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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Vector.h>
namespace gte
{
// Axis-angle representation for N = 3 or N = 4. When N = 4, the axis
// must be a vector of the form (x,y,z,0) [affine representation of the
// 3-tuple direction].
template <int N, typename Real>
class AxisAngle
{
public:
AxisAngle()
:
axis(Vector<N, Real>::Zero()),
angle((Real)0)
{
static_assert(N == 3 || N == 4, "Dimension must be 3 or 4.");
}
AxisAngle(Vector<N, Real> const& inAxis, Real inAngle)
:
axis(inAxis),
angle(inAngle)
{
static_assert(N == 3 || N == 4, "Dimension must be 3 or 4.");
}
Vector<N, Real> axis;
Real angle;
};
}