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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/IntrAlignedBox3Cylinder3.h>
#include <Mathematics/OrientedBox.h>
// The query considers the cylinder and box to be solids.
namespace gte
{
template <typename Real>
class TIQuery<Real, OrientedBox3<Real>, Cylinder3<Real>>
{
public:
struct Result
{
bool intersect;
};
Result operator()(OrientedBox3<Real> const& box, Cylinder3<Real> const& cylinder)
{
// Transform the box and cylinder so that the box is axis-aligned.
AlignedBox3<Real> aabb(-box.extent, box.extent);
Vector3<Real> diff = cylinder.axis.origin - box.center;
Cylinder3<Real> transformedCylinder;
transformedCylinder.radius = cylinder.radius;
transformedCylinder.height = cylinder.height;
for (int i = 0; i < 3; ++i)
{
transformedCylinder.axis.origin[i] = Dot(box.axis[i], diff);
transformedCylinder.axis.direction[i] = Dot(box.axis[i], cylinder.axis.direction);
}
TIQuery<Real, AlignedBox3<Real>, Cylinder3<Real>> aabbCylinderQuery;
auto aabbCylinderResult = aabbCylinderQuery(aabb, transformedCylinder);
Result result;
result.intersect = aabbCylinderResult.intersect;
return result;
}
};
}