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147 lines
4.8 KiB
147 lines
4.8 KiB
// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2021.04.23
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#pragma once
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#include <Mathematics/Matrix.h>
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#include <Mathematics/SingularValueDecomposition.h>
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#include <Mathematics/Vector3.h>
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// The plane is represented as Dot(U,X) = c where U is a unit-length normal
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// vector, c is the plane constant, and X is any point on the plane. The user
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// must ensure that the normal vector is unit length.
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namespace gte
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{
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template <int N, typename Real>
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class Hyperplane
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{
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public:
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// Construction and destruction. The default constructor sets the
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// normal to (0,...,0,1) and the constant to zero (plane z = 0).
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Hyperplane()
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:
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constant((Real)0)
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{
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normal.MakeUnit(N - 1);
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}
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// Specify U and c directly.
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Hyperplane(Vector<N, Real> const& inNormal, Real inConstant)
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:
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normal(inNormal),
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constant(inConstant)
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{
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}
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// U is specified, c = Dot(U,p) where p is a point on the hyperplane.
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Hyperplane(Vector<N, Real> const& inNormal, Vector<N, Real> const& p)
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:
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normal(inNormal),
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constant(Dot(inNormal, p))
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{
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}
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// U is a unit-length vector in the orthogonal complement of the set
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// {p[1]-p[0],...,p[n-1]-p[0]} and c = Dot(U,p[0]), where the p[i] are
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// pointson the hyperplane.
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Hyperplane(std::array<Vector<N, Real>, N> const& p)
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{
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ComputeFromPoints<N>(p);
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}
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// Public member access.
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Vector<N, Real> normal;
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Real constant;
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public:
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// Comparisons to support sorted containers.
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bool operator==(Hyperplane const& hyperplane) const
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{
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return normal == hyperplane.normal && constant == hyperplane.constant;
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}
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bool operator!=(Hyperplane const& hyperplane) const
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{
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return !operator==(hyperplane);
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}
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bool operator< (Hyperplane const& hyperplane) const
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{
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if (normal < hyperplane.normal)
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{
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return true;
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}
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if (normal > hyperplane.normal)
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{
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return false;
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}
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return constant < hyperplane.constant;
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}
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bool operator<=(Hyperplane const& hyperplane) const
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{
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return !hyperplane.operator<(*this);
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}
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bool operator> (Hyperplane const& hyperplane) const
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{
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return hyperplane.operator<(*this);
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}
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bool operator>=(Hyperplane const& hyperplane) const
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{
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return !operator<(hyperplane);
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}
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private:
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// TODO: This is used in the
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// Hyperplane(std::array<Vector<N, Real>, N> const&) constructor to
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// have separate implementations for N = 3 and N != 3. A bug report
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// was filed for that constructor with code executed on a QEMU/KVM
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// virtual machine, which indicated the singular value decomposition
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// was producing inaccurate results. I am unable to reproduce the
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// problem on a non-virtual machine; the SVD works correctly for the
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// dataset included in the bug report. I need to determine what the
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// virtual machine is doing that causes such inaccurate results when
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// using floating-point arithmetic.
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template <int Dimension = N>
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typename std::enable_if<Dimension != 3, void>::type
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ComputeFromPoints(std::array<Vector<Dimension, Real>, Dimension> const& p)
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{
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Matrix<Dimension, Dimension - 1, Real> edge;
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for (int i = 0; i < Dimension - 1; ++i)
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{
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edge.SetCol(i, p[i + 1] - p[0]);
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}
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// Compute the 1-dimensional orthogonal complement of the edges of
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// the simplex formed by the points p[].
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SingularValueDecomposition<Real> svd(Dimension, Dimension - 1, 32);
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svd.Solve(&edge[0], -1);
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svd.GetUColumn(Dimension - 1, &normal[0]);
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constant = Dot(normal, p[0]);
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}
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template <int Dimension = N>
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typename std::enable_if<Dimension == 3, void>::type
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ComputeFromPoints(std::array<Vector<Dimension, Real>, Dimension> const& p)
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{
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Vector<Dimension, Real> edge0 = p[1] - p[0];
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Vector<Dimension, Real> edge1 = p[2] - p[0];
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normal = UnitCross(edge0, edge1);
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constant = Dot(normal, p[0]);
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}
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};
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// Template alias for convenience.
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template <typename Real>
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using Plane3 = Hyperplane<3, Real>;
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}
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