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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Hypersphere.h>
#include <Mathematics/Vector2.h>
// Least-squares fit of a circle to a set of points. The algorithms are
// described in Section 5 of
// https://www.geometrictools.com/Documentation/LeastSquaresFitting.pdf
// FitUsingLengths uses the algorithm of Section 5.1.
// FitUsingSquaredLengths uses the algorithm of Section 5.2.
namespace gte
{
template <typename Real>
class ApprCircle2
{
public:
// The return value is 'true' when the linear system of the algorithm
// is solvable, 'false' otherwise. If 'false' is returned, the circle
// center and radius are set to zero values.
bool FitUsingSquaredLengths(int numPoints, Vector2<Real> const* points, Circle2<Real>& circle)
{
// Compute the average of the data points.
Real const zero(0);
Vector2<Real> A = { zero, zero };
for (int i = 0; i < numPoints; ++i)
{
A += points[i];
}
Real invNumPoints = ((Real)1) / static_cast<Real>(numPoints);
A *= invNumPoints;
// Compute the covariance matrix M of the Y[i] = X[i]-A and the
// right-hand side R of the linear system M*(C-A) = R.
Real M00 = zero, M01 = zero, M11 = zero;
Vector2<Real> R = { zero, zero };
for (int i = 0; i < numPoints; ++i)
{
Vector2<Real> Y = points[i] - A;
Real Y0Y0 = Y[0] * Y[0];
Real Y0Y1 = Y[0] * Y[1];
Real Y1Y1 = Y[1] * Y[1];
M00 += Y0Y0;
M01 += Y0Y1;
M11 += Y1Y1;
R += (Y0Y0 + Y1Y1) * Y;
}
R *= (Real)0.5;
// Solve the linear system M*(C-A) = R for the center C.
Real det = M00 * M11 - M01 * M01;
if (det != zero)
{
circle.center[0] = A[0] + (M11 * R[0] - M01 * R[1]) / det;
circle.center[1] = A[1] + (M00 * R[1] - M01 * R[0]) / det;
Real rsqr = zero;
for (int i = 0; i < numPoints; ++i)
{
Vector2<Real> delta = points[i] - circle.center;
rsqr += Dot(delta, delta);
}
rsqr *= invNumPoints;
circle.radius = std::sqrt(rsqr);
return true;
}
else
{
circle.center = { zero, zero };
circle.radius = zero;
return false;
}
}
// Fit the points using lengths to drive the least-squares algorithm.
// If initialCenterIsAverage is set to 'false', the initial guess for
// the initial circle center is computed as the average of the data
// points. If the data points are clustered along a small arc, the
// algorithm is slow to converge. If initialCenterIsAverage is set to
// 'true', the incoming circle center is used as-is to start the
// iterative algorithm. This approach tends to converge more rapidly
// than when using the average of points but can be much slower than
// FitUsingSquaredLengths.
//
// The value epsilon may be chosen as a positive number for the
// comparison of consecutive estimated circle centers, terminating the
// iterations when the center difference has length less than or equal
// to epsilon.
//
// The return value is the number of iterations used. If is is the
// input maxIterations, you can either accept the result or polish the
// result by calling the function again with initialCenterIsAverage
// set to 'true'.
unsigned int FitUsingLengths(int numPoints, Vector2<Real> const* points,
unsigned int maxIterations, bool initialCenterIsAverage,
Circle2<Real>& circle, Real epsilon = (Real)0)
{
// Compute the average of the data points.
Vector2<Real> average = points[0];
for (int i = 1; i < numPoints; ++i)
{
average += points[i];
}
Real invNumPoints = ((Real)1) / static_cast<Real>(numPoints);
average *= invNumPoints;
// The initial guess for the center.
if (initialCenterIsAverage)
{
circle.center = average;
}
Real epsilonSqr = epsilon * epsilon;
unsigned int iteration;
for (iteration = 0; iteration < maxIterations; ++iteration)
{
// Update the iterates.
Vector2<Real> current = circle.center;
// Compute average L, dL/da, dL/db.
Real lenAverage = (Real)0;
Vector2<Real> derLenAverage = Vector2<Real>::Zero();
for (int i = 0; i < numPoints; ++i)
{
Vector2<Real> diff = points[i] - circle.center;
Real length = Length(diff);
if (length > (Real)0)
{
lenAverage += length;
Real invLength = ((Real)1) / length;
derLenAverage -= invLength * diff;
}
}
lenAverage *= invNumPoints;
derLenAverage *= invNumPoints;
circle.center = average + lenAverage * derLenAverage;
circle.radius = lenAverage;
Vector2<Real> diff = circle.center - current;
Real diffSqrLen = Dot(diff, diff);
if (diffSqrLen <= epsilonSqr)
{
break;
}
}
return ++iteration;
}
};
}