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126 lines
4.4 KiB
126 lines
4.4 KiB
3 months ago
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2019.08.13
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#pragma once
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#include <Mathematics/IntrLine3AlignedBox3.h>
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#include <Mathematics/Ray.h>
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// The test-intersection queries use the method of separating axes.
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// https://www.geometrictools.com/Documentation/MethodOfSeparatingAxes.pdf
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// The find-intersection queries use parametric clipping against the six
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// faces of the box. The find-intersection queries use Liang-Barsky
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// clipping. The queries consider the box to be a solid. The algorithms
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// are described in
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// https://www.geometrictools.com/Documentation/IntersectionLineBox.pdf
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namespace gte
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{
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template <typename Real>
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class TIQuery<Real, Ray3<Real>, AlignedBox3<Real>>
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:
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public TIQuery<Real, Line3<Real>, AlignedBox3<Real>>
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{
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public:
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struct Result
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:
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public TIQuery<Real, Line3<Real>, AlignedBox3<Real>>::Result
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{
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// No additional information to compute.
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};
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Result operator()(Ray3<Real> const& ray, AlignedBox3<Real> const& box)
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{
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// Get the centered form of the aligned box. The axes are
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// implicitly Axis[d] = Vector3<Real>::Unit(d).
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Vector3<Real> boxCenter, boxExtent;
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box.GetCenteredForm(boxCenter, boxExtent);
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// Transform the ray to the aligned-box coordinate system.
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Vector3<Real> rayOrigin = ray.origin - boxCenter;
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Result result;
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DoQuery(rayOrigin, ray.direction, boxExtent, result);
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return result;
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}
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protected:
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void DoQuery(Vector3<Real> const& rayOrigin, Vector3<Real> const& rayDirection,
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Vector3<Real> const& boxExtent, Result& result)
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{
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for (int i = 0; i < 3; ++i)
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{
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if (std::fabs(rayOrigin[i]) > boxExtent[i] && rayOrigin[i] * rayDirection[i] >= (Real)0)
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{
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result.intersect = false;
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return;
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}
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}
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TIQuery<Real, Line3<Real>, AlignedBox3<Real>>::DoQuery(rayOrigin, rayDirection, boxExtent, result);
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}
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};
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template <typename Real>
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class FIQuery<Real, Ray3<Real>, AlignedBox3<Real>>
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:
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public FIQuery<Real, Line3<Real>, AlignedBox3<Real>>
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{
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public:
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struct Result
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:
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public FIQuery<Real, Line3<Real>, AlignedBox3<Real>>::Result
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{
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// No additional information to compute.
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};
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Result operator()(Ray3<Real> const& ray, AlignedBox3<Real> const& box)
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{
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// Get the centered form of the aligned box. The axes are
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// implicitly Axis[d] = Vector3<Real>::Unit(d).
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Vector3<Real> boxCenter, boxExtent;
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box.GetCenteredForm(boxCenter, boxExtent);
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// Transform the ray to the aligned-box coordinate system.
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Vector3<Real> rayOrigin = ray.origin - boxCenter;
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Result result;
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DoQuery(rayOrigin, ray.direction, boxExtent, result);
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for (int i = 0; i < result.numPoints; ++i)
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{
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result.point[i] = ray.origin + result.lineParameter[i] * ray.direction;
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}
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return result;
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}
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protected:
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void DoQuery(Vector3<Real> const& rayOrigin, Vector3<Real> const& rayDirection,
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Vector3<Real> const& boxExtent, Result& result)
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{
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FIQuery<Real, Line3<Real>, AlignedBox3<Real>>::DoQuery(rayOrigin, rayDirection, boxExtent, result);
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if (result.intersect)
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{
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// The line containing the ray intersects the box; the
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// t-interval is [t0,t1]. The ray intersects the box as long
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// as [t0,t1] overlaps the ray t-interval (0,+infinity).
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if (result.lineParameter[1] >= (Real)0)
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{
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if (result.lineParameter[0] < (Real)0)
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{
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result.lineParameter[0] = (Real)0;
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}
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}
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else
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{
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result.intersect = false;
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result.numPoints = 0;
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}
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}
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}
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};
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}
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