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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Vector.h>
// The halfspace is represented as Dot(N,X) >= c where N is a unit-length
// normal vector, c is the plane constant, and X is any point in space.
// The user must ensure that the normal vector is unit length.
namespace gte
{
template <int N, typename Real>
class Halfspace
{
public:
// Construction and destruction. The default constructor sets the
// normal to (0,...,0,1) and the constant to zero (halfspace
// x[N-1] >= 0).
Halfspace()
:
constant((Real)0)
{
normal.MakeUnit(N - 1);
}
// Specify N and c directly.
Halfspace(Vector<N, Real> const& inNormal, Real inConstant)
:
normal(inNormal),
constant(inConstant)
{
}
// Public member access.
Vector<N, Real> normal;
Real constant;
public:
// Comparisons to support sorted containers.
bool operator==(Halfspace const& halfspace) const
{
return normal == halfspace.normal && constant == halfspace.constant;
}
bool operator!=(Halfspace const& halfspace) const
{
return !operator==(halfspace);
}
bool operator< (Halfspace const& halfspace) const
{
if (normal < halfspace.normal)
{
return true;
}
if (normal > halfspace.normal)
{
return false;
}
return constant < halfspace.constant;
}
bool operator<=(Halfspace const& halfspace) const
{
return !halfspace.operator<(*this);
}
bool operator> (Halfspace const& halfspace) const
{
return halfspace.operator<(*this);
}
bool operator>=(Halfspace const& halfspace) const
{
return !operator<(halfspace);
}
};
// Template alias for convenience.
template <typename Real>
using Halfspace3 = Halfspace<3, Real>;
}