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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2021.02.10
#pragma once
#include <Mathematics/IntrIntervals.h>
#include <Mathematics/IntrLine3Sphere3.h>
#include <Mathematics/Segment.h>
namespace gte
{
template <typename Real>
class TIQuery<Real, Segment3<Real>, Sphere3<Real>>
{
public:
struct Result
{
Result()
:
intersect(false)
{
}
bool intersect;
};
Result operator()(Segment3<Real> const& segment, Sphere3<Real> const& sphere)
{
// The sphere is (X-C)^T*(X-C)-1 = 0 and the line is X = P+t*D.
// Substitute the line equation into the sphere equation to
// obtain a quadratic equation Q(t) = t^2 + 2*a1*t + a0 = 0, where
// a1 = D^T*(P-C) and a0 = (P-C)^T*(P-C)-1.
Real constexpr zero = 0;
Result result{};
Vector3<Real> segOrigin, segDirection;
Real segExtent;
segment.GetCenteredForm(segOrigin, segDirection, segExtent);
Vector3<Real> diff = segOrigin - sphere.center;
Real a0 = Dot(diff, diff) - sphere.radius * sphere.radius;
Real a1 = Dot(segDirection, diff);
Real discr = a1 * a1 - a0;
if (discr < zero)
{
result.intersect = false;
return result;
}
Real constexpr two = 2;
Real tmp0 = segExtent * segExtent + a0;
Real tmp1 = two * a1 * segExtent;
Real qm = tmp0 - tmp1;
Real qp = tmp0 + tmp1;
if (qm * qp <= zero)
{
result.intersect = true;
return result;
}
result.intersect = (qm > zero && std::fabs(a1) < segExtent);
return result;
}
};
template <typename Real>
class FIQuery<Real, Segment3<Real>, Sphere3<Real>>
:
public FIQuery<Real, Line3<Real>, Sphere3<Real>>
{
public:
struct Result
:
public FIQuery<Real, Line3<Real>, Sphere3<Real>>::Result
{
// No additional information to compute.
};
Result operator()(Segment3<Real> const& segment, Sphere3<Real> const& sphere)
{
Vector3<Real> segOrigin, segDirection;
Real segExtent;
segment.GetCenteredForm(segOrigin, segDirection, segExtent);
Result result{};
DoQuery(segOrigin, segDirection, segExtent, sphere, result);
for (int i = 0; i < result.numIntersections; ++i)
{
result.point[i] = segOrigin + result.parameter[i] * segDirection;
}
return result;
}
protected:
void DoQuery(Vector3<Real> const& segOrigin,
Vector3<Real> const& segDirection, Real segExtent,
Sphere3<Real> const& sphere, Result& result)
{
FIQuery<Real, Line3<Real>, Sphere3<Real>>::DoQuery(segOrigin,
segDirection, sphere, result);
if (result.intersect)
{
// The line containing the segment intersects the sphere; the
// t-interval is [t0,t1]. The segment intersects the sphere
// as long as [t0,t1] overlaps the segment t-interval
// [-segExtent,+segExtent].
std::array<Real, 2> segInterval = { -segExtent, segExtent };
FIQuery<Real, std::array<Real, 2>, std::array<Real, 2>> iiQuery;
auto iiResult = iiQuery(result.parameter, segInterval);
if (iiResult.intersect)
{
result.numIntersections = iiResult.numIntersections;
result.parameter = iiResult.overlap;
}
else
{
result.intersect = false;
result.numIntersections = 0;
}
}
}
};
}