79 lines
1.5 KiB
79 lines
1.5 KiB
/*
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Structure definitions for points and triangles.
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Copyright (C) 2011 Tao Ju
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public License
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(LGPL) as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef GEOCOMMON_H
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#define GEOCOMMON_H
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#define UCHAR unsigned char
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#define USHORT unsigned short
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#define USE_MINIMIZER
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// 3d point with integer coordinates
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typedef struct
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{
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int x, y, z;
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} Point3i;
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typedef struct
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{
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Point3i begin;
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Point3i end;
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} BoundingBox;
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// triangle that points to three vertices
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typedef struct
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{
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float vt[3][3] ;
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} Triangle;
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struct TriangleList
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{
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float vt[3][3] ;
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TriangleList* next ;
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};
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struct VertexList
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{
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float vt[3] ;
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VertexList* next ;
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};
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struct IndexedTriangleList
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{
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int vt[3] ;
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IndexedTriangleList* next ;
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};
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// 3d point with float coordinates
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typedef struct
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{
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float x, y, z;
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} Point3f;
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typedef struct
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{
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Point3f begin;
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Point3f end;
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} BoundingBoxf;
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#endif
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