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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Matrix.h>
#include <Mathematics/Vector3.h>
namespace gte
{
// Template alias for convenience.
template <typename Real>
using Matrix3x3 = Matrix<3, 3, Real>;
// Geometric operations.
template <typename Real>
Matrix3x3<Real> Inverse(Matrix3x3<Real> const& M, bool* reportInvertibility = nullptr)
{
Matrix3x3<Real> inverse;
bool invertible;
Real c00 = M(1, 1) * M(2, 2) - M(1, 2) * M(2, 1);
Real c10 = M(1, 2) * M(2, 0) - M(1, 0) * M(2, 2);
Real c20 = M(1, 0) * M(2, 1) - M(1, 1) * M(2, 0);
Real det = M(0, 0) * c00 + M(0, 1) * c10 + M(0, 2) * c20;
if (det != (Real)0)
{
Real invDet = (Real)1 / det;
inverse = Matrix3x3<Real>
{
c00 * invDet,
(M(0, 2) * M(2, 1) - M(0, 1) * M(2, 2)) * invDet,
(M(0, 1) * M(1, 2) - M(0, 2) * M(1, 1)) * invDet,
c10 * invDet,
(M(0, 0) * M(2, 2) - M(0, 2) * M(2, 0)) * invDet,
(M(0, 2) * M(1, 0) - M(0, 0) * M(1, 2)) * invDet,
c20 * invDet,
(M(0, 1) * M(2, 0) - M(0, 0) * M(2, 1)) * invDet,
(M(0, 0) * M(1, 1) - M(0, 1) * M(1, 0)) * invDet
};
invertible = true;
}
else
{
inverse.MakeZero();
invertible = false;
}
if (reportInvertibility)
{
*reportInvertibility = invertible;
}
return inverse;
}
template <typename Real>
Matrix3x3<Real> Adjoint(Matrix3x3<Real> const& M)
{
return Matrix3x3<Real>
{
M(1, 1)* M(2, 2) - M(1, 2) * M(2, 1),
M(0, 2)* M(2, 1) - M(0, 1) * M(2, 2),
M(0, 1)* M(1, 2) - M(0, 2) * M(1, 1),
M(1, 2)* M(2, 0) - M(1, 0) * M(2, 2),
M(0, 0)* M(2, 2) - M(0, 2) * M(2, 0),
M(0, 2)* M(1, 0) - M(0, 0) * M(1, 2),
M(1, 0)* M(2, 1) - M(1, 1) * M(2, 0),
M(0, 1)* M(2, 0) - M(0, 0) * M(2, 1),
M(0, 0)* M(1, 1) - M(0, 1) * M(1, 0)
};
}
template <typename Real>
Real Determinant(Matrix3x3<Real> const& M)
{
Real c00 = M(1, 1) * M(2, 2) - M(1, 2) * M(2, 1);
Real c10 = M(1, 2) * M(2, 0) - M(1, 0) * M(2, 2);
Real c20 = M(1, 0) * M(2, 1) - M(1, 1) * M(2, 0);
Real det = M(0, 0) * c00 + M(0, 1) * c10 + M(0, 2) * c20;
return det;
}
template <typename Real>
Real Trace(Matrix3x3<Real> const& M)
{
Real trace = M(0, 0) + M(1, 1) + M(2, 2);
return trace;
}
// Multiply M and V according to the user-selected convention. If it is
// GTE_USE_MAT_VEC, the function returns M*V. If it is GTE_USE_VEC_MAT,
// the function returns V*M. This function is provided to hide the
// preprocessor symbols in the GTEngine sample applications.
template <typename Real>
Vector3<Real> DoTransform(Matrix3x3<Real> const& M, Vector3<Real> const& V)
{
#if defined(GTE_USE_MAT_VEC)
return M * V;
#else
return V * M;
#endif
}
template <typename Real>
Matrix3x3<Real> DoTransform(Matrix3x3<Real> const& A, Matrix3x3<Real> const& B)
{
#if defined(GTE_USE_MAT_VEC)
return A * B;
#else
return B * A;
#endif
}
// For GTE_USE_MAT_VEC, the columns of an invertible matrix form a basis
// for the range of the matrix. For GTE_USE_VEC_MAT, the rows of an
// invertible matrix form a basis for the range of the matrix. These
// functions allow you to access the basis vectors. The caller is
// responsible for ensuring that the matrix is invertible (although the
// inverse is not calculated by these functions).
template <typename Real>
void SetBasis(Matrix3x3<Real>& M, int i, Vector3<Real> const& V)
{
#if defined(GTE_USE_MAT_VEC)
return M.SetCol(i, V);
#else
return M.SetRow(i, V);
#endif
}
template <typename Real>
Vector3<Real> GetBasis(Matrix3x3<Real> const& M, int i)
{
#if defined(GTE_USE_MAT_VEC)
return M.GetCol(i);
#else
return M.GetRow(i);
#endif
}
}