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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Polyhedron3.h>
namespace gte
{
template <typename Real>
class ExtremalQuery3
{
public:
// Abstract base class.
virtual ~ExtremalQuery3() = default;
// Disallow copying and assignment.
ExtremalQuery3(ExtremalQuery3 const&) = delete;
ExtremalQuery3& operator=(ExtremalQuery3 const&) = delete;
// Member access.
inline Polyhedron3<Real> const& GetPolytope() const
{
return mPolytope;
}
inline std::vector<Vector3<Real>> const& GetFaceNormals() const
{
return mFaceNormals;
}
// Compute the extreme vertices in the specified direction and return
// the indices of the vertices in the polyhedron vertex array.
virtual void GetExtremeVertices(Vector3<Real> const& direction,
int& positiveDirection, int& negativeDirection) = 0;
protected:
// The caller must ensure that the input polyhedron is convex.
ExtremalQuery3(Polyhedron3<Real> const& polytope)
:
mPolytope(polytope)
{
// Create the face normals.
auto vertexPool = mPolytope.GetVertices();
auto const& indices = mPolytope.GetIndices();
int const numTriangles = static_cast<int>(indices.size()) / 3;
mFaceNormals.resize(numTriangles);
for (int t = 0; t < numTriangles; ++t)
{
Vector3<Real> v0 = vertexPool[indices[3 * t + 0]];
Vector3<Real> v1 = vertexPool[indices[3 * t + 1]];
Vector3<Real> v2 = vertexPool[indices[3 * t + 2]];
Vector3<Real> edge1 = v1 - v0;
Vector3<Real> edge2 = v2 - v0;
mFaceNormals[t] = UnitCross(edge1, edge2);
}
}
Polyhedron3<Real> const& mPolytope;
std::vector<Vector3<Real>> mFaceNormals;
};
}