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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/FIQuery.h>
#include <Mathematics/TIQuery.h>
#include <Mathematics/IntrConvexPolygonHyperplane.h>
#include <Mathematics/Triangle.h>
#include <Mathematics/OrientedBox.h>
#include <Mathematics/Vector3.h>
// The test-intersection query is based on the document
// https://www.geometrictools.com/Documentation/MethodOfSeparatingAxes.pdf
// The find-intersection query clips the triangle against the faces of
// the oriented box.
namespace gte
{
template <typename Real>
class TIQuery<Real, Triangle3<Real>, OrientedBox3<Real>>
{
public:
struct Result
{
bool intersect;
};
Result operator()(Triangle3<Real> const& triangle, OrientedBox3<Real> const& box)
{
Result result;
Real min0, max0, min1, max1;
Vector3<Real> D, edge[3];
// Test direction of triangle normal.
edge[0] = triangle.v[1] - triangle.v[0];
edge[1] = triangle.v[2] - triangle.v[0];
D = Cross(edge[0], edge[1]);
min0 = Dot(D, triangle.v[0]);
max0 = min0;
GetProjection(D, box, min1, max1);
if (max1 < min0 || max0 < min1)
{
result.intersect = false;
return result;
}
// Test direction of box faces.
for (int i = 0; i < 3; ++i)
{
D = box.axis[i];
GetProjection(D, triangle, min0, max0);
Real DdC = Dot(D, box.center);
min1 = DdC - box.extent[i];
max1 = DdC + box.extent[i];
if (max1 < min0 || max0 < min1)
{
result.intersect = false;
return result;
}
}
// Test direction of triangle-box edge cross products.
edge[2] = edge[1] - edge[0];
for (int i0 = 0; i0 < 3; ++i0)
{
for (int i1 = 0; i1 < 3; ++i1)
{
D = Cross(edge[i0], box.axis[i1]);
GetProjection(D, triangle, min0, max0);
GetProjection(D, box, min1, max1);
if (max1 < min0 || max0 < min1)
{
result.intersect = false;
return result;
}
}
}
result.intersect = true;
return result;
}
private:
void GetProjection(Vector3<Real> const& axis, Triangle3<Real> const& triangle, Real& imin, Real& imax)
{
Real dot[3] =
{
Dot(axis, triangle.v[0]),
Dot(axis, triangle.v[1]),
Dot(axis, triangle.v[2])
};
imin = dot[0];
imax = imin;
if (dot[1] < imin)
{
imin = dot[1];
}
else if (dot[1] > imax)
{
imax = dot[1];
}
if (dot[2] < imin)
{
imin = dot[2];
}
else if (dot[2] > imax)
{
imax = dot[2];
}
}
void GetProjection(Vector3<Real> const& axis, OrientedBox3<Real> const& box, Real& imin, Real& imax)
{
Real origin = Dot(axis, box.center);
Real maximumExtent =
std::fabs(box.extent[0] * Dot(axis, box.axis[0])) +
std::fabs(box.extent[1] * Dot(axis, box.axis[1])) +
std::fabs(box.extent[2] * Dot(axis, box.axis[2]));
imin = origin - maximumExtent;
imax = origin + maximumExtent;
}
};
template <typename Real>
class FIQuery<Real, Triangle3<Real>, OrientedBox3<Real>>
{
public:
struct Result
{
std::vector<Vector3<Real>> insidePolygon;
std::vector<std::vector<Vector3<Real>>> outsidePolygons;
};
Result operator()(Triangle3<Real> const& triangle, OrientedBox3<Real> const& box)
{
Result result;
// Start with the triangle and clip it against each face of the
// box. The largest number of vertices for the polygon of
// intersection is 7.
result.insidePolygon.resize(3);
for (int i = 0; i < 3; ++i)
{
result.insidePolygon[i] = triangle.v[i];
}
typedef FIQuery<Real, std::vector<Vector<3, Real>>, Hyperplane<3, Real>> PPQuery;
Plane3<Real> plane;
PPQuery ppQuery;
typename PPQuery::Result ppResult;
for (int dir = -1; dir <= 1; dir += 2)
{
for (int side = 0; side < 3; ++side)
{
// Create a plane for the box face that points inside the box.
plane.normal = ((Real)dir) * box.axis[side];
plane.constant = Dot(plane.normal, box.center) - box.extent[side];
ppResult = ppQuery(result.insidePolygon, plane);
switch (ppResult.configuration)
{
case PPQuery::Configuration::SPLIT:
result.insidePolygon = ppResult.positivePolygon;
result.outsidePolygons.push_back(ppResult.negativePolygon);
break;
case PPQuery::Configuration::POSITIVE_SIDE_VERTEX:
case PPQuery::Configuration::POSITIVE_SIDE_EDGE:
case PPQuery::Configuration::POSITIVE_SIDE_STRICT:
// The result.insidePolygon is already
// ppResult.positivePolygon, but to make it clear,
// assign it here.
result.insidePolygon = ppResult.positivePolygon;
break;
case PPQuery::Configuration::NEGATIVE_SIDE_VERTEX:
case PPQuery::Configuration::NEGATIVE_SIDE_EDGE:
case PPQuery::Configuration::NEGATIVE_SIDE_STRICT:
result.insidePolygon.clear();
result.outsidePolygons.push_back(ppResult.negativePolygon);
return result;
case PPQuery::Configuration::CONTAINED:
// A triangle coplanar with a box face will be
// processed as if it is inside the box.
result.insidePolygon = ppResult.intersection;
break;
default:
result.insidePolygon.clear();
result.outsidePolygons.clear();
break;
}
}
}
return result;
}
};
}