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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Mesh.h>
#include <Mathematics/ParametricSurface.h>
#include <memory>
namespace gte
{
template <typename Real>
class RectanglePatchMesh : public Mesh<Real>
{
public:
// Create a mesh (x(u,v),y(u,v),z(u,v)) defined by the specified
// surface. It is required that surface->IsRectangular() return
// 'true'.
RectanglePatchMesh(MeshDescription const& description,
std::shared_ptr<ParametricSurface<3, Real>> const& surface)
:
Mesh<Real>(description, { MeshTopology::RECTANGLE }),
mSurface(surface)
{
if (!this->mDescription.constructed)
{
// The logger system will report these errors in the Mesh
// constructor.
mSurface = nullptr;
return;
}
LogAssert(mSurface != nullptr && mSurface->IsRectangular(),
"A nonnull rectangular surface is required.");
if (!this->mTCoords)
{
mDefaultTCoords.resize(this->mDescription.numVertices);
this->mTCoords = mDefaultTCoords.data();
this->mTCoordStride = sizeof(Vector2<Real>);
this->mDescription.allowUpdateFrame = this->mDescription.wantDynamicTangentSpaceUpdate;
if (this->mDescription.allowUpdateFrame)
{
if (!this->mDescription.hasTangentSpaceVectors)
{
this->mDescription.allowUpdateFrame = false;
}
if (!this->mNormals)
{
this->mDescription.allowUpdateFrame = false;
}
}
}
this->ComputeIndices();
InitializeTCoords();
InitializePositions();
if (this->mDescription.allowUpdateFrame)
{
InitializeFrame();
}
else if (this->mNormals)
{
InitializeNormals();
}
}
// Member access.
inline std::shared_ptr<ParametricSurface<3, Real>> const& GetSurface() const
{
return mSurface;
}
protected:
void InitializeTCoords()
{
Real uMin = mSurface->GetUMin();
Real uDelta = (mSurface->GetUMax() - uMin) / static_cast<Real>(this->mDescription.numCols - 1);
Real vMin = mSurface->GetVMin();
Real vDelta = (mSurface->GetVMax() - vMin) / static_cast<Real>(this->mDescription.numRows - 1);
Vector2<Real> tcoord;
for (uint32_t r = 0, i = 0; r < this->mDescription.numRows; ++r)
{
tcoord[1] = vMin + vDelta * (Real)r;
for (uint32_t c = 0; c < this->mDescription.numCols; ++c, ++i)
{
tcoord[0] = uMin + uDelta * (Real)c;
this->TCoord(i) = tcoord;
}
}
}
void InitializePositions()
{
for (uint32_t r = 0, i = 0; r < this->mDescription.numRows; ++r)
{
for (uint32_t c = 0; c < this->mDescription.numCols; ++c, ++i)
{
Vector2<Real> tcoord = this->TCoord(i);
this->Position(i) = mSurface->GetPosition(tcoord[0], tcoord[1]);
}
}
}
void InitializeNormals()
{
for (uint32_t r = 0, i = 0; r < this->mDescription.numRows; ++r)
{
for (uint32_t c = 0; c < this->mDescription.numCols; ++c, ++i)
{
Vector2<Real> tcoord = this->TCoord(i);
Vector3<Real> values[6];
mSurface->Evaluate(tcoord[0], tcoord[1], 1, values);
Normalize(values[1], true);
Normalize(values[2], true);
this->Normal(i) = UnitCross(values[1], values[2], true);
}
}
}
void InitializeFrame()
{
for (unsigned int r = 0, i = 0; r < this->mDescription.numRows; ++r)
{
for (unsigned int c = 0; c < this->mDescription.numCols; ++c, ++i)
{
Vector2<Real> tcoord = this->TCoord(i);
Vector3<Real> values[6];
mSurface->Evaluate(tcoord[0], tcoord[1], 1, values);
Normalize(values[1], true);
Normalize(values[2], true);
if (this->mDPDUs)
{
this->DPDU(i) = values[1];
}
if (this->mDPDVs)
{
this->DPDV(i) = values[2];
}
ComputeOrthogonalComplement(2, &values[1], true);
if (this->mNormals)
{
this->Normal(i) = values[3];
}
if (this->mTangents)
{
this->Tangent(i) = values[1];
}
if (this->mBitangents)
{
this->Bitangent(i) = values[2];
}
}
}
}
virtual void UpdatePositions() override
{
if (mSurface)
{
InitializePositions();
}
}
virtual void UpdateNormals() override
{
if (mSurface)
{
InitializeNormals();
}
}
virtual void UpdateFrame() override
{
if (mSurface)
{
InitializeFrame();
}
}
std::shared_ptr<ParametricSurface<3, Real>> mSurface;
// If the client does not request texture coordinates, they will be
// computed internally for use in evaluation of the surface geometry.
std::vector<Vector2<Real>> mDefaultTCoords;
};
}