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127 lines
4.4 KiB
127 lines
4.4 KiB
// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2019.08.13
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#pragma once
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#include <Mathematics/IntrIntervals.h>
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#include <Mathematics/IntrLine2AlignedBox2.h>
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#include <Mathematics/Ray.h>
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#include <Mathematics/Vector2.h>
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// The queries consider the box to be a solid.
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//
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// The test-intersection queries use the method of separating axes.
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// https://www.geometrictools.com/Documentation/MethodOfSeparatingAxes.pdf
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// The find-intersection queries use parametric clipping against the four
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// edges of the box.
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namespace gte
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{
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template <typename Real>
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class TIQuery<Real, Ray2<Real>, AlignedBox2<Real>>
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:
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public TIQuery<Real, Line2<Real>, AlignedBox2<Real>>
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{
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public:
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struct Result
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:
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public TIQuery<Real, Line2<Real>, AlignedBox2<Real>>::Result
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{
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// No additional information to compute.
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};
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Result operator()(Ray2<Real> const& ray, AlignedBox2<Real> const& box)
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{
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// Get the centered form of the aligned box. The axes are
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// implicitly Axis[d] = Vector2<Real>::Unit(d).
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Vector2<Real> boxCenter, boxExtent;
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box.GetCenteredForm(boxCenter, boxExtent);
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// Transform the ray to the aligned-box coordinate system.
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Vector2<Real> rayOrigin = ray.origin - boxCenter;
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Result result;
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DoQuery(rayOrigin, ray.direction, boxExtent, result);
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return result;
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}
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protected:
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void DoQuery(Vector2<Real> const& rayOrigin,
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Vector2<Real> const& rayDirection, Vector2<Real> const& boxExtent,
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Result& result)
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{
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for (int i = 0; i < 2; ++i)
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{
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if (std::fabs(rayOrigin[i]) > boxExtent[i]
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&& rayOrigin[i] * rayDirection[i] >= (Real)0)
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{
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result.intersect = false;
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return;
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}
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}
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TIQuery<Real, Line2<Real>, AlignedBox2<Real>>::DoQuery(rayOrigin,
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rayDirection, boxExtent, result);
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}
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};
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template <typename Real>
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class FIQuery<Real, Ray2<Real>, AlignedBox2<Real>>
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:
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public FIQuery<Real, Line2<Real>, AlignedBox2<Real>>
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{
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public:
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struct Result
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:
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public FIQuery<Real, Line2<Real>, AlignedBox2<Real>>::Result
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{
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// No additional information to compute.
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};
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Result operator()(Ray2<Real> const& ray, AlignedBox2<Real> const& box)
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{
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// Get the centered form of the aligned box. The axes are
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// implicitly Axis[d] = Vector2<Real>::Unit(d).
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Vector2<Real> boxCenter, boxExtent;
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box.GetCenteredForm(boxCenter, boxExtent);
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// Transform the ray to the aligned-box coordinate system.
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Vector2<Real> rayOrigin = ray.origin - boxCenter;
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Result result;
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DoQuery(rayOrigin, ray.direction, boxExtent, result);
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for (int i = 0; i < result.numIntersections; ++i)
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{
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result.point[i] = ray.origin + result.parameter[i] * ray.direction;
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}
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return result;
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}
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protected:
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void DoQuery(Vector2<Real> const& rayOrigin,
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Vector2<Real> const& rayDirection, Vector2<Real> const& boxExtent,
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Result& result)
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{
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FIQuery<Real, Line2<Real>, AlignedBox2<Real>>::DoQuery(rayOrigin,
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rayDirection, boxExtent, result);
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if (result.intersect)
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{
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// The line containing the ray intersects the box; the
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// t-interval is [t0,t1]. The ray intersects the box as long
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// as [t0,t1] overlaps the ray t-interval [0,+infinity).
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std::array<Real, 2> rayInterval =
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{ (Real)0, std::numeric_limits<Real>::max() };
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FIQuery<Real, std::array<Real, 2>, std::array<Real, 2>> iiQuery;
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auto iiResult = iiQuery(result.parameter, rayInterval);
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result.intersect = iiResult.intersect;
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result.numIntersections = iiResult.numIntersections;
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result.parameter = iiResult.overlap;
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}
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}
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};
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}
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