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254 lines
9.4 KiB
254 lines
9.4 KiB
// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2020.01.10
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#pragma once
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#include <Mathematics/Vector.h>
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namespace gte
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{
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// Template alias for convenience.
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template <typename Real>
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using Vector2 = Vector<2, Real>;
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// Compute the perpendicular using the formal determinant,
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// perp = det{{e0,e1},{x0,x1}} = (x1,-x0)
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// where e0 = (1,0), e1 = (0,1), and v = (x0,x1).
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template <typename Real>
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Vector2<Real> Perp(Vector2<Real> const& v)
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{
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return Vector2<Real>{ v[1], -v[0] };
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}
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// Compute the normalized perpendicular.
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template <typename Real>
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Vector2<Real> UnitPerp(Vector2<Real> const& v, bool robust = false)
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{
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Vector2<Real> unitPerp{ v[1], -v[0] };
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Normalize(unitPerp, robust);
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return unitPerp;
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}
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// Compute Dot((x0,x1),Perp(y0,y1)) = x0*y1 - x1*y0, where v0 = (x0,x1)
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// and v1 = (y0,y1).
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template <typename Real>
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Real DotPerp(Vector2<Real> const& v0, Vector2<Real> const& v1)
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{
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return Dot(v0, Perp(v1));
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}
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// Compute a right-handed orthonormal basis for the orthogonal complement
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// of the input vectors. The function returns the smallest length of the
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// unnormalized vectors computed during the process. If this value is
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// nearly zero, it is possible that the inputs are linearly dependent
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// (within numerical round-off errors). On input, numInputs must be 1 and
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// v[0] must be initialized. On output, the vectors v[0] and v[1] form an
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// orthonormal set.
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template <typename Real>
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Real ComputeOrthogonalComplement(int numInputs, Vector2<Real>* v, bool robust = false)
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{
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if (numInputs == 1)
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{
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v[1] = -Perp(v[0]);
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return Orthonormalize<2, Real>(2, v, robust);
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}
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return (Real)0;
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}
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// Compute the barycentric coordinates of the point P with respect to the
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// triangle <V0,V1,V2>, P = b0*V0 + b1*V1 + b2*V2, where b0 + b1 + b2 = 1.
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// The return value is 'true' iff {V0,V1,V2} is a linearly independent
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// set. Numerically, this is measured by |det[V0 V1 V2]| <= epsilon. The
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// values bary[] are valid only when the return value is 'true' but set to
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// zero when the return value is 'false'.
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template <typename Real>
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bool ComputeBarycentrics(Vector2<Real> const& p, Vector2<Real> const& v0,
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Vector2<Real> const& v1, Vector2<Real> const& v2, Real bary[3],
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Real epsilon = (Real)0)
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{
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// Compute the vectors relative to V2 of the triangle.
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Vector2<Real> diff[3] = { v0 - v2, v1 - v2, p - v2 };
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Real det = DotPerp(diff[0], diff[1]);
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if (det < -epsilon || det > epsilon)
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{
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Real invDet = (Real)1 / det;
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bary[0] = DotPerp(diff[2], diff[1]) * invDet;
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bary[1] = DotPerp(diff[0], diff[2]) * invDet;
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bary[2] = (Real)1 - bary[0] - bary[1];
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return true;
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}
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for (int i = 0; i < 3; ++i)
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{
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bary[i] = (Real)0;
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}
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return false;
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}
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// Get intrinsic information about the input array of vectors. The return
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// value is 'true' iff the inputs are valid (numVectors > 0, v is not
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// null, and epsilon >= 0), in which case the class members are valid.
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template <typename Real>
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class IntrinsicsVector2
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{
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public:
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// The constructor sets the class members based on the input set.
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IntrinsicsVector2(int numVectors, Vector2<Real> const* v, Real inEpsilon)
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:
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epsilon(inEpsilon),
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dimension(0),
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maxRange((Real)0),
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origin{ (Real)0, (Real)0 },
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extremeCCW(false)
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{
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min[0] = (Real)0;
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min[1] = (Real)0;
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direction[0] = { (Real)0, (Real)0 };
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direction[1] = { (Real)0, (Real)0 };
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extreme[0] = 0;
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extreme[1] = 0;
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extreme[2] = 0;
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if (numVectors > 0 && v && epsilon >= (Real)0)
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{
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// Compute the axis-aligned bounding box for the input
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// vectors. Keep track of the indices into 'vectors' for the
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// current min and max.
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int j, indexMin[2], indexMax[2];
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for (j = 0; j < 2; ++j)
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{
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min[j] = v[0][j];
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max[j] = min[j];
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indexMin[j] = 0;
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indexMax[j] = 0;
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}
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int i;
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for (i = 1; i < numVectors; ++i)
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{
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for (j = 0; j < 2; ++j)
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{
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if (v[i][j] < min[j])
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{
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min[j] = v[i][j];
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indexMin[j] = i;
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}
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else if (v[i][j] > max[j])
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{
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max[j] = v[i][j];
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indexMax[j] = i;
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}
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}
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}
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// Determine the maximum range for the bounding box.
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maxRange = max[0] - min[0];
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extreme[0] = indexMin[0];
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extreme[1] = indexMax[0];
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Real range = max[1] - min[1];
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if (range > maxRange)
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{
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maxRange = range;
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extreme[0] = indexMin[1];
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extreme[1] = indexMax[1];
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}
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// The origin is either the vector of minimum x0-value or
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// vector of minimum x1-value.
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origin = v[extreme[0]];
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// Test whether the vector set is (nearly) a vector.
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if (maxRange <= epsilon)
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{
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dimension = 0;
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for (j = 0; j < 2; ++j)
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{
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extreme[j + 1] = extreme[0];
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}
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return;
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}
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// Test whether the vector set is (nearly) a line segment. We
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// need direction[1] to span the orthogonal complement of
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// direction[0].
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direction[0] = v[extreme[1]] - origin;
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Normalize(direction[0], false);
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direction[1] = -Perp(direction[0]);
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// Compute the maximum distance of the points from the line
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// origin+t*direction[0].
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Real maxDistance = (Real)0;
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Real maxSign = (Real)0;
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extreme[2] = extreme[0];
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for (i = 0; i < numVectors; ++i)
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{
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Vector2<Real> diff = v[i] - origin;
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Real distance = Dot(direction[1], diff);
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Real sign = (distance > (Real)0 ? (Real)1 :
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(distance < (Real)0 ? (Real)-1 : (Real)0));
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distance = std::fabs(distance);
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if (distance > maxDistance)
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{
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maxDistance = distance;
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maxSign = sign;
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extreme[2] = i;
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}
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}
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if (maxDistance <= epsilon * maxRange)
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{
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// The points are (nearly) on the line
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// origin + t * direction[0].
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dimension = 1;
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extreme[2] = extreme[1];
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return;
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}
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dimension = 2;
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extremeCCW = (maxSign > (Real)0);
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return;
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}
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}
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// A nonnegative tolerance that is used to determine the intrinsic
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// dimension of the set.
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Real epsilon;
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// The intrinsic dimension of the input set, computed based on the
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// nonnegative tolerance mEpsilon.
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int dimension;
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// Axis-aligned bounding box of the input set. The maximum range is
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// the larger of max[0]-min[0] and max[1]-min[1].
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Real min[2], max[2];
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Real maxRange;
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// Coordinate system. The origin is valid for any dimension d. The
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// unit-length direction vector is valid only for 0 <= i < d. The
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// extreme index is relative to the array of input points, and is also
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// valid only for 0 <= i < d. If d = 0, all points are effectively
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// the same, but the use of an epsilon may lead to an extreme index
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// that is not zero. If d = 1, all points effectively lie on a line
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// segment. If d = 2, the points are not collinear.
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Vector2<Real> origin;
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Vector2<Real> direction[2];
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// The indices that define the maximum dimensional extents. The
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// values extreme[0] and extreme[1] are the indices for the points
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// that define the largest extent in one of the coordinate axis
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// directions. If the dimension is 2, then extreme[2] is the index
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// for the point that generates the largest extent in the direction
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// perpendicular to the line through the points corresponding to
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// extreme[0] and extreme[1]. The triangle formed by the points
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// V[extreme[0]], V[extreme[1]], and V[extreme[2]] is clockwise or
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// counterclockwise, the condition stored in extremeCCW.
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int extreme[3];
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bool extremeCCW;
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};
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}
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