You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
119 lines
3.8 KiB
119 lines
3.8 KiB
// David Eberly, Geometric Tools, Redmond WA 98052
|
|
// Copyright (c) 1998-2021
|
|
// Distributed under the Boost Software License, Version 1.0.
|
|
// https://www.boost.org/LICENSE_1_0.txt
|
|
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
|
|
// Version: 4.0.2021.02.10
|
|
|
|
#pragma once
|
|
|
|
#include <Mathematics/IntrIntervals.h>
|
|
#include <Mathematics/IntrLine3Sphere3.h>
|
|
#include <Mathematics/Ray.h>
|
|
|
|
namespace gte
|
|
{
|
|
template <typename Real>
|
|
class TIQuery<Real, Ray3<Real>, Sphere3<Real>>
|
|
{
|
|
public:
|
|
struct Result
|
|
{
|
|
Result()
|
|
:
|
|
intersect(false)
|
|
{
|
|
}
|
|
|
|
bool intersect;
|
|
};
|
|
|
|
Result operator()(Ray3<Real> const& ray, Sphere3<Real> const& sphere)
|
|
{
|
|
// The sphere is (X-C)^T*(X-C)-1 = 0 and the line is X = P+t*D.
|
|
// Substitute the line equation into the sphere equation to
|
|
// obtain a quadratic equation Q(t) = t^2 + 2*a1*t + a0 = 0, where
|
|
// a1 = D^T*(P-C) and a0 = (P-C)^T*(P-C)-1.
|
|
Real constexpr zero = 0;
|
|
Result result{};
|
|
|
|
Vector3<Real> diff = ray.origin - sphere.center;
|
|
Real a0 = Dot(diff, diff) - sphere.radius * sphere.radius;
|
|
if (a0 <= zero)
|
|
{
|
|
// P is inside the sphere.
|
|
result.intersect = true;
|
|
return result;
|
|
}
|
|
// else: P is outside the sphere
|
|
|
|
Real a1 = Dot(ray.direction, diff);
|
|
if (a1 >= zero)
|
|
{
|
|
result.intersect = false;
|
|
return result;
|
|
}
|
|
|
|
// Intersection occurs when Q(t) has real roots.
|
|
Real discr = a1 * a1 - a0;
|
|
result.intersect = (discr >= zero);
|
|
return result;
|
|
}
|
|
};
|
|
|
|
template <typename Real>
|
|
class FIQuery<Real, Ray3<Real>, Sphere3<Real>>
|
|
:
|
|
public FIQuery<Real, Line3<Real>, Sphere3<Real>>
|
|
{
|
|
public:
|
|
struct Result
|
|
:
|
|
public FIQuery<Real, Line3<Real>, Sphere3<Real>>::Result
|
|
{
|
|
// No additional information to compute.
|
|
};
|
|
|
|
Result operator()(Ray3<Real> const& ray, Sphere3<Real> const& sphere)
|
|
{
|
|
Result result{};
|
|
DoQuery(ray.origin, ray.direction, sphere, result);
|
|
for (int i = 0; i < result.numIntersections; ++i)
|
|
{
|
|
result.point[i] = ray.origin + result.parameter[i] * ray.direction;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
protected:
|
|
void DoQuery(Vector3<Real> const& rayOrigin,
|
|
Vector3<Real> const& rayDirection, Sphere3<Real> const& sphere,
|
|
Result& result)
|
|
{
|
|
FIQuery<Real, Line3<Real>, Sphere3<Real>>::DoQuery(rayOrigin,
|
|
rayDirection, sphere, result);
|
|
|
|
if (result.intersect)
|
|
{
|
|
// The line containing the ray intersects the sphere; the
|
|
// t-interval is [t0,t1]. The ray intersects the sphere as
|
|
// long as [t0,t1] overlaps the ray t-interval [0,+infinity).
|
|
Real constexpr zero = 0;
|
|
Real constexpr rmax = std::numeric_limits<Real>::max();
|
|
std::array<Real, 2> rayInterval = { zero, rmax };
|
|
FIQuery<Real, std::array<Real, 2>, std::array<Real, 2>> iiQuery;
|
|
auto iiResult = iiQuery(result.parameter, rayInterval);
|
|
if (iiResult.intersect)
|
|
{
|
|
result.numIntersections = iiResult.numIntersections;
|
|
result.parameter = iiResult.overlap;
|
|
}
|
|
else
|
|
{
|
|
result.intersect = false;
|
|
result.numIntersections = 0;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|