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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/ApprGaussian2.h>
namespace gte
{
// Compute an oriented bounding box of the points. The box center is the
// average of the points. The box axes are the eigenvectors of the
// covariance matrix.
template <typename Real>
bool GetContainer(int numPoints, Vector2<Real> const* points, OrientedBox2<Real>& box)
{
// Fit the points with a Gaussian distribution.
ApprGaussian2<Real> fitter;
if (fitter.Fit(numPoints, points))
{
box = fitter.GetParameters();
// Let C be the box center and let U0 and U1 be the box axes.
// Each input point is of the form X = C + y0*U0 + y1*U1. The
// following code computes min(y0), max(y0), min(y1), and max(y1).
// The box center is then adjusted to be
// C' = C + 0.5*(min(y0)+max(y0))*U0 + 0.5*(min(y1)+max(y1))*U1
Vector2<Real> diff = points[0] - box.center;
Vector2<Real> pmin{ Dot(diff, box.axis[0]), Dot(diff, box.axis[1]) };
Vector2<Real> pmax = pmin;
for (int i = 1; i < numPoints; ++i)
{
diff = points[i] - box.center;
for (int j = 0; j < 2; ++j)
{
Real dot = Dot(diff, box.axis[j]);
if (dot < pmin[j])
{
pmin[j] = dot;
}
else if (dot > pmax[j])
{
pmax[j] = dot;
}
}
}
for (int j = 0; j < 2; ++j)
{
box.center += ((Real)0.5 * (pmin[j] + pmax[j])) * box.axis[j];
box.extent[j] = (Real)0.5 * (pmax[j] - pmin[j]);
}
return true;
}
return false;
}
template <typename Real>
bool GetContainer(std::vector<Vector2<Real>> const& points, OrientedBox2<Real>& box)
{
return GetContainer(static_cast<int>(points.size()), points.data(), box);
}
// Test for containment. Let X = C + y0*U0 + y1*U1 where C is the box
// center and U0 and U1 are the orthonormal axes of the box. X is in the
// box when |y_i| <= E_i for all i, where E_i are the extents of the box.
template <typename Real>
bool InContainer(Vector2<Real> const& point, OrientedBox2<Real> const& box)
{
Vector2<Real> diff = point - box.center;
for (int i = 0; i < 2; ++i)
{
Real coeff = Dot(diff, box.axis[i]);
if (std::fabs(coeff) > box.extent[i])
{
return false;
}
}
return true;
}
// Construct an oriented box that contains two other oriented boxes. The
// result is not guaranteed to be the minimum area box containing the
// input boxes.
template <typename Real>
bool MergeContainers(OrientedBox2<Real> const& box0,
OrientedBox2<Real> const& box1, OrientedBox2<Real>& merge)
{
// The first guess at the box center. This value will be updated
// later after the input box vertices are projected onto axes
// determined by an average of box axes.
merge.center = (Real)0.5 * (box0.center + box1.center);
// The merged box axes are the averages of the input box axes. The
// axes of the second box are negated, if necessary, so they form
// acute angles with the axes of the first box.
if (Dot(box0.axis[0], box1.axis[0]) >= (Real)0)
{
merge.axis[0] = (Real)0.5 * (box0.axis[0] + box1.axis[0]);
}
else
{
merge.axis[0] = (Real)0.5 * (box0.axis[0] - box1.axis[0]);
}
Normalize(merge.axis[0]);
merge.axis[1] = -Perp(merge.axis[0]);
// Project the input box vertices onto the merged-box axes. Each
// axis D[i] containing the current center C has a minimum projected
// value min[i] and a maximum projected value max[i]. The
// corresponding endpoints on the axes are C+min[i]*D[i] and
// C+max[i]*D[i]. The point C is not necessarily the midpoint for
// any of the intervals. The actual box center will be adjusted from
// C to a point C' that is the midpoint of each interval,
// C' = C + sum_{i=0}^1 0.5*(min[i]+max[i])*D[i]
// The box extents are
// e[i] = 0.5*(max[i]-min[i])
std::array<Vector2<Real>, 4> vertex;
Vector2<Real> pmin{ (Real)0, (Real)0 };
Vector2<Real> pmax{ (Real)0, (Real)0 };
box0.GetVertices(vertex);
for (int i = 0; i < 4; ++i)
{
Vector2<Real> diff = vertex[i] - merge.center;
for (int j = 0; j < 2; ++j)
{
Real dot = Dot(diff, merge.axis[j]);
if (dot > pmax[j])
{
pmax[j] = dot;
}
else if (dot < pmin[j])
{
pmin[j] = dot;
}
}
}
box1.GetVertices(vertex);
for (int i = 0; i < 4; ++i)
{
Vector2<Real> diff = vertex[i] - merge.center;
for (int j = 0; j < 2; ++j)
{
Real dot = Dot(diff, merge.axis[j]);
if (dot > pmax[j])
{
pmax[j] = dot;
}
else if (dot < pmin[j])
{
pmin[j] = dot;
}
}
}
// [min,max] is the axis-aligned box in the coordinate system of the
// merged box axes. Update the current box center to be the center of
// the new box. Compute the extents based on the new center.
Real const half = (Real)0.5;
for (int j = 0; j < 2; ++j)
{
merge.center += half * (pmax[j] + pmin[j]) * merge.axis[j];
merge.extent[j] = half * (pmax[j] - pmin[j]);
}
return true;
}
}