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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/ApprGaussian3.h>
#include <Mathematics/DistPoint3Rectangle3.h>
#include <Mathematics/Lozenge3.h>
namespace gte
{
// Compute the plane of the lozenge rectangle using least-squares fit.
// Parallel planes are chosen close enough together so that all the data
// points lie between them. The radius is half the distance between the
// two planes. The half-cylinder and quarter-cylinder side pieces are
// chosen using a method similar to that used for fitting by capsules.
template <typename Real>
bool GetContainer(int numPoints, Vector3<Real> const* points, Lozenge3<Real>& lozenge)
{
ApprGaussian3<Real> fitter;
fitter.Fit(numPoints, points);
OrientedBox3<Real> box = fitter.GetParameters();
Vector3<Real> diff = points[0] - box.center;
Real wMin = Dot(box.axis[0], diff);
Real wMax = wMin;
Real w;
for (int i = 1; i < numPoints; ++i)
{
diff = points[i] - box.center;
w = Dot(box.axis[0], diff);
if (w < wMin)
{
wMin = w;
}
else if (w > wMax)
{
wMax = w;
}
}
Real radius = (Real)0.5 * (wMax - wMin);
Real rSqr = radius * radius;
box.center += ((Real)0.5 * (wMax + wMin)) * box.axis[0];
Real aMin = std::numeric_limits<Real>::max();
Real aMax = -aMin;
Real bMin = std::numeric_limits<Real>::max();
Real bMax = -bMin;
Real discr, radical, u, v, test;
for (int i = 0; i < numPoints; ++i)
{
diff = points[i] - box.center;
u = Dot(box.axis[2], diff);
v = Dot(box.axis[1], diff);
w = Dot(box.axis[0], diff);
discr = rSqr - w * w;
radical = std::sqrt(std::max(discr, (Real)0));
test = u + radical;
if (test < aMin)
{
aMin = test;
}
test = u - radical;
if (test > aMax)
{
aMax = test;
}
test = v + radical;
if (test < bMin)
{
bMin = test;
}
test = v - radical;
if (test > bMax)
{
bMax = test;
}
}
// The enclosing region might be a capsule or a sphere.
if (aMin >= aMax)
{
test = (Real)0.5 * (aMin + aMax);
aMin = test;
aMax = test;
}
if (bMin >= bMax)
{
test = (Real)0.5 * (bMin + bMax);
bMin = test;
bMax = test;
}
// Make correction for points inside mitered corner but outside quarter
// sphere.
for (int i = 0; i < numPoints; ++i)
{
diff = points[i] - box.center;
u = Dot(box.axis[2], diff);
v = Dot(box.axis[1], diff);
Real* aExtreme = nullptr;
Real* bExtreme = nullptr;
if (u > aMax)
{
if (v > bMax)
{
aExtreme = &aMax;
bExtreme = &bMax;
}
else if (v < bMin)
{
aExtreme = &aMax;
bExtreme = &bMin;
}
}
else if (u < aMin)
{
if (v > bMax)
{
aExtreme = &aMin;
bExtreme = &bMax;
}
else if (v < bMin)
{
aExtreme = &aMin;
bExtreme = &bMin;
}
}
if (aExtreme)
{
Real deltaU = u - *aExtreme;
Real deltaV = v - *bExtreme;
Real deltaSumSqr = deltaU * deltaU + deltaV * deltaV;
w = Dot(box.axis[0], diff);
Real wSqr = w * w;
test = deltaSumSqr + wSqr;
if (test > rSqr)
{
discr = (rSqr - wSqr) / deltaSumSqr;
Real t = -std::sqrt(std::max(discr, (Real)0));
*aExtreme = u + t * deltaU;
*bExtreme = v + t * deltaV;
}
}
}
lozenge.radius = radius;
lozenge.rectangle.axis[0] = box.axis[2];
lozenge.rectangle.axis[1] = box.axis[1];
if (aMin < aMax)
{
if (bMin < bMax)
{
// Container is a lozenge.
lozenge.rectangle.center =
box.center + aMin * box.axis[2] + bMin * box.axis[1];
lozenge.rectangle.extent[0] = (Real)0.5 * (aMax - aMin);
lozenge.rectangle.extent[1] = (Real)0.5 * (bMax - bMin);
}
else
{
// Container is a capsule.
lozenge.rectangle.center = box.center + aMin * box.axis[2] +
((Real)0.5 * (bMin + bMax)) * box.axis[1];
lozenge.rectangle.extent[0] = (Real)0.5 * (aMax - aMin);
lozenge.rectangle.extent[1] = (Real)0;
}
}
else
{
if (bMin < bMax)
{
// Container is a capsule.
lozenge.rectangle.center = box.center + bMin * box.axis[1] +
((Real)0.5 * (aMin + aMax)) * box.axis[2];
lozenge.rectangle.extent[0] = (Real)0;
lozenge.rectangle.extent[1] = (Real)0.5 * (bMax - bMin);
}
else
{
// Container is a sphere.
lozenge.rectangle.center = box.center +
((Real)0.5 * (aMin + aMax)) * box.axis[2] +
((Real)0.5 * (bMin + bMax)) * box.axis[1];
lozenge.rectangle.extent[0] = (Real)0;
lozenge.rectangle.extent[1] = (Real)0;
}
}
return true;
}
// Test for containment of a point by a lozenge.
template <typename Real>
bool InContainer(Vector3<Real> const& point, Lozenge3<Real> const& lozenge)
{
DCPQuery<Real, Vector3<Real>, Rectangle3<Real>> prQuery;
auto result = prQuery(point, lozenge.rectangle);
return result.distance <= lozenge.radius;
}
}