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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/IntrRay3AlignedBox3.h>
#include <Mathematics/OrientedBox.h>
// The test-intersection queries use the method of separating axes.
// https://www.geometrictools.com/Documentation/MethodOfSeparatingAxes.pdf
// The find-intersection queries use parametric clipping against the six
// faces of the box. The find-intersection queries use Liang-Barsky
// clipping. The queries consider the box to be a solid. The algorithms
// are described in
// https://www.geometrictools.com/Documentation/IntersectionLineBox.pdf
namespace gte
{
template <typename Real>
class TIQuery<Real, Ray3<Real>, OrientedBox3<Real>>
:
public TIQuery<Real, Ray3<Real>, AlignedBox3<Real>>
{
public:
struct Result
:
public TIQuery<Real, Ray3<Real>, AlignedBox3<Real>>::Result
{
// No additional information to compute.
};
Result operator()(Ray3<Real> const& ray, OrientedBox3<Real> const& box)
{
// Transform the ray to the oriented-box coordinate system.
Vector3<Real> diff = ray.origin - box.center;
Vector3<Real> rayOrigin
{
Dot(diff, box.axis[0]),
Dot(diff, box.axis[1]),
Dot(diff, box.axis[2])
};
Vector3<Real> rayDirection = Vector3<Real>
{
Dot(ray.direction, box.axis[0]),
Dot(ray.direction, box.axis[1]),
Dot(ray.direction, box.axis[2])
};
Result result;
this->DoQuery(rayOrigin, rayDirection, box.extent, result);
return result;
}
};
template <typename Real>
class FIQuery<Real, Ray3<Real>, OrientedBox3<Real>>
:
public FIQuery<Real, Ray3<Real>, AlignedBox3<Real>>
{
public:
struct Result
:
public FIQuery<Real, Ray3<Real>, AlignedBox3<Real>>::Result
{
// No additional information to compute.
};
Result operator()(Ray3<Real> const& ray, OrientedBox3<Real> const& box)
{
// Transform the ray to the oriented-box coordinate system.
Vector3<Real> diff = ray.origin - box.center;
Vector3<Real> rayOrigin
{
Dot(diff, box.axis[0]),
Dot(diff, box.axis[1]),
Dot(diff, box.axis[2])
};
Vector3<Real> rayDirection = Vector3<Real>
{
Dot(ray.direction, box.axis[0]),
Dot(ray.direction, box.axis[1]),
Dot(ray.direction, box.axis[2])
};
Result result;
this->DoQuery(rayOrigin, rayDirection, box.extent, result);
for (int i = 0; i < result.numPoints; ++i)
{
result.point[i] = ray.origin + result.lineParameter[i] * ray.direction;
}
return result;
}
};
}