You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
159 lines
4.4 KiB
159 lines
4.4 KiB
// David Eberly, Geometric Tools, Redmond WA 98052
|
|
// Copyright (c) 1998-2021
|
|
// Distributed under the Boost Software License, Version 1.0.
|
|
// https://www.boost.org/LICENSE_1_0.txt
|
|
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
|
|
// Version: 4.0.2019.08.13
|
|
|
|
#pragma once
|
|
|
|
#include <Mathematics/Matrix.h>
|
|
#include <Mathematics/Vector2.h>
|
|
|
|
namespace gte
|
|
{
|
|
// Template alias for convenience.
|
|
template <typename Real>
|
|
using Matrix2x2 = Matrix<2, 2, Real>;
|
|
|
|
// Create a rotation matrix from an angle (in radians). The matrix is
|
|
// [GTE_USE_MAT_VEC]
|
|
// R(t) = {{c,-s},{s,c}}
|
|
// [GTE_USE_VEC_MAT]
|
|
// R(t) = {{c,s},{-s,c}}
|
|
// where c = cos(t), s = sin(t), and the inner-brace pairs are rows of the
|
|
// matrix.
|
|
template <typename Real>
|
|
void MakeRotation(Real angle, Matrix2x2<Real>& rotation)
|
|
{
|
|
Real cs = std::cos(angle);
|
|
Real sn = std::sin(angle);
|
|
#if defined(GTE_USE_MAT_VEC)
|
|
rotation(0, 0) = cs;
|
|
rotation(0, 1) = -sn;
|
|
rotation(1, 0) = sn;
|
|
rotation(1, 1) = cs;
|
|
#else
|
|
rotation(0, 0) = cs;
|
|
rotation(0, 1) = sn;
|
|
rotation(1, 0) = -sn;
|
|
rotation(1, 1) = cs;
|
|
#endif
|
|
}
|
|
|
|
// Get the angle (radians) from a rotation matrix. The caller is
|
|
// responsible for ensuring the matrix is a rotation.
|
|
template <typename Real>
|
|
Real GetRotationAngle(Matrix2x2<Real> const& rotation)
|
|
{
|
|
#if defined(GTE_USE_MAT_VEC)
|
|
return std::atan2(rotation(1, 0), rotation(0, 0));
|
|
#else
|
|
return std::atan2(rotation(0, 1), rotation(0, 0));
|
|
#endif
|
|
}
|
|
|
|
// Geometric operations.
|
|
template <typename Real>
|
|
Matrix2x2<Real> Inverse(Matrix2x2<Real> const& M, bool* reportInvertibility = nullptr)
|
|
{
|
|
Matrix2x2<Real> inverse;
|
|
bool invertible;
|
|
Real det = M(0, 0) * M(1, 1) - M(0, 1) * M(1, 0);
|
|
if (det != (Real)0)
|
|
{
|
|
Real invDet = ((Real)1) / det;
|
|
inverse = Matrix2x2<Real>
|
|
{
|
|
M(1, 1) * invDet, -M(0, 1) * invDet,
|
|
-M(1, 0) * invDet, M(0, 0) * invDet
|
|
};
|
|
invertible = true;
|
|
}
|
|
else
|
|
{
|
|
inverse.MakeZero();
|
|
invertible = false;
|
|
}
|
|
|
|
if (reportInvertibility)
|
|
{
|
|
*reportInvertibility = invertible;
|
|
}
|
|
return inverse;
|
|
}
|
|
|
|
template <typename Real>
|
|
Matrix2x2<Real> Adjoint(Matrix2x2<Real> const& M)
|
|
{
|
|
return Matrix2x2<Real>
|
|
{
|
|
M(1, 1), -M(0, 1),
|
|
-M(1, 0), M(0, 0)
|
|
};
|
|
}
|
|
|
|
template <typename Real>
|
|
Real Determinant(Matrix2x2<Real> const& M)
|
|
{
|
|
Real det = M(0, 0) * M(1, 1) - M(0, 1) * M(1, 0);
|
|
return det;
|
|
}
|
|
|
|
template <typename Real>
|
|
Real Trace(Matrix2x2<Real> const& M)
|
|
{
|
|
Real trace = M(0, 0) + M(1, 1);
|
|
return trace;
|
|
}
|
|
|
|
// Multiply M and V according to the user-selected convention. If it is
|
|
// GTE_USE_MAT_VEC, the function returns M*V. If it is GTE_USE_VEC_MAT,
|
|
// the function returns V*M. This function is provided to hide the
|
|
// preprocessor symbols in the GTEngine sample applications.
|
|
template <typename Real>
|
|
Vector2<Real> DoTransform(Matrix2x2<Real> const& M, Vector2<Real> const& V)
|
|
{
|
|
#if defined(GTE_USE_MAT_VEC)
|
|
return M * V;
|
|
#else
|
|
return V * M;
|
|
#endif
|
|
}
|
|
|
|
template <typename Real>
|
|
Matrix2x2<Real> DoTransform(Matrix2x2<Real> const& A, Matrix2x2<Real> const& B)
|
|
{
|
|
#if defined(GTE_USE_MAT_VEC)
|
|
return A * B;
|
|
#else
|
|
return B * A;
|
|
#endif
|
|
}
|
|
|
|
// For GTE_USE_MAT_VEC, the columns of an invertible matrix form a basis
|
|
// for the range of the matrix. For GTE_USE_VEC_MAT, the rows of an
|
|
// invertible matrix form a basis for the range of the matrix. These
|
|
// functions allow you to access the basis vectors. The caller is
|
|
// responsible for ensuring that the matrix is invertible (although the
|
|
// inverse is not calculated by these functions).
|
|
template <typename Real>
|
|
void SetBasis(Matrix2x2<Real>& M, int i, Vector2<Real> const& V)
|
|
{
|
|
#if defined(GTE_USE_MAT_VEC)
|
|
return M.SetCol(i, V);
|
|
#else
|
|
return M.SetRow(i, V);
|
|
#endif
|
|
}
|
|
|
|
template <typename Real>
|
|
Vector2<Real> GetBasis(Matrix2x2<Real> const& M, int i)
|
|
{
|
|
#if defined(GTE_USE_MAT_VEC)
|
|
return M.GetCol(i);
|
|
#else
|
|
return M.GetRow(i);
|
|
#endif
|
|
}
|
|
}
|
|
|