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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Hypersphere.h>
#include <Mathematics/LinearSystem.h>
namespace gte
{
// All functions return 'true' if the circle has been constructed, 'false'
// otherwise (input points are linearly dependent).
// Circle circumscribing triangle.
template <typename Real>
bool Circumscribe(Vector2<Real> const& v0, Vector2<Real> const& v1,
Vector2<Real> const& v2, Circle2<Real>& circle)
{
Vector2<Real> e10 = v1 - v0;
Vector2<Real> e20 = v2 - v0;
Matrix2x2<Real> A{ e10[0], e10[1], e20[0], e20[1] };
Vector2<Real> B{ (Real)0.5 * Dot(e10, e10), (Real)0.5 * Dot(e20, e20) };
Vector2<Real> solution;
if (LinearSystem<Real>::Solve(A, B, solution))
{
circle.center = v0 + solution;
circle.radius = Length(solution);
return true;
}
return false;
}
// Circle inscribing triangle.
template <typename Real>
bool Inscribe(Vector2<Real> const& v0, Vector2<Real> const& v1,
Vector2<Real> const& v2, Circle2<Real>& circle)
{
Vector2<Real> d10 = v1 - v0;
Vector2<Real> d20 = v2 - v0;
Vector2<Real> d21 = v2 - v1;
Real len10 = Length(d10);
Real len20 = Length(d20);
Real len21 = Length(d21);
Real perimeter = len10 + len20 + len21;
if (perimeter > (Real)0)
{
Real inv = (Real)1 / perimeter;
len10 *= inv;
len20 *= inv;
len21 *= inv;
circle.center = len21 * v0 + len20 * v1 + len10 * v2;
circle.radius = inv * std::fabs(DotPerp(d10, d20));
return circle.radius > (Real)0;
}
return false;
}
}