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/*===========================================================================*\
* *
* IsoEx *
* Copyright (C) 2002 by Computer Graphics Group, RWTH Aachen *
* www.rwth-graphics.de *
* *
*---------------------------------------------------------------------------*
* *
* License *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Library General Public License as published *
* by the Free Software Foundation, version 2. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
* *
\*===========================================================================*/
//=============================================================================
//
// CLASS Edge2VertexMapT
//
//=============================================================================
#ifndef ISOEX_EDGE2VERTEXMAPT_HH
#define ISOEX_EDGE2VERTEXMAPT_HH
//== INCLUDES =================================================================
#include <map>
//== NAMESPACES ===============================================================
namespace IsoEx {
//== CLASS DEFINITION =========================================================
/** \class Edge2VertexMapT Edge2VertexMapT.hh <IsoEx/Extractors/Edge2VertexMapT.hh>
This class map edges (referenced by a point index and an axis) to
vertex handles. Both PointIdx and VertexHandle are template
arguments. Internally this is implemented using a std::map, the
key is a combination of point and axis index, the value is a
VertexHandle.
\note PointIdx must be comparable, i.e. have operator<().
*/
template <class PointIdx, class VertexHandle>
class Edge2VertexMapT
{
public:
/// Constructor
Edge2VertexMapT() {}
/// clear the map
void clear() { map_.clear(); }
/// Store vertex in map
void insert(PointIdx _p0, PointIdx _p1, VertexHandle _vhnd)
{
map_[EdgeKey(_p0, _p1)] = _vhnd;
}
/// Get vertex handle from map. Returns invalid handle if not found.
VertexHandle find(PointIdx _p0, PointIdx _p1) const
{
MyMapIterator it = map_.find(EdgeKey(_p0, _p1));
if (it != map_.end()) return it->second;
else return VertexHandle();
}
private:
class EdgeKey
{
public:
EdgeKey(PointIdx _p0, PointIdx _p1) {
if (_p0 < _p1) { p0_ = _p0; p1_ = _p1; }
else { p0_ = _p1; p1_ = _p0; }
}
bool operator<(const EdgeKey& _rhs) const
{
if (p0_ != _rhs.p0_)
return (p0_ < _rhs.p0_);
else
return (p1_ < _rhs.p1_);
}
private:
PointIdx p0_, p1_;
};
typedef std::map<EdgeKey, VertexHandle> MyMap;
typedef typename MyMap::const_iterator MyMapIterator;
MyMap map_;
};
//=============================================================================
} // namespace IsoEx
//=============================================================================
#endif // ISOEX_EDGE2VERTEXMAPT_HH defined
//=============================================================================