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166 lines
4.6 KiB
166 lines
4.6 KiB
3 months ago
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2019.08.13
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#pragma once
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#include <cstddef>
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#include <vector>
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// The Array3 class represents a 3-dimensional array that minimizes the number
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// of new and delete calls. The T objects are stored in a contiguous array.
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namespace gte
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{
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template <typename T>
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class Array3
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{
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public:
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// Construction. The first constructor generates an array of objects
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// that are owned by Array3. The second constructor is given an array
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// of objects that are owned by the caller. The array has bound0
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// columns, bound1 rows, and bound2 slices.
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Array3(size_t bound0, size_t bound1, size_t bound2)
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:
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mBound0(bound0),
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mBound1(bound1),
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mBound2(bound2),
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mObjects(bound0 * bound1 * bound2),
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mIndirect1(bound1 * bound2),
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mIndirect2(bound2)
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{
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SetPointers(mObjects.data());
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}
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Array3(size_t bound0, size_t bound1, size_t bound2, T* objects)
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:
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mBound0(bound0),
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mBound1(bound1),
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mBound2(bound2),
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mIndirect1(bound1 * bound2),
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mIndirect2(bound2)
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{
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SetPointers(objects);
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}
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// Support for dynamic resizing, copying, or moving. If 'other' does
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// not own the original 'objects', they are not copied by the
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// assignment operator.
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Array3()
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:
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mBound0(0),
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mBound1(0),
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mBound2(0)
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{
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}
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Array3(Array3 const& other)
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:
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mBound0(other.mBound0),
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mBound1(other.mBound1),
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mBound2(other.mBound2)
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{
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*this = other;
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}
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Array3& operator=(Array3 const& other)
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{
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// The copy is valid whether or not other.mObjects has elements.
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mObjects = other.mObjects;
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SetPointers(other);
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return *this;
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}
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Array3(Array3&& other) noexcept
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:
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mBound0(other.mBound0),
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mBound1(other.mBound1),
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mBound2(other.mBound2)
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{
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*this = std::move(other);
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}
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Array3& operator=(Array3&& other) noexcept
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{
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// The move is valid whether or not other.mObjects has elements.
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mObjects = std::move(other.mObjects);
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SetPointers(other);
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return *this;
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}
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// Access to the array. Sample usage is
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// Array3<T> myArray(4, 3, 2);
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// T** slice1 = myArray[1];
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// T* slice1row2 = myArray[1][2];
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// T slice1Row2Col3 = myArray[1][2][3];
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inline size_t GetBound0() const
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{
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return mBound0;
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}
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inline size_t GetBound1() const
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{
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return mBound1;
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}
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inline size_t GetBound2() const
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{
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return mBound2;
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}
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inline T* const* operator[](int slice) const
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{
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return mIndirect2[slice];
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}
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inline T** operator[](int slice)
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{
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return mIndirect2[slice];
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}
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private:
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void SetPointers(T* objects)
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{
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for (size_t i2 = 0; i2 < mBound2; ++i2)
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{
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size_t j1 = mBound1 * i2; // = bound1*(i2 + j2) where j2 = 0
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mIndirect2[i2] = &mIndirect1[j1];
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for (size_t i1 = 0; i1 < mBound1; ++i1)
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{
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size_t j0 = mBound0 * (i1 + j1);
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mIndirect2[i2][i1] = &objects[j0];
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}
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}
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}
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void SetPointers(Array3 const& other)
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{
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mBound0 = other.mBound0;
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mBound1 = other.mBound1;
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mBound2 = other.mBound2;
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mIndirect1.resize(mBound1 * mBound2);
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mIndirect2.resize(mBound2);
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if (mBound0 > 0)
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{
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// The objects are owned.
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SetPointers(mObjects.data());
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}
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else if (mIndirect1.size() > 0)
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{
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// The objects are not owned.
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SetPointers(other.mIndirect2[0][0]);
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}
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// else 'other' is an empty Array3.
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}
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size_t mBound0, mBound1, mBound2;
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std::vector<T> mObjects;
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std::vector<T*> mIndirect1;
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std::vector<T**> mIndirect2;
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};
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}
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