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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Logger.h>
#include <Mathematics/Math.h>
#include <Mathematics/Array2.h>
#include <algorithm>
#include <array>
#include <cstring>
// The interpolator is for uniformly spaced (x,y)-values. The input samples
// F must be stored in row-major order to represent f(x,y); that is,
// F[c + xBound*r] corresponds to f(x,y), where c is the index corresponding
// to x and r is the index corresponding to y.
namespace gte
{
template <typename Real>
class IntpAkimaUniform2
{
public:
// Construction and destruction.
IntpAkimaUniform2(int xBound, int yBound, Real xMin, Real xSpacing,
Real yMin, Real ySpacing, Real const* F)
:
mXBound(xBound),
mYBound(yBound),
mQuantity(xBound* yBound),
mXMin(xMin),
mXSpacing(xSpacing),
mYMin(yMin),
mYSpacing(ySpacing),
mF(F),
mPoly(xBound - 1, mYBound - 1)
{
// At least a 3x3 block of data points is needed to construct the
// estimates of the boundary derivatives.
LogAssert(mXBound >= 3 && mYBound >= 3 && mF != nullptr, "Invalid input.");
LogAssert(mXSpacing > (Real)0 && mYSpacing > (Real)0, "Invalid input.");
mXMax = mXMin + mXSpacing * static_cast<Real>(mXBound - 1);
mYMax = mYMin + mYSpacing * static_cast<Real>(mYBound - 1);
// Create a 2D wrapper for the 1D samples.
Array2<Real> Fmap(mXBound, mYBound, const_cast<Real*>(mF));
// Construct first-order derivatives.
Array2<Real> FX(mXBound, mYBound), FY(mXBound, mYBound);
GetFX(Fmap, FX);
GetFY(Fmap, FY);
// Construct second-order derivatives.
Array2<Real> FXY(mXBound, mYBound);
GetFXY(Fmap, FXY);
// Construct polynomials.
GetPolynomials(Fmap, FX, FY, FXY);
}
~IntpAkimaUniform2() = default;
// Member access.
inline int GetXBound() const
{
return mXBound;
}
inline int GetYBound() const
{
return mYBound;
}
inline int GetQuantity() const
{
return mQuantity;
}
inline Real const* GetF() const
{
return mF;
}
inline Real GetXMin() const
{
return mXMin;
}
inline Real GetXMax() const
{
return mXMax;
}
inline Real GetXSpacing() const
{
return mXSpacing;
}
inline Real GetYMin() const
{
return mYMin;
}
inline Real GetYMax() const
{
return mYMax;
}
inline Real GetYSpacing() const
{
return mYSpacing;
}
// Evaluate the function and its derivatives. The functions clamp the
// inputs to xmin <= x <= xmax and ymin <= y <= ymax. The first
// operator is for function evaluation. The second operator is for
// function or derivative evaluations. The xOrder argument is the
// order of the x-derivative and the yOrder argument is the order of
// the y-derivative. Both orders are zero to get the function value
// itself.
Real operator()(Real x, Real y) const
{
x = std::min(std::max(x, mXMin), mXMax);
y = std::min(std::max(y, mYMin), mYMax);
int ix, iy;
Real dx, dy;
XLookup(x, ix, dx);
YLookup(y, iy, dy);
return mPoly[iy][ix](dx, dy);
}
Real operator()(int xOrder, int yOrder, Real x, Real y) const
{
x = std::min(std::max(x, mXMin), mXMax);
y = std::min(std::max(y, mYMin), mYMax);
int ix, iy;
Real dx, dy;
XLookup(x, ix, dx);
YLookup(y, iy, dy);
return mPoly[iy][ix](xOrder, yOrder, dx, dy);
}
private:
class Polynomial
{
public:
Polynomial()
{
for (size_t i = 0; i < 4; ++i)
{
mCoeff[i].fill((Real)0);
}
}
// P(x,y) = (1,x,x^2,x^3)*A*(1,y,y^2,y^3). The matrix term A[ix][iy]
// corresponds to the polynomial term x^{ix} y^{iy}.
Real& A(int ix, int iy)
{
return mCoeff[ix][iy];
}
Real operator()(Real x, Real y) const
{
std::array<Real, 4> B;
for (int i = 0; i <= 3; ++i)
{
B[i] = mCoeff[i][0] + y * (mCoeff[i][1] + y * (mCoeff[i][2] + y * mCoeff[i][3]));
}
return B[0] + x * (B[1] + x * (B[2] + x * B[3]));
}
Real operator()(int xOrder, int yOrder, Real x, Real y) const
{
std::array<Real, 4> xPow;
switch (xOrder)
{
case 0:
xPow[0] = (Real)1;
xPow[1] = x;
xPow[2] = x * x;
xPow[3] = x * x * x;
break;
case 1:
xPow[0] = (Real)0;
xPow[1] = (Real)1;
xPow[2] = (Real)2 * x;
xPow[3] = (Real)3 * x * x;
break;
case 2:
xPow[0] = (Real)0;
xPow[1] = (Real)0;
xPow[2] = (Real)2;
xPow[3] = (Real)6 * x;
break;
case 3:
xPow[0] = (Real)0;
xPow[1] = (Real)0;
xPow[2] = (Real)0;
xPow[3] = (Real)6;
break;
default:
return (Real)0;
}
std::array<Real, 4> yPow;
switch (yOrder)
{
case 0:
yPow[0] = (Real)1;
yPow[1] = y;
yPow[2] = y * y;
yPow[3] = y * y * y;
break;
case 1:
yPow[0] = (Real)0;
yPow[1] = (Real)1;
yPow[2] = (Real)2 * y;
yPow[3] = (Real)3 * y * y;
break;
case 2:
yPow[0] = (Real)0;
yPow[1] = (Real)0;
yPow[2] = (Real)2;
yPow[3] = (Real)6 * y;
break;
case 3:
yPow[0] = (Real)0;
yPow[1] = (Real)0;
yPow[2] = (Real)0;
yPow[3] = (Real)6;
break;
default:
return (Real)0;
}
Real p = (Real)0;
for (size_t iy = 0; iy <= 3; ++iy)
{
for (size_t ix = 0; ix <= 3; ++ix)
{
p += mCoeff[ix][iy] * xPow[ix] * yPow[iy];
}
}
return p;
}
private:
std::array<std::array<Real, 4>, 4> mCoeff;
};
// Support for construction.
void GetFX(Array2<Real> const& F, Array2<Real>& FX)
{
Array2<Real> slope(mXBound + 3, mYBound);
Real invDX = (Real)1 / mXSpacing;
int ix, iy;
for (iy = 0; iy < mYBound; ++iy)
{
for (ix = 0; ix < mXBound - 1; ++ix)
{
slope[iy][ix + 2] = (F[iy][ix + 1] - F[iy][ix]) * invDX;
}
slope[iy][1] = (Real)2 * slope[iy][2] - slope[iy][3];
slope[iy][0] = (Real)2 * slope[iy][1] - slope[iy][2];
slope[iy][mXBound + 1] = (Real)2 * slope[iy][mXBound] - slope[iy][mXBound - 1];
slope[iy][mXBound + 2] = (Real)2 * slope[iy][mXBound + 1] - slope[iy][mXBound];
}
for (iy = 0; iy < mYBound; ++iy)
{
for (ix = 0; ix < mXBound; ++ix)
{
FX[iy][ix] = ComputeDerivative(slope[iy] + ix);
}
}
}
void GetFY(Array2<Real> const& F, Array2<Real>& FY)
{
Array2<Real> slope(mYBound + 3, mXBound);
Real invDY = (Real)1 / mYSpacing;
int ix, iy;
for (ix = 0; ix < mXBound; ++ix)
{
for (iy = 0; iy < mYBound - 1; ++iy)
{
slope[ix][iy + 2] = (F[iy + 1][ix] - F[iy][ix]) * invDY;
}
slope[ix][1] = (Real)2 * slope[ix][2] - slope[ix][3];
slope[ix][0] = (Real)2 * slope[ix][1] - slope[ix][2];
slope[ix][mYBound + 1] = (Real)2 * slope[ix][mYBound] - slope[ix][mYBound - 1];
slope[ix][mYBound + 2] = (Real)2 * slope[ix][mYBound + 1] - slope[ix][mYBound];
}
for (ix = 0; ix < mXBound; ++ix)
{
for (iy = 0; iy < mYBound; ++iy)
{
FY[iy][ix] = ComputeDerivative(slope[ix] + iy);
}
}
}
void GetFXY(Array2<Real> const& F, Array2<Real>& FXY)
{
int xBoundM1 = mXBound - 1;
int yBoundM1 = mYBound - 1;
int ix0 = xBoundM1, ix1 = ix0 - 1, ix2 = ix1 - 1;
int iy0 = yBoundM1, iy1 = iy0 - 1, iy2 = iy1 - 1;
int ix, iy;
Real invDXDY = (Real)1 / (mXSpacing * mYSpacing);
// corners
FXY[0][0] = (Real)0.25 * invDXDY * (
(Real)9 * F[0][0]
- (Real)12 * F[0][1]
+ (Real)3 * F[0][2]
- (Real)12 * F[1][0]
+ (Real)16 * F[1][1]
- (Real)4 * F[1][2]
+ (Real)3 * F[2][0]
- (Real)4 * F[2][1]
+ F[2][2]);
FXY[0][xBoundM1] = (Real)0.25 * invDXDY * (
(Real)9 * F[0][ix0]
- (Real)12 * F[0][ix1]
+ (Real)3 * F[0][ix2]
- (Real)12 * F[1][ix0]
+ (Real)16 * F[1][ix1]
- (Real)4 * F[1][ix2]
+ (Real)3 * F[2][ix0]
- (Real)4 * F[2][ix1]
+ F[2][ix2]);
FXY[yBoundM1][0] = (Real)0.25 * invDXDY * (
(Real)9 * F[iy0][0]
- (Real)12 * F[iy0][1]
+ (Real)3 * F[iy0][2]
- (Real)12 * F[iy1][0]
+ (Real)16 * F[iy1][1]
- (Real)4 * F[iy1][2]
+ (Real)3 * F[iy2][0]
- (Real)4 * F[iy2][1]
+ F[iy2][2]);
FXY[yBoundM1][xBoundM1] = (Real)0.25 * invDXDY * (
(Real)9 * F[iy0][ix0]
- (Real)12 * F[iy0][ix1]
+ (Real)3 * F[iy0][ix2]
- (Real)12 * F[iy1][ix0]
+ (Real)16 * F[iy1][ix1]
- (Real)4 * F[iy1][ix2]
+ (Real)3 * F[iy2][ix0]
- (Real)4 * F[iy2][ix1]
+ F[iy2][ix2]);
// x-edges
for (ix = 1; ix < xBoundM1; ++ix)
{
FXY[0][ix] = (Real)0.25 * invDXDY * (
(Real)3 * (F[0][ix - 1] - F[0][ix + 1])
- (Real)4 * (F[1][ix - 1] - F[1][ix + 1])
+ (F[2][ix - 1] - F[2][ix + 1]));
FXY[yBoundM1][ix] = (Real)0.25 * invDXDY * (
(Real)3 * (F[iy0][ix - 1] - F[iy0][ix + 1])
- (Real)4 * (F[iy1][ix - 1] - F[iy1][ix + 1])
+ (F[iy2][ix - 1] - F[iy2][ix + 1]));
}
// y-edges
for (iy = 1; iy < yBoundM1; ++iy)
{
FXY[iy][0] = (Real)0.25 * invDXDY * (
(Real)3 * (F[iy - 1][0] - F[iy + 1][0])
- (Real)4 * (F[iy - 1][1] - F[iy + 1][1])
+ (F[iy - 1][2] - F[iy + 1][2]));
FXY[iy][xBoundM1] = (Real)0.25 * invDXDY * (
(Real)3 * (F[iy - 1][ix0] - F[iy + 1][ix0])
- (Real)4 * (F[iy - 1][ix1] - F[iy + 1][ix1])
+ (F[iy - 1][ix2] - F[iy + 1][ix2]));
}
// interior
for (iy = 1; iy < yBoundM1; ++iy)
{
for (ix = 1; ix < xBoundM1; ++ix)
{
FXY[iy][ix] = (Real)0.25 * invDXDY * (F[iy - 1][ix - 1] -
F[iy - 1][ix + 1] - F[iy + 1][ix - 1] + F[iy + 1][ix + 1]);
}
}
}
void GetPolynomials(Array2<Real> const& F, Array2<Real> const& FX,
Array2<Real> const& FY, Array2<Real> const& FXY)
{
int xBoundM1 = mXBound - 1;
int yBoundM1 = mYBound - 1;
for (int iy = 0; iy < yBoundM1; ++iy)
{
for (int ix = 0; ix < xBoundM1; ++ix)
{
// Note the 'transposing' of the 2x2 blocks (to match
// notation used in the polynomial definition).
Real G[2][2] =
{
{ F[iy][ix], F[iy + 1][ix] },
{ F[iy][ix + 1], F[iy + 1][ix + 1] }
};
Real GX[2][2] =
{
{ FX[iy][ix], FX[iy + 1][ix] },
{ FX[iy][ix + 1], FX[iy + 1][ix + 1] }
};
Real GY[2][2] =
{
{ FY[iy][ix], FY[iy + 1][ix] },
{ FY[iy][ix + 1], FY[iy + 1][ix + 1] }
};
Real GXY[2][2] =
{
{ FXY[iy][ix], FXY[iy + 1][ix] },
{ FXY[iy][ix + 1], FXY[iy + 1][ix + 1] }
};
Construct(mPoly[iy][ix], G, GX, GY, GXY);
}
}
}
Real ComputeDerivative(Real const* slope) const
{
if (slope[1] != slope[2])
{
if (slope[0] != slope[1])
{
if (slope[2] != slope[3])
{
Real ad0 = std::fabs(slope[3] - slope[2]);
Real ad1 = std::fabs(slope[0] - slope[1]);
return (ad0 * slope[1] + ad1 * slope[2]) / (ad0 + ad1);
}
else
{
return slope[2];
}
}
else
{
if (slope[2] != slope[3])
{
return slope[1];
}
else
{
return (Real)0.5 * (slope[1] + slope[2]);
}
}
}
else
{
return slope[1];
}
}
void Construct(Polynomial& poly, Real const F[2][2], Real const FX[2][2],
Real const FY[2][2], Real const FXY[2][2])
{
Real dx = mXSpacing;
Real dy = mYSpacing;
Real invDX = (Real)1 / dx, invDX2 = invDX * invDX;
Real invDY = (Real)1 / dy, invDY2 = invDY * invDY;
Real b0, b1, b2, b3;
poly.A(0, 0) = F[0][0];
poly.A(1, 0) = FX[0][0];
poly.A(0, 1) = FY[0][0];
poly.A(1, 1) = FXY[0][0];
b0 = (F[1][0] - poly(0, 0, dx, (Real)0)) * invDX2;
b1 = (FX[1][0] - poly(1, 0, dx, (Real)0)) * invDX;
poly.A(2, 0) = (Real)3 * b0 - b1;
poly.A(3, 0) = ((Real)-2 * b0 + b1) * invDX;
b0 = (F[0][1] - poly(0, 0, (Real)0, dy)) * invDY2;
b1 = (FY[0][1] - poly(0, 1, (Real)0, dy)) * invDY;
poly.A(0, 2) = (Real)3 * b0 - b1;
poly.A(0, 3) = ((Real)-2 * b0 + b1) * invDY;
b0 = (FY[1][0] - poly(0, 1, dx, (Real)0)) * invDX2;
b1 = (FXY[1][0] - poly(1, 1, dx, (Real)0)) * invDX;
poly.A(2, 1) = (Real)3 * b0 - b1;
poly.A(3, 1) = ((Real)-2 * b0 + b1) * invDX;
b0 = (FX[0][1] - poly(1, 0, (Real)0, dy)) * invDY2;
b1 = (FXY[0][1] - poly(1, 1, (Real)0, dy)) * invDY;
poly.A(1, 2) = (Real)3 * b0 - b1;
poly.A(1, 3) = ((Real)-2 * b0 + b1) * invDY;
b0 = (F[1][1] - poly(0, 0, dx, dy)) * invDX2 * invDY2;
b1 = (FX[1][1] - poly(1, 0, dx, dy)) * invDX * invDY2;
b2 = (FY[1][1] - poly(0, 1, dx, dy)) * invDX2 * invDY;
b3 = (FXY[1][1] - poly(1, 1, dx, dy)) * invDX * invDY;
poly.A(2, 2) = (Real)9 * b0 - (Real)3 * b1 - (Real)3 * b2 + b3;
poly.A(3, 2) = ((Real)-6 * b0 + (Real)3 * b1 + (Real)2 * b2 - b3) * invDX;
poly.A(2, 3) = ((Real)-6 * b0 + (Real)2 * b1 + (Real)3 * b2 - b3) * invDY;
poly.A(3, 3) = ((Real)4 * b0 - (Real)2 * b1 - (Real)2 * b2 + b3) * invDX * invDY;
}
// Support for evaluation.
void XLookup(Real x, int& xIndex, Real& dx) const
{
for (xIndex = 0; xIndex + 1 < mXBound; ++xIndex)
{
if (x < mXMin + mXSpacing * (xIndex + 1))
{
dx = x - (mXMin + mXSpacing * xIndex);
return;
}
}
--xIndex;
dx = x - (mXMin + mXSpacing * xIndex);
}
void YLookup(Real y, int& yIndex, Real& dy) const
{
for (yIndex = 0; yIndex + 1 < mYBound; ++yIndex)
{
if (y < mYMin + mYSpacing * (yIndex + 1))
{
dy = y - (mYMin + mYSpacing * yIndex);
return;
}
}
yIndex--;
dy = y - (mYMin + mYSpacing * yIndex);
}
int mXBound, mYBound, mQuantity;
Real mXMin, mXMax, mXSpacing;
Real mYMin, mYMax, mYSpacing;
Real const* mF;
Array2<Polynomial> mPoly;
};
}