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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Vector.h>
// The Euler angle data structure for representing rotations. See the
// document
// https://www.geometrictools.com/Documentation/EulerAngles.pdf
namespace gte
{
// Factorization into Euler angles is not necessarily unique. Let the
// integer indices for the axes be (N0,N1,N2), which must be in the set
// {(0,1,2),(0,2,1),(1,0,2),(1,2,0),(2,0,1),(2,1,0),
// (0,1,0),(0,2,0),(1,0,1),(1,2,1),(2,0,2),(2,1,2)}
// Let the corresponding angles be (angleN0,angleN1,angleN2). If the
// result is ER_NOT_UNIQUE_SUM, then the multiple solutions occur because
// angleN2+angleN0 is constant. If the result is ER_NOT_UNIQUE_DIF, then
// the multiple solutions occur because angleN2-angleN0 is constant. In
// either type of nonuniqueness, the function returns angleN0=0.
enum EulerResult
{
// The solution is invalid (incorrect axis indices).
ER_INVALID,
// The solution is unique.
ER_UNIQUE,
// The solution is not unique. A sum of angles is constant.
ER_NOT_UNIQUE_SUM,
// The solution is not unique. A difference of angles is constant.
ER_NOT_UNIQUE_DIF
};
template <typename Real>
class EulerAngles
{
public:
EulerAngles()
:
axis{0, 0, 0},
angle{ (Real)0, (Real)0, (Real)0 },
result(ER_INVALID)
{
}
EulerAngles(int i0, int i1, int i2, Real a0, Real a1, Real a2)
:
axis{ i0, i1, i2 },
angle{ a0, a1, a2 },
result(ER_UNIQUE)
{
}
std::array<int, 3> axis;
std::array<Real, 3> angle;
// This member is set during conversions from rotation matrices,
// quaternions, or axis-angles.
EulerResult result;
};
}