// David Eberly, Geometric Tools, Redmond WA 98052 // Copyright (c) 1998-2021 // Distributed under the Boost Software License, Version 1.0. // https://www.boost.org/LICENSE_1_0.txt // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // Version: 4.0.2019.08.13 #pragma once #include <Mathematics/DCPQuery.h> #include <Mathematics/Line.h> #include <Mathematics/Ray.h> namespace gte { template <int N, typename Real> class DCPQuery<Real, Line<N, Real>, Ray<N, Real>> { public: struct Result { Real distance, sqrDistance; Real parameter[2]; Vector<N, Real> closestPoint[2]; }; Result operator()(Line<N, Real> const& line, Ray<N, Real> const& ray) { Result result; Vector<N, Real> diff = line.origin - ray.origin; Real a01 = -Dot(line.direction, ray.direction); Real b0 = Dot(diff, line.direction); Real s0, s1; if (std::fabs(a01) < (Real)1) { Real b1 = -Dot(diff, ray.direction); s1 = a01 * b0 - b1; if (s1 >= (Real)0) { // Two interior points are closest, one on line and one // on ray. Real det = (Real)1 - a01 * a01; s0 = (a01 * b1 - b0) / det; s1 /= det; } else { // Origin of ray and interior point of line are closest. s0 = -b0; s1 = (Real)0; } } else { // Lines are parallel, closest pair with one point at ray // origin. s0 = -b0; s1 = (Real)0; } result.parameter[0] = s0; result.parameter[1] = s1; result.closestPoint[0] = line.origin + s0 * line.direction; result.closestPoint[1] = ray.origin + s1 * ray.direction; diff = result.closestPoint[0] - result.closestPoint[1]; result.sqrDistance = Dot(diff, diff); result.distance = std::sqrt(result.sqrDistance); return result; } }; // Template aliases for convenience. template <int N, typename Real> using DCPLineRay = DCPQuery<Real, Line<N, Real>, Ray<N, Real>>; template <typename Real> using DCPLine2Ray2 = DCPLineRay<2, Real>; template <typename Real> using DCPLine3Ray3 = DCPLineRay<3, Real>; }