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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/IntrIntervals.h>
#include <Mathematics/IntrLine2Line2.h>
#include <Mathematics/Ray.h>
#include <Mathematics/Segment.h>
namespace gte
{
template <typename Real>
class TIQuery<Real, Ray2<Real>, Segment2<Real>>
{
public:
struct Result
{
bool intersect;
// The number is 0 (no intersection), 1 (ray and segment intersect
// in a single point), or 2 (ray and segment are collinear and
// intersect in a segment).
int numIntersections;
};
Result operator()(Ray2<Real> const& ray, Segment2<Real> const& segment)
{
Result result;
Vector2<Real> segOrigin, segDirection;
Real segExtent;
segment.GetCenteredForm(segOrigin, segDirection, segExtent);
FIQuery<Real, Line2<Real>, Line2<Real>> llQuery;
Line2<Real> line0(ray.origin, ray.direction);
Line2<Real> line1(segOrigin, segDirection);
auto llResult = llQuery(line0, line1);
if (llResult.numIntersections == 1)
{
// Test whether the line-line intersection is on the ray and
// segment.
if (llResult.line0Parameter[0] >= (Real)0
&& std::fabs(llResult.line1Parameter[0]) <= segExtent)
{
result.intersect = true;
result.numIntersections = 1;
}
else
{
result.intersect = false;
result.numIntersections = 0;
}
}
else if (llResult.numIntersections == std::numeric_limits<int>::max())
{
// Compute the location of the right-most point of the segment
// relative to the ray direction.
Vector2<Real> diff = segOrigin - ray.origin;
Real t = Dot(ray.direction, diff) + segExtent;
if (t > (Real)0)
{
result.intersect = true;
result.numIntersections = 2;
}
else if (t < (Real)0)
{
result.intersect = false;
result.numIntersections = 0;
}
else // t == 0
{
result.intersect = true;
result.numIntersections = 1;
}
}
else
{
result.intersect = false;
result.numIntersections = 0;
}
return result;
}
};
template <typename Real>
class FIQuery<Real, Ray2<Real>, Segment2<Real>>
{
public:
struct Result
{
bool intersect;
// The number is 0 (no intersection), 1 (ray and segment intersect
// in a single point), or 2 (ray and segment are collinear and
// intersect in a segment).
int numIntersections;
// If numIntersections is 1, the intersection is
// point[0] = ray.origin + rayParameter[0] * ray.direction
// = segment.center + segmentParameter[0] * segment.direction
// If numIntersections is 2, the endpoints of the segment of
// intersection are
// point[i] = ray.origin + rayParameter[i] * ray.direction
// = segment.center + segmentParameter[i] * segment.direction
// with rayParameter[0] <= rayParameter[1] and
// segmentParameter[0] <= segmentParameter[1].
Real rayParameter[2], segmentParameter[2];
Vector2<Real> point[2];
};
Result operator()(Ray2<Real> const& ray, Segment2<Real> const& segment)
{
Result result;
Vector2<Real> segOrigin, segDirection;
Real segExtent;
segment.GetCenteredForm(segOrigin, segDirection, segExtent);
FIQuery<Real, Line2<Real>, Line2<Real>> llQuery;
Line2<Real> line0(ray.origin, ray.direction);
Line2<Real> line1(segOrigin, segDirection);
auto llResult = llQuery(line0, line1);
if (llResult.numIntersections == 1)
{
// Test whether the line-line intersection is on the ray and
// segment.
if (llResult.line0Parameter[0] >= (Real)0
&& std::fabs(llResult.line1Parameter[0]) <= segExtent)
{
result.intersect = true;
result.numIntersections = 1;
result.rayParameter[0] = llResult.line0Parameter[0];
result.segmentParameter[0] = llResult.line1Parameter[0];
result.point[0] = llResult.point;
}
else
{
result.intersect = false;
result.numIntersections = 0;
}
}
else if (llResult.numIntersections == std::numeric_limits<int>::max())
{
// Compute t for which segment.origin =
// ray.origin + t*ray.direction.
Vector2<Real> diff = segOrigin - ray.origin;
Real t = Dot(ray.direction, diff);
// Get the ray interval.
std::array<Real, 2> interval0 =
{
(Real)0, std::numeric_limits<Real>::max()
};
// Compute the location of the segment endpoints relative to
// the ray.
std::array<Real, 2> interval1 = { t - segExtent, t + segExtent };
// Compute the intersection of [0,+infinity) and [tmin,tmax].
FIQuery<Real, std::array<Real, 2>, std::array<Real, 2>> iiQuery;
auto iiResult = iiQuery(interval0, interval1);
if (iiResult.intersect)
{
result.intersect = true;
result.numIntersections = iiResult.numIntersections;
for (int i = 0; i < iiResult.numIntersections; ++i)
{
result.rayParameter[i] = iiResult.overlap[i];
result.segmentParameter[i] = iiResult.overlap[i] - t;
result.point[i] = ray.origin + result.rayParameter[i] * ray.direction;
}
}
else
{
result.intersect = false;
result.numIntersections = 0;
}
}
else
{
result.intersect = false;
result.numIntersections = 0;
}
return result;
}
};
}