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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Segment.h>
#include <Mathematics/IntrLine3Cone3.h>
// The queries consider the cone to be single sided and solid. The
// cone height range is [hmin,hmax]. The cone can be infinite where
// hmin = 0 and hmax = +infinity, infinite truncated where hmin > 0
// and hmax = +infinity, finite where hmin = 0 and hmax < +infinity,
// or a cone frustum where hmin > 0 and hmax < +infinity. The
// algorithm details are found in
// https://www.geometrictools.com/Documentation/IntersectionLineCone.pdf
namespace gte
{
template <typename Real>
class FIQuery<Real, Segment3<Real>, Cone3<Real>>
:
public FIQuery<Real, Line3<Real>, Cone3<Real>>
{
public:
struct Result
:
public FIQuery<Real, Line3<Real>, Cone3<Real>>::Result
{
// No additional information to compute.
};
Result operator()(Segment3<Real> const& segment, Cone3<Real> const& cone)
{
// Execute the line-cone query.
Result result;
Vector3<Real> segOrigin = segment.p[0];
Vector3<Real> segDirection = segment.p[1] - segment.p[0];
this->DoQuery(segOrigin, segDirection, cone, result);
// Adjust the t-interval depending on whether the line-cone
// t-interval overlaps the segment interval [0,1]. The block
// numbers are a continuation of those in IntrRay3Cone3.h, which
// themselves are a continuation of those in IntrLine3Cone3.h.
if (result.type != Result::isEmpty)
{
using QFN1 = typename FIQuery<Real, Line3<Real>, Cone3<Real>>::QFN1;
QFN1 zero(0, 0, result.t[0].d), one(1, 0, result.t[0].d);
if (result.type == Result::isPoint)
{
if (result.t[0] < zero || result.t[0] > one)
{
// Block 21.
this->SetEmpty(result);
}
// else: Block 22.
}
else if (result.type == Result::isSegment)
{
if (result.t[1] < zero || result.t[0] > one)
{
// Block 23.
this->SetEmpty(result);
}
else
{
auto t0 = std::max(zero, result.t[0]);
auto t1 = std::min(one, result.t[1]);
if (t0 < t1)
{
// Block 24.
this->SetSegment(t0, t1, result);
}
else
{
// Block 25.
this->SetPoint(t0, result);
}
}
}
else if (result.type == Result::isRayPositive)
{
if (one < result.t[0])
{
// Block 26.
this->SetEmpty(result);
}
else if (one > result.t[0])
{
// Block 27.
this->SetSegment(std::max(zero, result.t[0]), one, result);
}
else
{
// Block 28.
this->SetPoint(one, result);
}
}
else // result.type == Result::isRayNegative
{
if (zero > result.t[1])
{
// Block 29.
this->SetEmpty(result);
}
else if (zero < result.t[1])
{
// Block 30.
this->SetSegment(zero, std::min(one, result.t[1]), result);
}
else
{
// Block 31.
this->SetPoint(zero, result);
}
}
}
result.ComputePoints(segment.p[0], segDirection);
result.intersect = (result.type != Result::isEmpty);
return result;
}
};
}