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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <algorithm>
#include <array>
#include <map>
#include <set>
#include <vector>
// Test whether an undirected graph is planar. The input positions must be
// unique and the input edges must be unique, so the number of positions is
// at least 2 and the number of edges is at least one. The elements of the
// edges array must be indices in {0,..,positions.size()-1}.
//
// A sort-and-sweep algorithm is used to determine edge-edge intersections.
// If none of the intersections occur at edge-interior points, the graph is
// planar. See Game Physics (2nd edition), Section 6.2.2: Culling with
// Axis-Aligned Bounding Boxes for such an algorithm. The operator()
// returns 'true' when the graph is planar. If it returns 'false', the
// 'invalidIntersections' set contains pairs of edges that intersect at an
// edge-interior point (that by definition is not a graph vertex). Each set
// element is a pair of indices into the 'edges' array; the indices are
// ordered so that element[0] < element[1]. The Real type must be chosen
// to guarantee exact computation of edge-edge intersections.
namespace gte
{
template <typename Real>
class IsPlanarGraph
{
public:
IsPlanarGraph()
:
mZero(0),
mOne(1)
{
}
enum
{
IPG_IS_PLANAR_GRAPH = 0,
IPG_INVALID_INPUT_SIZES = 1,
IPG_DUPLICATED_POSITIONS = 2,
IPG_DUPLICATED_EDGES = 4,
IPG_DEGENERATE_EDGES = 8,
IPG_EDGES_WITH_INVALID_VERTICES = 16,
IPG_INVALID_INTERSECTIONS = 32
};
// The function returns a combination of the IPG_* flags listed in the
// previous enumeration. A combined value of 0 indicates the input
// forms a planar graph. If the combined value is not zero, you may
// examine the flags for the failure conditions and use the Get*
// member accessors to obtain specific information about the failure.
// If the positions.size() < 2 or edges.size() == 0, the
// IPG_INVALID_INPUT_SIZES flag is set.
int operator()(std::vector<std::array<Real, 2>> const& positions,
std::vector<std::array<int, 2>> const& edges)
{
mDuplicatedPositions.clear();
mDuplicatedEdges.clear();
mDegenerateEdges.clear();
mEdgesWithInvalidVertices.clear();
mInvalidIntersections.clear();
int flags = IsValidTopology(positions, edges);
if (flags == IPG_INVALID_INPUT_SIZES)
{
return flags;
}
std::set<OrderedEdge> overlappingRectangles;
ComputeOverlappingRectangles(positions, edges, overlappingRectangles);
for (auto key : overlappingRectangles)
{
// Get the endpoints of the line segments for the edges whose
// bounding rectangles overlapped. Determine whether the line
// segments intersect. If they do, determine how they
// intersect.
std::array<int, 2> e0 = edges[key.V[0]];
std::array<int, 2> e1 = edges[key.V[1]];
std::array<Real, 2> const& p0 = positions[e0[0]];
std::array<Real, 2> const& p1 = positions[e0[1]];
std::array<Real, 2> const& q0 = positions[e1[0]];
std::array<Real, 2> const& q1 = positions[e1[1]];
if (InvalidSegmentIntersection(p0, p1, q0, q1))
{
mInvalidIntersections.push_back(key);
}
}
if (mInvalidIntersections.size() > 0)
{
flags |= IPG_INVALID_INTERSECTIONS;
}
return flags;
}
// A pair of indices (v0,v1) into the positions array is stored as
// (min(v0,v1), max(v0,v1)). This supports sorted containers of
// edges.
struct OrderedEdge
{
OrderedEdge(int v0 = -1, int v1 = -1)
{
if (v0 < v1)
{
// v0 is minimum
V[0] = v0;
V[1] = v1;
}
else
{
// v1 is minimum
V[0] = v1;
V[1] = v0;
}
}
bool operator<(OrderedEdge const& edge) const
{
// Lexicographical ordering used by std::array<int,2>.
return V < edge.V;
}
std::array<int, 2> V;
};
inline std::vector<std::vector<int>> const& GetDuplicatedPositions() const
{
return mDuplicatedPositions;
}
inline std::vector<std::vector<int>> const& GetDuplicatedEdges() const
{
return mDuplicatedEdges;
}
inline std::vector<int> const& GetDegenerateEdges() const
{
return mDegenerateEdges;
}
inline std::vector<int> const& GetEdgesWithInvalidVertices() const
{
return mEdgesWithInvalidVertices;
}
inline std::vector<typename IsPlanarGraph<Real>::OrderedEdge> const&
GetInvalidIntersections() const
{
return mInvalidIntersections;
}
private:
class Endpoint
{
public:
Real value; // endpoint value
int type; // '0' if interval min, '1' if interval max.
int index; // index of interval containing this endpoint
// Comparison operator for sorting.
bool operator<(Endpoint const& endpoint) const
{
if (value < endpoint.value)
{
return true;
}
if (value > endpoint.value)
{
return false;
}
return type < endpoint.type;
}
};
int IsValidTopology(std::vector<std::array<Real, 2>> const& positions,
std::vector<std::array<int, 2>> const& edges)
{
int const numPositions = static_cast<int>(positions.size());
int const numEdges = static_cast<int>(edges.size());
if (numPositions < 2 || numEdges == 0)
{
// The graph must have at least one edge.
return IPG_INVALID_INPUT_SIZES;
}
// The positions must be unique.
int flags = IPG_IS_PLANAR_GRAPH;
std::map<std::array<Real, 2>, std::vector<int>> uniquePositions;
for (int i = 0; i < numPositions; ++i)
{
std::array<Real, 2> p = positions[i];
auto iter = uniquePositions.find(p);
if (iter == uniquePositions.end())
{
std::vector<int> indices;
indices.push_back(i);
uniquePositions.insert(std::make_pair(p, indices));
}
else
{
iter->second.push_back(i);
}
}
if (uniquePositions.size() < positions.size())
{
// At least two positions are duplicated.
for (auto const& element : uniquePositions)
{
if (element.second.size() > 1)
{
mDuplicatedPositions.push_back(element.second);
}
}
flags |= IPG_DUPLICATED_POSITIONS;
}
// The edges must be unique.
std::map<OrderedEdge, std::vector<int>> uniqueEdges;
for (int i = 0; i < numEdges; ++i)
{
OrderedEdge key(edges[i][0], edges[i][1]);
auto iter = uniqueEdges.find(key);
if (iter == uniqueEdges.end())
{
std::vector<int> indices;
indices.push_back(i);
uniqueEdges.insert(std::make_pair(key, indices));
}
else
{
iter->second.push_back(i);
}
}
if (uniqueEdges.size() < edges.size())
{
// At least two edges are duplicated, possibly even a pair of
// edges (v0,v1) and (v1,v0) which is not allowed because the
// graph is undirected.
for (auto const& element : uniqueEdges)
{
if (element.second.size() > 1)
{
mDuplicatedEdges.push_back(element.second);
}
}
flags |= IPG_DUPLICATED_EDGES;
}
// The edges are represented as pairs of indices into the
// 'positions' array. The indices for a single edge must be
// different (no edges allowed from a vertex to itself) and all
// indices must be valid. At the same time, keep track of unique
// edges.
for (int i = 0; i < numEdges; ++i)
{
std::array<int, 2> e = edges[i];
if (e[0] == e[1])
{
// The edge is degenerate, originating and terminating at
// the same vertex.
mDegenerateEdges.push_back(i);
flags |= IPG_DEGENERATE_EDGES;
}
if (e[0] < 0 || e[0] >= numPositions || e[1] < 0 || e[1] >= numPositions)
{
// The edge has an index that references a nonexistent
// vertex.
mEdgesWithInvalidVertices.push_back(i);
flags |= IPG_EDGES_WITH_INVALID_VERTICES;
}
}
return flags;
}
void ComputeOverlappingRectangles(std::vector<std::array<Real, 2>> const& positions,
std::vector<std::array<int, 2>> const& edges,
std::set<OrderedEdge>& overlappingRectangles) const
{
// Compute axis-aligned bounding rectangles for the edges.
int const numEdges = static_cast<int>(edges.size());
std::vector<std::array<Real, 2>> emin(numEdges);
std::vector<std::array<Real, 2>> emax(numEdges);
for (int i = 0; i < numEdges; ++i)
{
std::array<int, 2> e = edges[i];
std::array<Real, 2> const& p0 = positions[e[0]];
std::array<Real, 2> const& p1 = positions[e[1]];
for (int j = 0; j < 2; ++j)
{
if (p0[j] < p1[j])
{
emin[i][j] = p0[j];
emax[i][j] = p1[j];
}
else
{
emin[i][j] = p1[j];
emax[i][j] = p0[j];
}
}
}
// Get the rectangle endpoints.
int const numEndpoints = 2 * numEdges;
std::vector<Endpoint> xEndpoints(numEndpoints);
std::vector<Endpoint> yEndpoints(numEndpoints);
for (int i = 0, j = 0; i < numEdges; ++i)
{
xEndpoints[j].type = 0;
xEndpoints[j].value = emin[i][0];
xEndpoints[j].index = i;
yEndpoints[j].type = 0;
yEndpoints[j].value = emin[i][1];
yEndpoints[j].index = i;
++j;
xEndpoints[j].type = 1;
xEndpoints[j].value = emax[i][0];
xEndpoints[j].index = i;
yEndpoints[j].type = 1;
yEndpoints[j].value = emax[i][1];
yEndpoints[j].index = i;
++j;
}
// Sort the rectangle endpoints.
std::sort(xEndpoints.begin(), xEndpoints.end());
std::sort(yEndpoints.begin(), yEndpoints.end());
// Sweep through the endpoints to determine overlapping
// x-intervals. Use an active set of rectangles to reduce the
// complexity of the algorithm.
std::set<int> active;
for (int i = 0; i < numEndpoints; ++i)
{
Endpoint const& endpoint = xEndpoints[i];
int index = endpoint.index;
if (endpoint.type == 0) // an interval 'begin' value
{
// In the 1D problem, the current interval overlaps with
// all the active intervals. In 2D this we also need to
// check for y-overlap.
for (auto activeIndex : active)
{
// Rectangles activeIndex and index overlap in the
// x-dimension. Test for overlap in the y-dimension.
std::array<Real, 2> const& r0min = emin[activeIndex];
std::array<Real, 2> const& r0max = emax[activeIndex];
std::array<Real, 2> const& r1min = emin[index];
std::array<Real, 2> const& r1max = emax[index];
if (r0max[1] >= r1min[1] && r0min[1] <= r1max[1])
{
if (activeIndex < index)
{
overlappingRectangles.insert(OrderedEdge(activeIndex, index));
}
else
{
overlappingRectangles.insert(OrderedEdge(index, activeIndex));
}
}
}
active.insert(index);
}
else // an interval 'end' value
{
active.erase(index);
}
}
}
bool InvalidSegmentIntersection(
std::array<Real, 2> const& p0, std::array<Real, 2> const& p1,
std::array<Real, 2> const& q0, std::array<Real, 2> const& q1) const
{
// We must solve the two linear equations
// p0 + t0 * (p1 - p0) = q0 + t1 * (q1 - q0)
// for the unknown variables t0 and t1. These may be written as
// t0 * (p1 - p0) - t1 * (q1 - q0) = q0 - p0
// If denom = Dot(p1 - p0, Perp(q1 - q0)) is not zero, then
// t0 = Dot(q0 - p0, Perp(q1 - q0)) / denom = numer0 / denom
// t1 = Dot(q0 - p0, Perp(p1 - p0)) / denom = numer1 / denom
// For an invalid intersection, we need (t0,t1) with:
// ((0 < t0 < 1) and (0 <= t1 <= 1)) or ((0 <= t0 <= 1) and
// (0 < t1 < 1).
std::array<Real, 2> p1mp0, q1mq0, q0mp0;
for (int j = 0; j < 2; ++j)
{
p1mp0[j] = p1[j] - p0[j];
q1mq0[j] = q1[j] - q0[j];
q0mp0[j] = q0[j] - p0[j];
}
Real denom = p1mp0[0] * q1mq0[1] - p1mp0[1] * q1mq0[0];
Real numer0 = q0mp0[0] * q1mq0[1] - q0mp0[1] * q1mq0[0];
Real numer1 = q0mp0[0] * p1mp0[1] - q0mp0[1] * p1mp0[0];
if (denom != mZero)
{
// The lines of the segments are not parallel.
if (denom > mZero)
{
if (mZero <= numer0 && numer0 <= denom && mZero <= numer1 && numer1 <= denom)
{
// The segments intersect.
return (numer0 != mZero && numer0 != denom) || (numer1 != mZero && numer1 != denom);
}
else
{
return false;
}
}
else // denom < mZero
{
if (mZero >= numer0 && numer0 >= denom && mZero >= numer1 && numer1 >= denom)
{
// The segments intersect.
return (numer0 != mZero && numer0 != denom) || (numer1 != mZero && numer1 != denom);
}
else
{
return false;
}
}
}
else
{
// The lines of the segments are parallel.
if (numer0 != mZero || numer1 != mZero)
{
// The lines of the segments are separated.
return false;
}
else
{
// The segments lie on the same line. Compute the
// parameter intervals for the segments in terms of the
// t0-parameter and determine their overlap (if any).
std::array<Real, 2> q1mp0;
for (int j = 0; j < 2; ++j)
{
q1mp0[j] = q1[j] - p0[j];
}
Real sqrLenP1mP0 = p1mp0[0] * p1mp0[0] + p1mp0[1] * p1mp0[1];
Real value0 = q0mp0[0] * p1mp0[0] + q0mp0[1] * p1mp0[1];
Real value1 = q1mp0[0] * p1mp0[0] + q1mp0[1] * p1mp0[1];
if ((value0 >= sqrLenP1mP0 && value1 >= sqrLenP1mP0)
|| (value0 <= mZero && value1 <= mZero))
{
// If the segments intersect, they must do so at
// endpoints of the segments.
return false;
}
else
{
// The segments overlap in a positive-length interval.
return true;
}
}
}
}
std::vector<std::vector<int>> mDuplicatedPositions;
std::vector<std::vector<int>> mDuplicatedEdges;
std::vector<int> mDegenerateEdges;
std::vector<int> mEdgesWithInvalidVertices;
std::vector<OrderedEdge> mInvalidIntersections;
Real mZero, mOne;
};
}