range reduction is used to
// generate a value y in [0,1], call Degree(y), and combine the
// output with the proper exponent to obtain the approximation.
// For example,
// float x; // x >= 0
// float result = SqrtEstimate<float>::DegreeRR<3>(x);
template <int D>
inline static Real DegreeRR(Real x)
{
Real adj, y;
int p;
Reduce(x, adj, y, p);
Real poly = Degree<D>(y);
Real result = Combine(adj, poly, p);
return result;
}
private:
// Metaprogramming and private implementation to allow specialization
// of a template member function.
template <int D> struct degree {};
inline static Real Evaluate(degree<1>, Real t)
{
Real poly;
poly = (Real)GTE_C_SQRT_DEG1_C1;
poly = (Real)GTE_C_SQRT_DEG1_C0 + poly * t;
return poly;
}
inline static Real Evaluate(degree<2>, Real t)
{
Real poly;
poly = (Real)GTE_C_SQRT_DEG2_C2;
poly = (Real)GTE_C_SQRT_DEG2_C1 + poly * t;
poly = (Real)GTE_C_SQRT_DEG2_C0 + poly * t;
return poly;
}
inline static Real Evaluate(degree<3>, Real t)
{
Real poly;
poly = (Real)GTE_C_SQRT_DEG3_C3;
poly = (Real)GTE_C_SQRT_DEG3_C2 + poly * t;
poly = (Real)GTE_C_SQRT_DEG3_C1 + poly * t;
poly = (Real)GTE_C_SQRT_DEG3_C0 + poly * t;
return poly;
}
inline static Real Evaluate(degree<4>, Real t)
{
Real poly;
poly = (Real)GTE_C_SQRT_DEG4_C4;
poly = (Real)GTE_C_SQRT_DEG4_C3 + poly * t;
poly = (Real)GTE_C_SQRT_DEG4_C2 + poly * t;
poly = (Real)GTE_C_SQRT_DEG4_C1 + poly * t;
poly = (Real)GTE_C_SQRT_DEG4_C0 + poly * t;
return poly;
}
inline static Real Evaluate(degree<5>, Real t)
{
Real poly;
poly = (Real)GTE_C_SQRT_DEG5_C5;
poly = (Real)GTE_C_SQRT_DEG5_C4 + poly * t;
poly = (Real)GTE_C_SQRT_DEG5_C3 + poly * t;
poly = (Real)GTE_C_SQRT_DEG5_C2 + poly * t;
poly = (Real)GTE_C_SQRT_DEG5_C1 + poly * t;
poly = (Real)GTE_C_SQRT_DEG5_C0 + poly * t;
return poly;
}
inline static Real Evaluate(degree<6>, Real t)
{
Real poly;
poly = (Real)GTE_C_SQRT_DEG6_C6;
poly = (Real)GTE_C_SQRT_DEG6_C5 + poly * t;
poly = (Real)GTE_C_SQRT_DEG6_C4 + poly * t;
poly = (Real)GTE_C_SQRT_DEG6_C3 + poly * t;
poly = (Real)GTE_C_SQRT_DEG6_C2 + poly * t;
poly = (Real)GTE_C_SQRT_DEG6_C1 + poly * t;
poly = (Real)GTE_C_SQRT_DEG6_C0 + poly * t;
return poly;
}
inline static Real Evaluate(degree<7>, Real t)
{
Real poly;
poly = (Real)GTE_C_SQRT_DEG7_C7;
poly = (Real)GTE_C_SQRT_DEG7_C6 + poly * t;
poly = (Real)GTE_C_SQRT_DEG7_C5 + poly * t;
poly = (Real)GTE_C_SQRT_DEG7_C4 + poly * t;
poly = (Real)GTE_C_SQRT_DEG7_C3 + poly * t;
poly = (Real)GTE_C_SQRT_DEG7_C2 + poly * t;
poly = (Real)GTE_C_SQRT_DEG7_C1 + poly * t;
poly = (Real)GTE_C_SQRT_DEG7_C0 + poly * t;
return poly;
}
inline static Real Evaluate(degree<8>, Real t)
{
Real poly;
poly = (Real)GTE_C_SQRT_DEG8_C8;
poly = (Real)GTE_C_SQRT_DEG8_C7 + poly * t;
poly = (Real)GTE_C_SQRT_DEG8_C6 + poly * t;
poly = (Real)GTE_C_SQRT_DEG8_C5 + poly * t;
poly = (Real)GTE_C_SQRT_DEG8_C4 + poly * t;
poly = (Real)GTE_C_SQRT_DEG8_C3 + poly * t;
poly = (Real)GTE_C_SQRT_DEG8_C2 + poly * t;
poly = (Real)GTE_C_SQRT_DEG8_C1 + poly * t;
poly = (Real)GTE_C_SQRT_DEG8_C0 + poly * t;
return poly;
}
// Support for range reduction.
inline static void Reduce(Real x, Real& adj, Real& y, int& p)
{
y = std::frexp(x, &p); // y in [1/2,1)
y = (Real)2 * y; // y in [1,2)
--p;
adj = (1 & p) * (Real)GTE_C_SQRT_2 + (1 & ~p) * (Real)1;
p >>= 1;
}
inline static Real Combine(Real adj, Real y, int p)
{
return adj * std::ldexp(y, p);
}
};
}