You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

100 lines
2.6 KiB

// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Line.h>
// The cylinder axis is a line. The origin of the cylinder is chosen to be
// the line origin. The cylinder wall is at a distance R units from the axis.
// An infinite cylinder has infinite height. A finite cylinder has center C
// at the line origin and has a finite height H. The segment for the finite
// cylinder has endpoints C-(H/2)*D and C+(H/2)*D where D is a unit-length
// direction of the line.
namespace gte
{
template <typename Real>
class Cylinder3
{
public:
// Construction and destruction. The default constructor sets axis
// to (0,0,1), radius to 1, and height to 1.
Cylinder3()
:
axis(Line3<Real>()),
radius((Real)1),
height((Real)1)
{
}
Cylinder3(Line3<Real> const& inAxis, Real inRadius, Real inHeight)
:
axis(inAxis),
radius(inRadius),
height(inHeight)
{
}
Line3<Real> axis;
Real radius, height;
public:
// Comparisons to support sorted containers.
bool operator==(Cylinder3 const& cylinder) const
{
return axis == cylinder.axis
&& radius == cylinder.radius
&& height == cylinder.height;
}
bool operator!=(Cylinder3 const& cylinder) const
{
return !operator==(cylinder);
}
bool operator< (Cylinder3 const& cylinder) const
{
if (axis < cylinder.axis)
{
return true;
}
if (axis > cylinder.axis)
{
return false;
}
if (radius < cylinder.radius)
{
return true;
}
if (radius > cylinder.radius)
{
return false;
}
return height < cylinder.height;
}
bool operator<=(Cylinder3 const& cylinder) const
{
return !cylinder.operator<(*this);
}
bool operator> (Cylinder3 const& cylinder) const
{
return cylinder.operator<(*this);
}
bool operator>=(Cylinder3 const& cylinder) const
{
return !operator<(cylinder);
}
};
}