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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Logger.h>
#include <Mathematics/Image.h>
#include <array>
#include <string>
//#define GTE_THROW_ON_IMAGE3_ERRORS
namespace gte
{
template <typename PixelType>
class Image3 : public Image<PixelType>
{
public:
// Construction and destruction. The last constructor must have
// positive dimensions; otherwise, the image is empty.
virtual ~Image3()
{
}
Image3()
{
}
Image3(int dimension0, int dimension1, int dimension2)
:
Image<PixelType>(std::vector<int>{ dimension0, dimension1, dimension2 })
{
}
// Support for copy semantics.
Image3(Image3 const& image)
:
Image<PixelType>(image)
{
}
Image3& operator= (Image3 const& image)
{
Image<PixelType>::operator=(image);
return *this;
}
// Support for move semantics.
Image3(Image3&& image)
{
*this = std::move(image);
}
Image3& operator= (Image3&& image)
{
Image<PixelType>::operator=(image);
return *this;
}
// Support for changing the image dimensions. All pixel data is lost
// by this operation.
void Reconstruct(int dimension0, int dimension1, int dimension2)
{
Image<PixelType>::Reconstruct(std::vector<int>{ dimension0, dimension1, dimension2 });
}
// Conversion between 1-dimensional indices and 3-dimensional
// coordinates.
inline size_t GetIndex(int x, int y, int z) const
{
#if defined(GTE_THROW_ON_IMAGE3_ERRORS)
if (0 <= x && x < this->mDimensions[0]
&& 0 <= y && y < this->mDimensions[1]
&& 0 <= z && z < this->mDimensions[2])
{
return static_cast<size_t>(x) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(y) +
static_cast<size_t>(this->mDimensions[1]) * static_cast<size_t>(z));
}
else
{
LogError(
"Invalid coordinates (" + std::to_string(x) + "," +
std::to_string(y) + "," + std::to_string(z) + ").");
}
#else
return static_cast<size_t>(x) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(y) +
static_cast<size_t>(this->mDimensions[1]) * static_cast<size_t>(z));
#endif
}
inline size_t GetIndex(std::array<int, 3> const& coord) const
{
#if defined(GTE_THROW_ON_IMAGE3_ERRORS)
if (0 <= coord[0] && coord[0] < this->mDimensions[0]
&& 0 <= coord[1] && coord[1] < this->mDimensions[1]
&& 0 <= coord[2] && coord[2] < this->mDimensions[2])
{
return static_cast<size_t>(coord[0]) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(coord[1]) +
static_cast<size_t>(this->mDimensions[1]) * static_cast<size_t>(coord[2]));
}
else
{
LogError(
"Invalid coordinates (" + std::to_string(coord[0]) + "," +
std::to_string(coord[1]) + "," + std::to_string(coord[2]) + ").");
}
#else
return static_cast<size_t>(coord[0]) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(coord[1]) +
static_cast<size_t>(this->mDimensions[1]) * static_cast<size_t>(coord[2]));
#endif
}
inline void GetCoordinates(size_t index, int& x, int& y, int& z) const
{
#if defined(GTE_THROW_ON_IMAGE3_ERRORS)
if (index < this->mPixels.size())
{
x = static_cast<int>(index % this->mDimensions[0]);
index /= this->mDimensions[0];
y = static_cast<int>(index % this->mDimensions[1]);
z = static_cast<int>(index / this->mDimensions[1]);
}
else
{
LogError(
"Invalid index " + std::to_string(index) + ".");
}
#else
x = static_cast<int>(index % this->mDimensions[0]);
index /= this->mDimensions[0];
y = static_cast<int>(index % this->mDimensions[1]);
z = static_cast<int>(index / this->mDimensions[1]);
#endif
}
inline std::array<int, 3> GetCoordinates(size_t index) const
{
std::array<int, 3> coord;
#if defined(GTE_THROW_ON_IMAGE3_ERRORS)
if (index < this->mPixels.size())
{
coord[0] = static_cast<int>(index % this->mDimensions[0]);
index /= this->mDimensions[0];
coord[1] = static_cast<int>(index % this->mDimensions[1]);
coord[2] = static_cast<int>(index / this->mDimensions[1]);
return coord;
}
else
{
LogError(
"Invalid index " + std::to_string(index) + ".");
}
#else
coord[0] = static_cast<int>(index % this->mDimensions[0]);
index /= this->mDimensions[0];
coord[1] = static_cast<int>(index % this->mDimensions[1]);
coord[2] = static_cast<int>(index / this->mDimensions[1]);
return coord;
#endif
}
// Access the data as a 3-dimensional array. The operator() functions
// test for valid (x,y,z) when iterator checking is enabled and throw
// on invalid (x,y,z). The Get() functions test for valid (x,y,z) and
// clamp when invalid; these functions cannot fail.
inline PixelType& operator() (int x, int y, int z)
{
#if defined(GTE_THROW_ON_IMAGE3_ERRORS)
if (0 <= x && x < this->mDimensions[0]
&& 0 <= y && y < this->mDimensions[1]
&& 0 <= z && z < this->mDimensions[2])
{
size_t i = static_cast<size_t>(x) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(y) +
static_cast<size_t>(this->mDimensions[1]) * static_cast<size_t>(z));
return this->mPixels[i];
}
else
{
LogError(
"Invalid coordinates (" + std::to_string(x) + "," +
std::to_string(y) + "," + std::to_string(z) + ").");
}
#else
size_t i = static_cast<size_t>(x) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(y) +
static_cast<size_t>(this->mDimensions[1]) * static_cast<size_t>(z));
return this->mPixels[i];
#endif
}
inline PixelType const& operator() (int x, int y, int z) const
{
#if defined(GTE_THROW_ON_IMAGE3_ERRORS)
if (0 <= x && x < this->mDimensions[0]
&& 0 <= y && y < this->mDimensions[1]
&& 0 <= z && z < this->mDimensions[2])
{
size_t i = static_cast<size_t>(x) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(y) +
static_cast<size_t>(this->mDimensions[1]) * static_cast<size_t>(z));
return this->mPixels[i];
}
else
{
LogError(
"Invalid coordinates (" + std::to_string(x) + "," +
std::to_string(y) + "," + std::to_string(z) + ").");
}
#else
size_t i = static_cast<size_t>(x) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(y) +
static_cast<size_t>(this->mDimensions[1]) * static_cast<size_t>(z));
return this->mPixels[i];
#endif
}
inline PixelType& operator() (std::array<int, 3> const& coord)
{
#if defined(GTE_THROW_ON_IMAGE3_ERRORS)
if (0 <= coord[0] && coord[0] < this->mDimensions[0]
&& 0 <= coord[1] && coord[1] < this->mDimensions[1]
&& 0 <= coord[2] && coord[2] < this->mDimensions[2])
{
size_t i = static_cast<size_t>(coord[0]) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(coord[1]) +
static_cast<size_t>(this->mDimensions[1]) * static_cast<size_t>(coord[2]));
return this->mPixels[i];
}
else
{
LogError(
"Invalid coordinates (" + std::to_string(coord[0]) + "," +
std::to_string(coord[1]) + "," + std::to_string(coord[2]) + ").");
}
#else
size_t i = static_cast<size_t>(coord[0]) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(coord[1]) +
static_cast<size_t>(this->mDimensions[1] * coord[2]));
return this->mPixels[i];
#endif
}
inline PixelType const& operator() (std::array<int, 3> const& coord) const
{
#if defined(GTE_THROW_ON_IMAGE3_ERRORS)
if (0 <= coord[0] && coord[0] < this->mDimensions[0]
&& 0 <= coord[1] && coord[1] < this->mDimensions[1]
&& 0 <= coord[2] && coord[2] < this->mDimensions[2])
{
size_t i = static_cast<size_t>(coord[0]) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(coord[1]) +
static_cast<size_t>(this->mDimensions[1]) * static_cast<size_t>(coord[2]));
return this->mPixels[i];
}
else
{
LogError(
"Invalid coordinates (" + std::to_string(coord[0]) + "," +
std::to_string(coord[1]) + "," + std::to_string(coord[2]) + ").");
}
#else
size_t i = static_cast<size_t>(coord[0]) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(coord[1]) +
static_cast<size_t>(this->mDimensions[1] * coord[2]));
return this->mPixels[i];
#endif
}
inline PixelType& Get(int x, int y, int z)
{
// Clamp to valid (x,y,z).
if (x < 0)
{
x = 0;
}
else if (x >= this->mDimensions[0])
{
x = this->mDimensions[0] - 1;
}
if (y < 0)
{
y = 0;
}
else if (y >= this->mDimensions[1])
{
y = this->mDimensions[1] - 1;
}
if (z < 0)
{
z = 0;
}
else if (z >= this->mDimensions[2])
{
z = this->mDimensions[2] - 1;
}
size_t i = static_cast<size_t>(x) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(y) +
static_cast<size_t>(this->mDimensions[1]) * static_cast<size_t>(z));
return this->mPixels[i];
}
inline PixelType const& Get(int x, int y, int z) const
{
// Clamp to valid (x,y,z).
if (x < 0)
{
x = 0;
}
else if (x >= this->mDimensions[0])
{
x = this->mDimensions[0] - 1;
}
if (y < 0)
{
y = 0;
}
else if (y >= this->mDimensions[1])
{
y = this->mDimensions[1] - 1;
}
if (z < 0)
{
z = 0;
}
else if (z >= this->mDimensions[2])
{
z = this->mDimensions[2] - 1;
}
size_t i = static_cast<size_t>(x) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(y) +
static_cast<size_t>(this->mDimensions[1]) * static_cast<size_t>(z));
return this->mPixels[i];
}
inline PixelType& Get(std::array<int, 3> coord)
{
// Clamp to valid (x,y,z).
for (int d = 0; d < 3; ++d)
{
if (coord[d] < 0)
{
coord[d] = 0;
}
else if (coord[d] >= this->mDimensions[d])
{
coord[d] = this->mDimensions[d] - 1;
}
}
size_t i = static_cast<size_t>(coord[0]) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(coord[1]) +
static_cast<size_t>(this->mDimensions[1] * coord[2]));
return this->mPixels[i];
}
inline PixelType const& Get(std::array<int, 3> coord) const
{
// Clamp to valid (x,y,z).
for (int d = 0; d < 3; ++d)
{
if (coord[d] < 0)
{
coord[d] = 0;
}
else if (coord[d] >= this->mDimensions[d])
{
coord[d] = this->mDimensions[d] - 1;
}
}
size_t i = static_cast<size_t>(coord[0]) +
static_cast<size_t>(this->mDimensions[0]) * (static_cast<size_t>(coord[1]) +
static_cast<size_t>(this->mDimensions[1] * coord[2]));
return this->mPixels[i];
}
// In the following discussion, u, v and w are in {-1,1}. Given a
// voxel (x,y,z), the 6-connected neighbors have relative offsets
// (u,0,0), (0,v,0), and (0,0,w). The 18-connected neighbors include
// the 6-connected neighbors and have additional relative offsets
// (u,v,0), (u,0,w), and (0,v,w). The 26-connected neighbors include
// the 18-connected neighbors and have additional relative offsets
// (u,v,w). The corner neighbors have offsets (0,0,0), (1,0,0),
// (0,1,0), (1,1,0), (0,0,1), (1,0,1), (0,1,1), and (1,1,1) in that
// order. The full neighborhood is the set of 3x3x3 pixels centered
// at (x,y).
// The neighborhoods can be accessed as 1-dimensional indices using
// these functions. The first five functions provide 1-dimensional
// indices relative to any voxel location; these depend only on the
// image dimensions. The last five functions provide 1-dimensional
// indices for the actual voxels in the neighborhood; no clamping is
// used when (x,y,z) is on the boundary.
void GetNeighborhood(std::array<int, 6>& nbr) const
{
int dim0 = this->mDimensions[0];
int dim01 = this->mDimensions[0] * this->mDimensions[1];
nbr[0] = -1; // (x-1,y,z)
nbr[1] = +1; // (x+1,y,z)
nbr[2] = -dim0; // (x,y-1,z)
nbr[3] = +dim0; // (x,y+1,z)
nbr[4] = -dim01; // (x,y,z-1)
nbr[5] = +dim01; // (x,y,z+1)
}
void GetNeighborhood(std::array<int, 18>& nbr) const
{
int dim0 = this->mDimensions[0];
int dim01 = this->mDimensions[0] * this->mDimensions[1];
nbr[0] = -1; // (x-1,y,z)
nbr[1] = +1; // (x+1,y,z)
nbr[2] = -dim0; // (x,y-1,z)
nbr[3] = +dim0; // (x,y+1,z)
nbr[4] = -dim01; // (x,y,z-1)
nbr[5] = +dim01; // (x,y,z+1)
nbr[6] = -1 - dim0; // (x-1,y-1,z)
nbr[7] = +1 - dim0; // (x+1,y-1,z)
nbr[8] = -1 + dim0; // (x-1,y+1,z)
nbr[9] = +1 + dim0; // (x+1,y+1,z)
nbr[10] = -1 + dim01; // (x-1,y,z+1)
nbr[11] = +1 + dim01; // (x+1,y,z+1)
nbr[12] = -dim0 + dim01; // (x,y-1,z+1)
nbr[13] = +dim0 + dim01; // (x,y+1,z+1)
nbr[14] = -1 - dim01; // (x-1,y,z-1)
nbr[15] = +1 - dim01; // (x+1,y,z-1)
nbr[16] = -dim0 - dim01; // (x,y-1,z-1)
nbr[17] = +dim0 - dim01; // (x,y+1,z-1)
}
void GetNeighborhood(std::array<int, 26>& nbr) const
{
int dim0 = this->mDimensions[0];
int dim01 = this->mDimensions[0] * this->mDimensions[1];
nbr[0] = -1; // (x-1,y,z)
nbr[1] = +1; // (x+1,y,z)
nbr[2] = -dim0; // (x,y-1,z)
nbr[3] = +dim0; // (x,y+1,z)
nbr[4] = -dim01; // (x,y,z-1)
nbr[5] = +dim01; // (x,y,z+1)
nbr[6] = -1 - dim0; // (x-1,y-1,z)
nbr[7] = +1 - dim0; // (x+1,y-1,z)
nbr[8] = -1 + dim0; // (x-1,y+1,z)
nbr[9] = +1 + dim0; // (x+1,y+1,z)
nbr[10] = -1 + dim01; // (x-1,y,z+1)
nbr[11] = +1 + dim01; // (x+1,y,z+1)
nbr[12] = -dim0 + dim01; // (x,y-1,z+1)
nbr[13] = +dim0 + dim01; // (x,y+1,z+1)
nbr[14] = -1 - dim01; // (x-1,y,z-1)
nbr[15] = +1 - dim01; // (x+1,y,z-1)
nbr[16] = -dim0 - dim01; // (x,y-1,z-1)
nbr[17] = +dim0 - dim01; // (x,y+1,z-1)
nbr[18] = -1 - dim0 - dim01; // (x-1,y-1,z-1)
nbr[19] = +1 - dim0 - dim01; // (x+1,y-1,z-1)
nbr[20] = -1 + dim0 - dim01; // (x-1,y+1,z-1)
nbr[21] = +1 + dim0 - dim01; // (x+1,y+1,z-1)
nbr[22] = -1 - dim0 + dim01; // (x-1,y-1,z+1)
nbr[23] = +1 - dim0 + dim01; // (x+1,y-1,z+1)
nbr[24] = -1 + dim0 + dim01; // (x-1,y+1,z+1)
nbr[25] = +1 + dim0 + dim01; // (x+1,y+1,z+1)
}
void GetCorners(std::array<int, 8>& nbr) const
{
int dim0 = this->mDimensions[0];
int dim01 = this->mDimensions[0] * this->mDimensions[1];
nbr[0] = 0; // (x,y,z)
nbr[1] = 1; // (x+1,y,z)
nbr[2] = dim0; // (x,y+1,z)
nbr[3] = dim0 + 1; // (x+1,y+1,z)
nbr[4] = dim01; // (x,y,z+1)
nbr[5] = dim01 + 1; // (x+1,y,z+1)
nbr[6] = dim01 + dim0; // (x,y+1,z+1)
nbr[7] = dim01 + dim0 + 1; // (x+1,y+1,z+1)
}
void GetFull(std::array<int, 27>& nbr) const
{
int dim0 = this->mDimensions[0];
int dim01 = this->mDimensions[0] * this->mDimensions[1];
nbr[0] = -1 - dim0 - dim01; // (x-1,y-1,z-1)
nbr[1] = -dim0 - dim01; // (x, y-1,z-1)
nbr[2] = +1 - dim0 - dim01; // (x+1,y-1,z-1)
nbr[3] = -1 - dim01; // (x-1,y, z-1)
nbr[4] = -dim01; // (x, y, z-1)
nbr[5] = +1 - dim01; // (x+1,y, z-1)
nbr[6] = -1 + dim0 - dim01; // (x-1,y+1,z-1)
nbr[7] = +dim0 - dim01; // (x, y+1,z-1)
nbr[8] = +1 + dim0 - dim01; // (x+1,y+1,z-1)
nbr[9] = -1 - dim0; // (x-1,y-1,z)
nbr[10] = -dim0; // (x, y-1,z)
nbr[11] = +1 - dim0; // (x+1,y-1,z)
nbr[12] = -1; // (x-1,y, z)
nbr[13] = 0; // (x, y, z)
nbr[14] = +1; // (x+1,y, z)
nbr[15] = -1 + dim0; // (x-1,y+1,z)
nbr[16] = +dim0; // (x, y+1,z)
nbr[17] = +1 + dim0; // (x+1,y+1,z)
nbr[18] = -1 - dim0 + dim01; // (x-1,y-1,z+1)
nbr[19] = -dim0 + dim01; // (x, y-1,z+1)
nbr[20] = +1 - dim0 + dim01; // (x+1,y-1,z+1)
nbr[21] = -1 + dim01; // (x-1,y, z+1)
nbr[22] = +dim01; // (x, y, z+1)
nbr[23] = +1 + dim01; // (x+1,y, z+1)
nbr[24] = -1 + dim0 + dim01; // (x-1,y+1,z+1)
nbr[25] = +dim0 + dim01; // (x, y+1,z+1)
nbr[26] = +1 + dim0 + dim01; // (x+1,y+1,z+1)
}
void GetNeighborhood(int x, int y, int z, std::array<size_t, 6>& nbr) const
{
size_t index = GetIndex(x, y, z);
std::array<int, 6> inbr;
GetNeighborhood(inbr);
for (int i = 0; i < 6; ++i)
{
nbr[i] = index + inbr[i];
}
}
void GetNeighborhood(int x, int y, int z, std::array<size_t, 18>& nbr) const
{
size_t index = GetIndex(x, y, z);
std::array<int, 18> inbr;
GetNeighborhood(inbr);
for (int i = 0; i < 18; ++i)
{
nbr[i] = index + inbr[i];
}
}
void GetNeighborhood(int x, int y, int z, std::array<size_t, 26>& nbr) const
{
size_t index = GetIndex(x, y, z);
std::array<int, 26> inbr;
GetNeighborhood(inbr);
for (int i = 0; i < 26; ++i)
{
nbr[i] = index + inbr[i];
}
}
void GetCorners(int x, int y, int z, std::array<size_t, 8>& nbr) const
{
size_t index = GetIndex(x, y, z);
std::array<int, 8> inbr;
GetCorners(inbr);
for (int i = 0; i < 8; ++i)
{
nbr[i] = index + inbr[i];
}
}
void GetFull(int x, int y, int z, std::array<size_t, 27>& nbr) const
{
size_t index = GetIndex(x, y, z);
std::array<int, 27> inbr;
GetFull(inbr);
for (int i = 0; i < 27; ++i)
{
nbr[i] = index + inbr[i];
}
}
// The neighborhoods can be accessed as 3-tuples using these
// functions. The first five functions provide 3-tuples relative to
// any voxel location; these depend only on the image dimensions. The
// last five functions provide 3-tuples for the actual voxels in the
// neighborhood; no clamping is used when (x,y,z) is on the boundary.
void GetNeighborhood(std::array<std::array<int, 3>, 6>& nbr) const
{
nbr[0] = { { -1, 0, 0 } };
nbr[1] = { { +1, 0, 0 } };
nbr[2] = { { 0, -1, 0 } };
nbr[3] = { { 0, +1, 0 } };
nbr[4] = { { 0, 0, -1 } };
nbr[5] = { { 0, 0, +1 } };
}
void GetNeighborhood(std::array<std::array<int, 3>, 18>& nbr) const
{
nbr[0] = { { -1, 0, 0 } };
nbr[1] = { { +1, 0, 0 } };
nbr[2] = { { 0, -1, 0 } };
nbr[3] = { { 0, +1, 0 } };
nbr[4] = { { 0, 0, -1 } };
nbr[5] = { { 0, 0, +1 } };
nbr[6] = { { -1, -1, 0 } };
nbr[7] = { { +1, -1, 0 } };
nbr[8] = { { -1, +1, 0 } };
nbr[9] = { { +1, +1, 0 } };
nbr[10] = { { -1, 0, +1 } };
nbr[11] = { { +1, 0, +1 } };
nbr[12] = { { 0, -1, +1 } };
nbr[13] = { { 0, +1, +1 } };
nbr[14] = { { -1, 0, -1 } };
nbr[15] = { { +1, 0, -1 } };
nbr[16] = { { 0, -1, -1 } };
nbr[17] = { { 0, +1, -1 } };
}
void GetNeighborhood(std::array<std::array<int, 3>, 26>& nbr) const
{
nbr[0] = { { -1, 0, 0 } };
nbr[1] = { { +1, 0, 0 } };
nbr[2] = { { 0, -1, 0 } };
nbr[3] = { { 0, +1, 0 } };
nbr[4] = { { 0, 0, -1 } };
nbr[5] = { { 0, 0, +1 } };
nbr[6] = { { -1, -1, 0 } };
nbr[7] = { { +1, -1, 0 } };
nbr[8] = { { -1, +1, 0 } };
nbr[9] = { { +1, +1, 0 } };
nbr[10] = { { -1, 0, +1 } };
nbr[11] = { { +1, 0, +1 } };
nbr[12] = { { 0, -1, +1 } };
nbr[13] = { { 0, +1, +1 } };
nbr[14] = { { -1, 0, -1 } };
nbr[15] = { { +1, 0, -1 } };
nbr[16] = { { 0, -1, -1 } };
nbr[17] = { { 0, +1, -1 } };
nbr[18] = { { -1, -1, -1 } };
nbr[19] = { { +1, -1, -1 } };
nbr[20] = { { -1, +1, -1 } };
nbr[21] = { { +1, +1, -1 } };
nbr[22] = { { -1, -1, +1 } };
nbr[23] = { { +1, -1, +1 } };
nbr[24] = { { -1, +1, +1 } };
nbr[25] = { { +1, +1, +1 } };
}
void GetCorners(std::array<std::array<int, 3>, 8>& nbr) const
{
nbr[0] = { { 0, 0, 0 } };
nbr[1] = { { 1, 0, 0 } };
nbr[2] = { { 0, 1, 0 } };
nbr[3] = { { 1, 1, 0 } };
nbr[4] = { { 0, 0, 1 } };
nbr[5] = { { 1, 0, 1 } };
nbr[6] = { { 0, 1, 1 } };
nbr[7] = { { 1, 1, 1 } };
}
void GetFull(std::array<std::array<int, 3>, 27>& nbr) const
{
nbr[0] = { { -1, -1, -1 } };
nbr[1] = { { 0, -1, -1 } };
nbr[2] = { { +1, -1, -1 } };
nbr[3] = { { -1, 0, -1 } };
nbr[4] = { { 0, 0, -1 } };
nbr[5] = { { +1, 0, -1 } };
nbr[6] = { { -1, +1, -1 } };
nbr[7] = { { 0, +1, -1 } };
nbr[8] = { { +1, +1, -1 } };
nbr[9] = { { -1, -1, 0 } };
nbr[10] = { { 0, -1, 0 } };
nbr[11] = { { +1, -1, 0 } };
nbr[12] = { { -1, 0, 0 } };
nbr[13] = { { 0, 0, 0 } };
nbr[14] = { { +1, 0, 0 } };
nbr[15] = { { -1, +1, 0 } };
nbr[16] = { { 0, +1, 0 } };
nbr[17] = { { +1, +1, 0 } };
nbr[18] = { { -1, -1, +1 } };
nbr[19] = { { 0, -1, +1 } };
nbr[20] = { { +1, -1, +1 } };
nbr[21] = { { -1, 0, +1 } };
nbr[22] = { { 0, 0, +1 } };
nbr[23] = { { +1, 0, +1 } };
nbr[24] = { { -1, +1, +1 } };
nbr[25] = { { 0, +1, +1 } };
nbr[26] = { { +1, +1, +1 } };
}
void GetNeighborhood(int x, int y, int z, std::array<std::array<size_t, 3>, 6>& nbr) const
{
std::array<std::array<int, 3>, 6> inbr;
GetNeighborhood(inbr);
for (int i = 0; i < 6; ++i)
{
nbr[i][0] = static_cast<size_t>(x) + inbr[i][0];
nbr[i][1] = static_cast<size_t>(y) + inbr[i][1];
nbr[i][2] = static_cast<size_t>(z) + inbr[i][2];
}
}
void GetNeighborhood(int x, int y, int z, std::array<std::array<size_t, 3>, 18>& nbr) const
{
std::array<std::array<int, 3>, 18> inbr;
GetNeighborhood(inbr);
for (int i = 0; i < 18; ++i)
{
nbr[i][0] = static_cast<size_t>(x) + inbr[i][0];
nbr[i][1] = static_cast<size_t>(y) + inbr[i][1];
nbr[i][2] = static_cast<size_t>(z) + inbr[i][2];
}
}
void GetNeighborhood(int x, int y, int z, std::array<std::array<size_t, 3>, 26>& nbr) const
{
std::array<std::array<int, 3>, 26> inbr;
GetNeighborhood(inbr);
for (int i = 0; i < 26; ++i)
{
nbr[i][0] = static_cast<size_t>(x) + inbr[i][0];
nbr[i][1] = static_cast<size_t>(y) + inbr[i][1];
nbr[i][2] = static_cast<size_t>(z) + inbr[i][2];
}
}
void GetCorners(int x, int y, int z, std::array<std::array<size_t, 3>, 8>& nbr) const
{
std::array<std::array<int, 3>, 8> inbr;
GetCorners(inbr);
for (int i = 0; i < 8; ++i)
{
nbr[i][0] = static_cast<size_t>(x) + inbr[i][0];
nbr[i][1] = static_cast<size_t>(y) + inbr[i][1];
nbr[i][2] = static_cast<size_t>(z) + inbr[i][2];
}
}
void GetFull(int x, int y, int z, std::array<std::array<size_t, 3>, 27>& nbr) const
{
std::array<std::array<int, 3>, 27> inbr;
GetFull(inbr);
for (int i = 0; i < 27; ++i)
{
nbr[i][0] = static_cast<size_t>(x) + inbr[i][0];
nbr[i][1] = static_cast<size_t>(y) + inbr[i][1];
nbr[i][2] = static_cast<size_t>(z) + inbr[i][2];
}
}
};
}