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155 lines
4.9 KiB
155 lines
4.9 KiB
3 months ago
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2019.08.13
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#pragma once
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#include <Mathematics/Mesh.h>
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#include <Mathematics/Rectangle.h>
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#include <Mathematics/Vector3.h>
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#include <memory>
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namespace gte
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{
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template <typename Real>
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class RectangleMesh : public Mesh<Real>
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{
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public:
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// Create a mesh that tessellates a rectangle.
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RectangleMesh(MeshDescription const& description, Rectangle<3, Real> const& rectangle)
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:
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Mesh<Real>(description, { MeshTopology::RECTANGLE }),
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mRectangle(rectangle)
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{
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if (!this->mDescription.constructed)
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{
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// The logger system will report these errors in the Mesh
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// constructor.
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return;
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}
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if (!this->mTCoords)
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{
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mDefaultTCoords.resize(this->mDescription.numVertices);
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this->mTCoords = mDefaultTCoords.data();
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this->mTCoordStride = sizeof(Vector2<Real>);
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this->mDescription.allowUpdateFrame = this->mDescription.wantDynamicTangentSpaceUpdate;
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if (this->mDescription.allowUpdateFrame)
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{
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if (!this->mDescription.hasTangentSpaceVectors)
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{
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this->mDescription.allowUpdateFrame = false;
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}
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if (!this->mNormals)
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{
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this->mDescription.allowUpdateFrame = false;
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}
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}
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}
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this->ComputeIndices();
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InitializeTCoords();
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InitializePositions();
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if (this->mDescription.allowUpdateFrame)
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{
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InitializeFrame();
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}
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else if (this->mNormals)
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{
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InitializeNormals();
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}
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}
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// Member access.
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inline Rectangle<3, Real> const& GetRectangle() const
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{
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return mRectangle;
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}
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protected:
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void InitializeTCoords()
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{
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Vector2<Real> tcoord;
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for (uint32_t r = 0, i = 0; r < this->mDescription.numRows; ++r)
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{
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tcoord[1] = (Real)r / (Real)(this->mDescription.numRows - 1);
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for (uint32_t c = 0; c < this->mDescription.numCols; ++c, ++i)
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{
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tcoord[0] = (Real)c / (Real)(this->mDescription.numCols - 1);
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this->TCoord(i) = tcoord;
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}
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}
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}
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void InitializePositions()
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{
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for (uint32_t r = 0, i = 0; r < this->mDescription.numRows; ++r)
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{
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for (uint32_t c = 0; c < this->mDescription.numCols; ++c, ++i)
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{
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Vector2<Real> tcoord = this->TCoord(i);
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Real w0 = ((Real)2 * tcoord[0] - (Real)1) * mRectangle.extent[0];
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Real w1 = ((Real)2 * tcoord[1] - (Real)1) * mRectangle.extent[1];
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this->Position(i) = mRectangle.center + w0 * mRectangle.axis[0] + w1 * mRectangle.axis[1];
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}
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}
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}
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void InitializeNormals()
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{
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Vector3<Real> normal = UnitCross(mRectangle.axis[0], mRectangle.axis[1]);
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for (uint32_t i = 0; i < this->mDescription.numVertices; ++i)
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{
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this->Normal(i) = normal;
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}
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}
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void InitializeFrame()
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{
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Vector3<Real> normal = UnitCross(mRectangle.axis[0], mRectangle.axis[1]);
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Vector3<Real> tangent{ (Real)1, (Real)0, (Real)0 };
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Vector3<Real> bitangent{ (Real)0, (Real)1, (Real)0 };
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// bitangent = Cross(normal,tangent)
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// TODO: Are tangent and bitangent correct?
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for (uint32_t i = 0; i < this->mDescription.numVertices; ++i)
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{
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if (this->mNormals)
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{
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this->Normal(i) = normal;
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}
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if (this->mTangents)
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{
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this->Tangent(i) = tangent;
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}
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if (this->mBitangents)
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{
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this->Bitangent(i) = bitangent;
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}
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if (this->mDPDUs)
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{
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this->DPDU(i) = tangent;
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}
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if (this->mDPDVs)
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{
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this->DPDV(i) = bitangent;
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}
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}
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}
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Rectangle<3, Real> mRectangle;
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// If the client does not request texture coordinates, they will be
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// computed internally for use in evaluation of the surface geometry.
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std::vector<Vector2<Real>> mDefaultTCoords;
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};
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}
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