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215 lines
6.6 KiB
215 lines
6.6 KiB
3 months ago
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2019.08.13
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#pragma once
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#include <Mathematics/ApprGaussian3.h>
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#include <Mathematics/DistPoint3Rectangle3.h>
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#include <Mathematics/Lozenge3.h>
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namespace gte
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{
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// Compute the plane of the lozenge rectangle using least-squares fit.
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// Parallel planes are chosen close enough together so that all the data
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// points lie between them. The radius is half the distance between the
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// two planes. The half-cylinder and quarter-cylinder side pieces are
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// chosen using a method similar to that used for fitting by capsules.
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template <typename Real>
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bool GetContainer(int numPoints, Vector3<Real> const* points, Lozenge3<Real>& lozenge)
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{
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ApprGaussian3<Real> fitter;
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fitter.Fit(numPoints, points);
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OrientedBox3<Real> box = fitter.GetParameters();
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Vector3<Real> diff = points[0] - box.center;
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Real wMin = Dot(box.axis[0], diff);
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Real wMax = wMin;
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Real w;
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for (int i = 1; i < numPoints; ++i)
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{
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diff = points[i] - box.center;
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w = Dot(box.axis[0], diff);
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if (w < wMin)
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{
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wMin = w;
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}
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else if (w > wMax)
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{
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wMax = w;
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}
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}
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Real radius = (Real)0.5 * (wMax - wMin);
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Real rSqr = radius * radius;
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box.center += ((Real)0.5 * (wMax + wMin)) * box.axis[0];
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Real aMin = std::numeric_limits<Real>::max();
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Real aMax = -aMin;
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Real bMin = std::numeric_limits<Real>::max();
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Real bMax = -bMin;
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Real discr, radical, u, v, test;
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for (int i = 0; i < numPoints; ++i)
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{
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diff = points[i] - box.center;
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u = Dot(box.axis[2], diff);
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v = Dot(box.axis[1], diff);
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w = Dot(box.axis[0], diff);
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discr = rSqr - w * w;
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radical = std::sqrt(std::max(discr, (Real)0));
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test = u + radical;
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if (test < aMin)
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{
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aMin = test;
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}
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test = u - radical;
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if (test > aMax)
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{
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aMax = test;
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}
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test = v + radical;
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if (test < bMin)
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{
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bMin = test;
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}
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test = v - radical;
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if (test > bMax)
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{
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bMax = test;
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}
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}
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// The enclosing region might be a capsule or a sphere.
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if (aMin >= aMax)
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{
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test = (Real)0.5 * (aMin + aMax);
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aMin = test;
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aMax = test;
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}
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if (bMin >= bMax)
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{
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test = (Real)0.5 * (bMin + bMax);
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bMin = test;
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bMax = test;
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}
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// Make correction for points inside mitered corner but outside quarter
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// sphere.
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for (int i = 0; i < numPoints; ++i)
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{
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diff = points[i] - box.center;
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u = Dot(box.axis[2], diff);
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v = Dot(box.axis[1], diff);
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Real* aExtreme = nullptr;
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Real* bExtreme = nullptr;
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if (u > aMax)
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{
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if (v > bMax)
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{
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aExtreme = &aMax;
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bExtreme = &bMax;
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}
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else if (v < bMin)
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{
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aExtreme = &aMax;
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bExtreme = &bMin;
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}
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}
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else if (u < aMin)
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{
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if (v > bMax)
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{
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aExtreme = &aMin;
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bExtreme = &bMax;
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}
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else if (v < bMin)
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{
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aExtreme = &aMin;
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bExtreme = &bMin;
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}
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}
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if (aExtreme)
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{
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Real deltaU = u - *aExtreme;
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Real deltaV = v - *bExtreme;
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Real deltaSumSqr = deltaU * deltaU + deltaV * deltaV;
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w = Dot(box.axis[0], diff);
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Real wSqr = w * w;
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test = deltaSumSqr + wSqr;
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if (test > rSqr)
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{
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discr = (rSqr - wSqr) / deltaSumSqr;
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Real t = -std::sqrt(std::max(discr, (Real)0));
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*aExtreme = u + t * deltaU;
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*bExtreme = v + t * deltaV;
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}
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}
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}
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lozenge.radius = radius;
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lozenge.rectangle.axis[0] = box.axis[2];
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lozenge.rectangle.axis[1] = box.axis[1];
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if (aMin < aMax)
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{
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if (bMin < bMax)
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{
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// Container is a lozenge.
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lozenge.rectangle.center =
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box.center + aMin * box.axis[2] + bMin * box.axis[1];
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lozenge.rectangle.extent[0] = (Real)0.5 * (aMax - aMin);
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lozenge.rectangle.extent[1] = (Real)0.5 * (bMax - bMin);
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}
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else
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{
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// Container is a capsule.
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lozenge.rectangle.center = box.center + aMin * box.axis[2] +
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((Real)0.5 * (bMin + bMax)) * box.axis[1];
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lozenge.rectangle.extent[0] = (Real)0.5 * (aMax - aMin);
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lozenge.rectangle.extent[1] = (Real)0;
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}
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}
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else
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{
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if (bMin < bMax)
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{
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// Container is a capsule.
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lozenge.rectangle.center = box.center + bMin * box.axis[1] +
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((Real)0.5 * (aMin + aMax)) * box.axis[2];
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lozenge.rectangle.extent[0] = (Real)0;
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lozenge.rectangle.extent[1] = (Real)0.5 * (bMax - bMin);
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}
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else
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{
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// Container is a sphere.
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lozenge.rectangle.center = box.center +
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((Real)0.5 * (aMin + aMax)) * box.axis[2] +
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((Real)0.5 * (bMin + bMax)) * box.axis[1];
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lozenge.rectangle.extent[0] = (Real)0;
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lozenge.rectangle.extent[1] = (Real)0;
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}
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}
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return true;
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}
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// Test for containment of a point by a lozenge.
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template <typename Real>
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bool InContainer(Vector3<Real> const& point, Lozenge3<Real> const& lozenge)
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{
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DCPQuery<Real, Vector3<Real>, Rectangle3<Real>> prQuery;
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auto result = prQuery(point, lozenge.rectangle);
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return result.distance <= lozenge.radius;
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}
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}
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