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160 lines
5.6 KiB
160 lines
5.6 KiB
// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2019.08.13
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#pragma once
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#include <Mathematics/Math.h>
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// Minimax polynomial approximations to 1/sqrt(x). The polynomial p(x) of
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// degree D minimizes the quantity maximum{|1/sqrt(x) - p(x)| : x in [1,2]}
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// over all polynomials of degree D.
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namespace gte
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{
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template <typename Real>
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class InvSqrtEstimate
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{
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public:
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// The input constraint is x in [1,2]. For example,
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// float x; // in [1,2]
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// float result = InvSqrtEstimate<float>::Degree<3>(x);
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template <int D>
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inline static Real Degree(Real x)
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{
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Real t = x - (Real)1; // t in (0,1]
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return Evaluate(degree<D>(), t);
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}
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// The input constraint is x > 0. Range reduction is used to generate
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// a/ value y in [1,2], call Evaluate(y), and combine the output with
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// the proper exponent to obtain the approximation. For example,
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// float x; // x > 0
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// float result = InvSqrtEstimate<float>::DegreeRR<3>(x);
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template <int D>
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inline static Real DegreeRR(Real x)
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{
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Real adj, y;
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int p;
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Reduce(x, adj, y, p);
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Real poly = Degree<D>(y);
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Real result = Combine(adj, poly, p);
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return result;
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}
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private:
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// Metaprogramming and private implementation to allow specialization
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// of a template member function.
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template <int D> struct degree {};
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inline static Real Evaluate(degree<1>, Real t)
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{
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Real poly;
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poly = (Real)GTE_C_INVSQRT_DEG1_C1;
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poly = (Real)GTE_C_INVSQRT_DEG1_C0 + poly * t;
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return poly;
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}
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inline static Real Evaluate(degree<2>, Real t)
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{
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Real poly;
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poly = (Real)GTE_C_INVSQRT_DEG2_C2;
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poly = (Real)GTE_C_INVSQRT_DEG2_C1 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG2_C0 + poly * t;
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return poly;
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}
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inline static Real Evaluate(degree<3>, Real t)
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{
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Real poly;
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poly = (Real)GTE_C_INVSQRT_DEG3_C3;
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poly = (Real)GTE_C_INVSQRT_DEG3_C2 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG3_C1 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG3_C0 + poly * t;
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return poly;
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}
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inline static Real Evaluate(degree<4>, Real t)
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{
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Real poly;
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poly = (Real)GTE_C_INVSQRT_DEG4_C4;
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poly = (Real)GTE_C_INVSQRT_DEG4_C3 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG4_C2 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG4_C1 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG4_C0 + poly * t;
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return poly;
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}
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inline static Real Evaluate(degree<5>, Real t)
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{
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Real poly;
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poly = (Real)GTE_C_INVSQRT_DEG5_C5;
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poly = (Real)GTE_C_INVSQRT_DEG5_C4 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG5_C3 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG5_C2 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG5_C1 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG5_C0 + poly * t;
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return poly;
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}
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inline static Real Evaluate(degree<6>, Real t)
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{
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Real poly;
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poly = (Real)GTE_C_INVSQRT_DEG6_C6;
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poly = (Real)GTE_C_INVSQRT_DEG6_C5 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG6_C4 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG6_C3 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG6_C2 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG6_C1 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG6_C0 + poly * t;
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return poly;
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}
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inline static Real Evaluate(degree<7>, Real t)
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{
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Real poly;
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poly = (Real)GTE_C_INVSQRT_DEG7_C7;
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poly = (Real)GTE_C_INVSQRT_DEG7_C6 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG7_C5 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG7_C4 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG7_C3 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG7_C2 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG7_C1 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG7_C0 + poly * t;
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return poly;
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}
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inline static Real Evaluate(degree<8>, Real t)
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{
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Real poly;
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poly = (Real)GTE_C_INVSQRT_DEG8_C8;
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poly = (Real)GTE_C_INVSQRT_DEG8_C7 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG8_C6 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG8_C5 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG8_C4 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG8_C3 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG8_C2 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG8_C1 + poly * t;
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poly = (Real)GTE_C_INVSQRT_DEG8_C0 + poly * t;
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return poly;
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}
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// Support for range reduction.
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inline static void Reduce(Real x, Real& adj, Real& y, int& p)
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{
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y = std::frexp(x, &p); // y in [1/2,1)
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y = ((Real)2) * y; // y in [1,2)
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--p;
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adj = (1 & p) * (Real)GTE_C_INV_SQRT_2 + (1 & ~p) * (Real)1;
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p = -(p >> 1);
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}
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inline static Real Combine(Real adj, Real y, int p)
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{
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return adj * std::ldexp(y, p);
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}
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};
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}
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