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108 lines
3.7 KiB
108 lines
3.7 KiB
3 months ago
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2019.08.13
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#pragma once
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#include <Mathematics/Ray.h>
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#include <Mathematics/IntrLine3Cone3.h>
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// The queries consider the cone to be single sided and solid. The
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// cone height range is [hmin,hmax]. The cone can be infinite where
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// hmin = 0 and hmax = +infinity, infinite truncated where hmin > 0
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// and hmax = +infinity, finite where hmin = 0 and hmax < +infinity,
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// or a cone frustum where hmin > 0 and hmax < +infinity. The
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// algorithm details are found in
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// https://www.geometrictools.com/Documentation/IntersectionLineCone.pdf
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namespace gte
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{
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template <typename Real>
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class FIQuery<Real, Ray3<Real>, Cone3<Real>>
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:
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public FIQuery<Real, Line3<Real>, Cone3<Real>>
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{
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public:
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struct Result
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:
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public FIQuery<Real, Line3<Real>, Cone3<Real>>::Result
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{
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// No additional information to compute.
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};
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Result operator()(Ray3<Real> const& ray, Cone3<Real> const& cone)
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{
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// Execute the line-cone query.
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Result result;
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this->DoQuery(ray.origin, ray.direction, cone, result);
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// Adjust the t-interval depending on whether the line-cone
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// t-interval overlaps the ray interval [0,+infinity). The block
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// numbers are a continuation of those in IntrLine3Cone3.h.
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if (result.type != Result::isEmpty)
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{
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using QFN1 = typename FIQuery<Real, Line3<Real>, Cone3<Real>>::QFN1;
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QFN1 zero(0, 0, result.t[0].d);
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if (result.type == Result::isPoint)
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{
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if (result.t[0] < zero)
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{
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// Block 12.
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this->SetEmpty(result);
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}
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// else: Block 13.
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}
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else if (result.type == Result::isSegment)
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{
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if (result.t[1] > zero)
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{
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// Block 14.
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this->SetSegment(std::max(result.t[0], zero), result.t[1], result);
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}
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else if (result.t[1] < zero)
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{
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// Block 15.
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this->SetEmpty(result);
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}
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else // result.t[1] == zero
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{
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// Block 16.
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this->SetPoint(zero, result);
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}
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}
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else if (result.type == Result::isRayPositive)
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{
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// Block 17.
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this->SetRayPositive(std::max(result.t[0], zero), result);
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}
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else // result.type == Result::isRayNegative
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{
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if (result.t[1] > zero)
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{
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// Block 18.
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this->SetSegment(zero, result.t[1], result);
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}
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else if (result.t[1] < zero)
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{
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// Block 19.
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this->SetEmpty(result);
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}
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else // result.t[1] == zero
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{
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// Block 20.
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this->SetPoint(zero, result);
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}
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}
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}
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result.ComputePoints(ray.origin, ray.direction);
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result.intersect = (result.type != Result::isEmpty);
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return result;
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}
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};
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}
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