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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2021.02.10
#pragma once
#include <Mathematics/IntrIntervals.h>
#include <Mathematics/IntrLine3Sphere3.h>
#include <Mathematics/Ray.h>
namespace gte
{
template <typename Real>
class TIQuery<Real, Ray3<Real>, Sphere3<Real>>
{
public:
struct Result
{
Result()
:
intersect(false)
{
}
bool intersect;
};
Result operator()(Ray3<Real> const& ray, Sphere3<Real> const& sphere)
{
// The sphere is (X-C)^T*(X-C)-1 = 0 and the line is X = P+t*D.
// Substitute the line equation into the sphere equation to
// obtain a quadratic equation Q(t) = t^2 + 2*a1*t + a0 = 0, where
// a1 = D^T*(P-C) and a0 = (P-C)^T*(P-C)-1.
Real constexpr zero = 0;
Result result{};
Vector3<Real> diff = ray.origin - sphere.center;
Real a0 = Dot(diff, diff) - sphere.radius * sphere.radius;
if (a0 <= zero)
{
// P is inside the sphere.
result.intersect = true;
return result;
}
// else: P is outside the sphere
Real a1 = Dot(ray.direction, diff);
if (a1 >= zero)
{
result.intersect = false;
return result;
}
// Intersection occurs when Q(t) has real roots.
Real discr = a1 * a1 - a0;
result.intersect = (discr >= zero);
return result;
}
};
template <typename Real>
class FIQuery<Real, Ray3<Real>, Sphere3<Real>>
:
public FIQuery<Real, Line3<Real>, Sphere3<Real>>
{
public:
struct Result
:
public FIQuery<Real, Line3<Real>, Sphere3<Real>>::Result
{
// No additional information to compute.
};
Result operator()(Ray3<Real> const& ray, Sphere3<Real> const& sphere)
{
Result result{};
DoQuery(ray.origin, ray.direction, sphere, result);
for (int i = 0; i < result.numIntersections; ++i)
{
result.point[i] = ray.origin + result.parameter[i] * ray.direction;
}
return result;
}
protected:
void DoQuery(Vector3<Real> const& rayOrigin,
Vector3<Real> const& rayDirection, Sphere3<Real> const& sphere,
Result& result)
{
FIQuery<Real, Line3<Real>, Sphere3<Real>>::DoQuery(rayOrigin,
rayDirection, sphere, result);
if (result.intersect)
{
// The line containing the ray intersects the sphere; the
// t-interval is [t0,t1]. The ray intersects the sphere as
// long as [t0,t1] overlaps the ray t-interval [0,+infinity).
Real constexpr zero = 0;
Real constexpr rmax = std::numeric_limits<Real>::max();
std::array<Real, 2> rayInterval = { zero, rmax };
FIQuery<Real, std::array<Real, 2>, std::array<Real, 2>> iiQuery;
auto iiResult = iiQuery(result.parameter, rayInterval);
if (iiResult.intersect)
{
result.numIntersections = iiResult.numIntersections;
result.parameter = iiResult.overlap;
}
else
{
result.intersect = false;
result.numIntersections = 0;
}
}
}
};
}