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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/IntrLine2Line2.h>
#include <Mathematics/Ray.h>
namespace gte
{
template <typename Real>
class TIQuery<Real, Line2<Real>, Ray2<Real>>
{
public:
struct Result
{
bool intersect;
// The number is 0 (no intersection), 1 (line and ray intersect
// in a single point) or std::numeric_limits<int>::max() (line
// and ray are collinear).
int numIntersections;
};
Result operator()(Line2<Real> const& line, Ray2<Real> const& ray)
{
Result result;
FIQuery<Real, Line2<Real>, Line2<Real>> llQuery;
auto llResult = llQuery(line, Line2<Real>(ray.origin, ray.direction));
if (llResult.numIntersections == 1)
{
// Test whether the line-line intersection is on the ray.
if (llResult.line1Parameter[0] >= (Real)0)
{
result.intersect = true;
result.numIntersections = 1;
}
else
{
result.intersect = false;
result.numIntersections = 0;
}
}
else
{
result.intersect = llResult.intersect;
result.numIntersections = llResult.numIntersections;
}
return result;
}
};
template <typename Real>
class FIQuery<Real, Line2<Real>, Ray2<Real>>
{
public:
struct Result
{
bool intersect;
// The number is 0 (no intersection), 1 (line and ray intersect
// in a single point) or std::numeric_limits<int>::max() (line
// and ray are collinear).
int numIntersections;
// If numIntersections is 1, the intersection is
// point = line.origin + lineParameter[0] * line.direction
// = ray.origin + rayParameter[0] * ray.direction
// If numIntersections is maxInt, point is not valid but the
// intervals are
// lineParameter[] = { -maxReal, +maxReal }
// rayParameter[] = { 0, +maxReal }
Real lineParameter[2], rayParameter[2];
Vector2<Real> point;
};
Result operator()(Line2<Real> const& line, Ray2<Real> const& ray)
{
Result result;
FIQuery<Real, Line2<Real>, Line2<Real>> llQuery;
auto llResult = llQuery(line, Line2<Real>(ray.origin, ray.direction));
if (llResult.numIntersections == 1)
{
// Test whether the line-line intersection is on the ray.
if (llResult.line1Parameter[0] >= (Real)0)
{
result.intersect = true;
result.numIntersections = 1;
result.lineParameter[0] = llResult.line0Parameter[0];
result.rayParameter[0] = llResult.line1Parameter[0];
result.point = llResult.point;
}
else
{
result.intersect = false;
result.numIntersections = 0;
}
}
else if (llResult.numIntersections == std::numeric_limits<int>::max())
{
result.intersect = true;
result.numIntersections = std::numeric_limits<int>::max();
Real maxReal = std::numeric_limits<Real>::max();
result.lineParameter[0] = -maxReal;
result.lineParameter[1] = +maxReal;
result.rayParameter[0] = (Real)0;
result.rayParameter[1] = +maxReal;
}
else
{
result.intersect = false;
result.numIntersections = 0;
}
return result;
}
};
}