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138 lines
4.6 KiB
138 lines
4.6 KiB
// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2021.02.10
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#pragma once
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#include <Mathematics/IntrIntervals.h>
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#include <Mathematics/IntrLine3Ellipsoid3.h>
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#include <Mathematics/Ray.h>
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#include <Mathematics/Matrix3x3.h>
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// The queries consider the ellipsoid to be a solid.
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namespace gte
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{
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template <typename Real>
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class TIQuery<Real, Ray3<Real>, Ellipsoid3<Real>>
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{
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public:
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struct Result
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{
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Result()
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:
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intersect(false)
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{
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}
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bool intersect;
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};
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Result operator()(Ray3<Real> const& ray, Ellipsoid3<Real> const& ellipsoid)
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{
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// The ellipsoid is (X-K)^T*M*(X-K)-1 = 0 and the line is
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// X = P+t*D. Substitute the line equation into the ellipsoid
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// equation to obtain a quadratic equation
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// Q(t) = a2*t^2 + 2*a1*t + a0 = 0
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// where a2 = D^T*M*D, a1 = D^T*M*(P-K) and
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// a0 = (P-K)^T*M*(P-K)-1.
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Real constexpr zero = 0;
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Result result{};
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Matrix3x3<Real> M;
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ellipsoid.GetM(M);
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Vector3<Real> diff = ray.origin - ellipsoid.center;
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Vector3<Real> matDir = M * ray.direction;
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Vector3<Real> matDiff = M * diff;
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Real a2 = Dot(ray.direction, matDir);
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Real a1 = Dot(ray.direction, matDiff);
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Real a0 = Dot(diff, matDiff) - (Real)1;
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Real discr = a1 * a1 - a0 * a2;
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if (discr >= zero)
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{
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// Test whether ray origin is inside ellipsoid.
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if (a0 <= zero)
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{
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result.intersect = true;
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}
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else
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{
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// At this point, Q(0) = a0 > 0 and Q(t) has real roots.
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// It is also the case that a2 > 0, since M is positive
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// definite, implying that D^T*M*D > 0 for any nonzero
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// vector D. Thus, an intersection occurs only when
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// Q'(0) < 0.
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result.intersect = (a1 < zero);
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}
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}
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else
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{
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// No intersection if Q(t) has no real roots.
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result.intersect = false;
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}
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return result;
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}
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};
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template <typename Real>
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class FIQuery<Real, Ray3<Real>, Ellipsoid3<Real>>
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:
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public FIQuery<Real, Line3<Real>, Ellipsoid3<Real>>
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{
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public:
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struct Result
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:
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public FIQuery<Real, Line3<Real>, Ellipsoid3<Real>>::Result
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{
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// No additional information to compute.
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};
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Result operator()(Ray3<Real> const& ray, Ellipsoid3<Real> const& ellipsoid)
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{
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Result result{};
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DoQuery(ray.origin, ray.direction, ellipsoid, result);
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for (int i = 0; i < result.numIntersections; ++i)
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{
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result.point[i] = ray.origin + result.parameter[i] * ray.direction;
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}
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return result;
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}
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protected:
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void DoQuery(Vector3<Real> const& rayOrigin,
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Vector3<Real> const& rayDirection, Ellipsoid3<Real> const& ellipsoid,
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Result& result)
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{
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FIQuery<Real, Line3<Real>, Ellipsoid3<Real>>::DoQuery(rayOrigin,
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rayDirection, ellipsoid, result);
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if (result.intersect)
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{
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// The line containing the ray intersects the ellipsoid; the
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// t-interval is [t0,t1]. The ray intersects the capsule as
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// long as [t0,t1] overlaps the ray t-interval [0,+infinity).
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Real constexpr zero = 0;
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Real constexpr rmax = std::numeric_limits<Real>::max();
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std::array<Real, 2> rayInterval = { zero, rmax };
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FIQuery<Real, std::array<Real, 2>, std::array<Real, 2>> iiQuery;
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auto iiResult = iiQuery(result.parameter, rayInterval);
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if (iiResult.intersect)
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{
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result.numIntersections = iiResult.numIntersections;
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result.parameter = iiResult.overlap;
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}
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else
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{
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result.intersect = false;
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result.numIntersections = 0;
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}
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}
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}
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};
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}
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