You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

154 lines
4.9 KiB

// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Mesh.h>
#include <Mathematics/Rectangle.h>
#include <Mathematics/Vector3.h>
#include <memory>
namespace gte
{
template <typename Real>
class RectangleMesh : public Mesh<Real>
{
public:
// Create a mesh that tessellates a rectangle.
RectangleMesh(MeshDescription const& description, Rectangle<3, Real> const& rectangle)
:
Mesh<Real>(description, { MeshTopology::RECTANGLE }),
mRectangle(rectangle)
{
if (!this->mDescription.constructed)
{
// The logger system will report these errors in the Mesh
// constructor.
return;
}
if (!this->mTCoords)
{
mDefaultTCoords.resize(this->mDescription.numVertices);
this->mTCoords = mDefaultTCoords.data();
this->mTCoordStride = sizeof(Vector2<Real>);
this->mDescription.allowUpdateFrame = this->mDescription.wantDynamicTangentSpaceUpdate;
if (this->mDescription.allowUpdateFrame)
{
if (!this->mDescription.hasTangentSpaceVectors)
{
this->mDescription.allowUpdateFrame = false;
}
if (!this->mNormals)
{
this->mDescription.allowUpdateFrame = false;
}
}
}
this->ComputeIndices();
InitializeTCoords();
InitializePositions();
if (this->mDescription.allowUpdateFrame)
{
InitializeFrame();
}
else if (this->mNormals)
{
InitializeNormals();
}
}
// Member access.
inline Rectangle<3, Real> const& GetRectangle() const
{
return mRectangle;
}
protected:
void InitializeTCoords()
{
Vector2<Real> tcoord;
for (uint32_t r = 0, i = 0; r < this->mDescription.numRows; ++r)
{
tcoord[1] = (Real)r / (Real)(this->mDescription.numRows - 1);
for (uint32_t c = 0; c < this->mDescription.numCols; ++c, ++i)
{
tcoord[0] = (Real)c / (Real)(this->mDescription.numCols - 1);
this->TCoord(i) = tcoord;
}
}
}
void InitializePositions()
{
for (uint32_t r = 0, i = 0; r < this->mDescription.numRows; ++r)
{
for (uint32_t c = 0; c < this->mDescription.numCols; ++c, ++i)
{
Vector2<Real> tcoord = this->TCoord(i);
Real w0 = ((Real)2 * tcoord[0] - (Real)1) * mRectangle.extent[0];
Real w1 = ((Real)2 * tcoord[1] - (Real)1) * mRectangle.extent[1];
this->Position(i) = mRectangle.center + w0 * mRectangle.axis[0] + w1 * mRectangle.axis[1];
}
}
}
void InitializeNormals()
{
Vector3<Real> normal = UnitCross(mRectangle.axis[0], mRectangle.axis[1]);
for (uint32_t i = 0; i < this->mDescription.numVertices; ++i)
{
this->Normal(i) = normal;
}
}
void InitializeFrame()
{
Vector3<Real> normal = UnitCross(mRectangle.axis[0], mRectangle.axis[1]);
Vector3<Real> tangent{ (Real)1, (Real)0, (Real)0 };
Vector3<Real> bitangent{ (Real)0, (Real)1, (Real)0 };
// bitangent = Cross(normal,tangent)
// TODO: Are tangent and bitangent correct?
for (uint32_t i = 0; i < this->mDescription.numVertices; ++i)
{
if (this->mNormals)
{
this->Normal(i) = normal;
}
if (this->mTangents)
{
this->Tangent(i) = tangent;
}
if (this->mBitangents)
{
this->Bitangent(i) = bitangent;
}
if (this->mDPDUs)
{
this->DPDU(i) = tangent;
}
if (this->mDPDVs)
{
this->DPDV(i) = bitangent;
}
}
}
Rectangle<3, Real> mRectangle;
// If the client does not request texture coordinates, they will be
// computed internally for use in evaluation of the surface geometry.
std::vector<Vector2<Real>> mDefaultTCoords;
};
}