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83 lines
2.1 KiB
83 lines
2.1 KiB
3 months ago
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2019.08.13
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#pragma once
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#include <Mathematics/Rectangle.h>
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#include <Mathematics/Vector3.h>
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namespace gte
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{
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// A lozenge is the set of points that are equidistant from a rectangle,
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// the common distance called the radius.
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template <typename Real>
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class Lozenge3
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{
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public:
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// Construction and destruction. The default constructor sets the
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// rectangle to have origin (0,0,0), axes (1,0,0) and (0,1,0), and
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// both extents 1. The default radius is 1.
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Lozenge3()
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:
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radius((Real)1)
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{
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}
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Lozenge3(Rectangle<3, Real> const& inRectangle, Real inRadius)
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:
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rectangle(inRectangle),
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radius(inRadius)
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{
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}
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// Public member access.
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Rectangle<3, Real> rectangle;
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Real radius;
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// Comparisons to support sorted containers.
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bool operator==(Lozenge3 const& other) const
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{
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return rectangle == other.rectangle && radius == other.radius;
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}
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bool operator!=(Lozenge3 const& other) const
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{
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return !operator==(other);
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}
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bool operator< (Lozenge3 const& other) const
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{
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if (rectangle < other.rectangle)
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{
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return true;
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}
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if (rectangle > other.rectangle)
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{
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return false;
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}
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return radius < other.radius;
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}
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bool operator<=(Lozenge3 const& other) const
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{
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return !other.operator<(*this);
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}
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bool operator> (Lozenge3 const& other) const
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{
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return other.operator<(*this);
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}
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bool operator>=(Lozenge3 const& other) const
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{
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return !operator<(other);
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}
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};
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}
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