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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2020.09.01
#pragma once
#include <Mathematics/ConvexHull2.h>
// Separate two point sets, if possible, by computing a line for which the
// point sets lie on opposite sides. The algorithm computes the convex hull
// of the point sets, then uses the method of separating axes to determine
// whether the two convex polygons are disjoint.
// https://www.geometrictools.com/Documentation/MethodOfSeparatingAxes.pdf
namespace gte
{
template <typename Real, typename ComputeType>
class SeparatePoints2
{
public:
// The return value is 'true' if and only if there is a separation.
// If 'true', the returned line is a separating line. The code
// assumes that each point set has at least 3 noncollinear points.
bool operator()(int numPoints0, Vector2<Real> const* points0,
int numPoints1, Vector2<Real> const* points1,
Line2<Real>& separatingLine) const
{
// Construct convex hull of point set 0.
ConvexHull2<Real> ch0;
ch0(numPoints0, points0, (Real)0);
if (ch0.GetDimension() != 2)
{
return false;
}
// Construct convex hull of point set 1.
ConvexHull2<Real> ch1;
ch1(numPoints1, points1, (Real)0);
if (ch1.GetDimension() != 2)
{
return false;
}
int numEdges0 = static_cast<int>(ch0.GetHull().size());
int const* edges0 = &ch0.GetHull()[0];
int numEdges1 = static_cast<int>(ch1.GetHull().size());
int const* edges1 = &ch1.GetHull()[0];
// Test edges of hull 0 for possible separation of points.
int j0, j1, i0, i1, side0, side1;
Vector2<Real> lineNormal;
Real lineConstant;
for (j1 = 0, j0 = numEdges0 - 1; j1 < numEdges0; j0 = j1++)
{
// Look up edge (assert: i0 != i1 ).
i0 = edges0[j0];
i1 = edges0[j1];
// Compute potential separating line
// (assert: (xNor,yNor) != (0,0)).
separatingLine.origin = points0[i0];
separatingLine.direction = points0[i1] - points0[i0];
Normalize(separatingLine.direction);
lineNormal = Perp(separatingLine.direction);
lineConstant = Dot(lineNormal, separatingLine.origin);
// Determine whether hull 1 is on same side of line.
side1 = OnSameSide(lineNormal, lineConstant, numEdges1, edges1,
points1);
if (side1)
{
// Determine on which side of line hull 0 lies.
side0 = WhichSide(lineNormal, lineConstant, numEdges0,
edges0, points0);
if (side0 * side1 <= 0) // Line separates hulls.
{
return true;
}
}
}
// Test edges of hull 1 for possible separation of points.
for (j1 = 0, j0 = numEdges1 - 1; j1 < numEdges1; j0 = j1++)
{
// Look up edge (assert: i0 != i1 ).
i0 = edges1[j0];
i1 = edges1[j1];
// Compute perpendicular to edge
// (assert: (xNor,yNor) != (0,0)).
separatingLine.origin = points1[i0];
separatingLine.direction = points1[i1] - points1[i0];
Normalize(separatingLine.direction);
lineNormal = Perp(separatingLine.direction);
lineConstant = Dot(lineNormal, separatingLine.origin);
// Determine whether hull 0 is on same side of line.
side0 = OnSameSide(lineNormal, lineConstant, numEdges0, edges0,
points0);
if (side0)
{
// Determine on which side of line hull 1 lies.
side1 = WhichSide(lineNormal, lineConstant, numEdges1,
edges1, points1);
if (side0 * side1 <= 0) // Line separates hulls.
{
return true;
}
}
}
return false;
}
private:
int OnSameSide(Vector2<Real> const& lineNormal, Real lineConstant,
int numEdges, int const* edges, Vector2<Real> const* points) const
{
// Test whether all points on same side of line Dot(N,X) = c.
Real c0;
int posSide = 0, negSide = 0;
for (int i1 = 0, i0 = numEdges - 1; i1 < numEdges; i0 = i1++)
{
c0 = Dot(lineNormal, points[edges[i0]]);
if (c0 > lineConstant)
{
++posSide;
}
else if (c0 < lineConstant)
{
++negSide;
}
if (posSide && negSide)
{
// Line splits point set.
return 0;
}
c0 = Dot(lineNormal, points[edges[i1]]);
if (c0 > lineConstant)
{
++posSide;
}
else if (c0 < lineConstant)
{
++negSide;
}
if (posSide && negSide)
{
// Line splits point set.
return 0;
}
}
return (posSide ? +1 : -1);
}
int WhichSide(Vector2<Real> const& lineNormal, Real lineConstant,
int numEdges, int const* edges, Vector2<Real> const* points) const
{
// Establish which side of line hull is on.
Real c0;
for (int i1 = 0, i0 = numEdges - 1; i1 < numEdges; i0 = i1++)
{
c0 = Dot(lineNormal, points[edges[i0]]);
if (c0 > lineConstant)
{
// Hull on positive side.
return +1;
}
if (c0 < lineConstant)
{
// Hull on negative side.
return -1;
}
c0 = Dot(lineNormal, points[edges[i1]]);
if (c0 > lineConstant)
{
// Hull on positive side.
return +1;
}
if (c0 < lineConstant)
{
// Hull on negative side.
return -1;
}
}
// Hull is effectively collinear.
return 0;
}
};
}