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/*
Structure definitions for points and triangles.
Copyright (C) 2011 Tao Ju
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public License
(LGPL) as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef GEOCOMMON_H
#define GEOCOMMON_H
#define UCHAR unsigned char
#define USHORT unsigned short
#define USE_MINIMIZER
// 3d point with integer coordinates
typedef struct
{
int x, y, z;
} Point3i;
typedef struct
{
Point3i begin;
Point3i end;
} BoundingBox;
// triangle that points to three vertices
typedef struct
{
float vt[3][3] ;
} Triangle;
struct TriangleList
{
float vt[3][3] ;
TriangleList* next ;
};
struct VertexList
{
float vt[3] ;
VertexList* next ;
};
struct IndexedTriangleList
{
int vt[3] ;
IndexedTriangleList* next ;
};
// 3d point with float coordinates
typedef struct
{
float x, y, z;
} Point3f;
typedef struct
{
Point3f begin;
Point3f end;
} BoundingBoxf;
#endif