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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/FIQuery.h>
#include <Mathematics/TIQuery.h>
#include <Mathematics/AlignedBox.h>
#include <Mathematics/Line.h>
#include <Mathematics/Vector3.h>
// The test-intersection queries use the method of separating axes.
// https://www.geometrictools.com/Documentation/MethodOfSeparatingAxes.pdf
// The find-intersection queries use parametric clipping against the six
// faces of the box. The find-intersection queries use Liang-Barsky
// clipping. The queries consider the box to be a solid. The algorithms
// are described in
// https://www.geometrictools.com/Documentation/IntersectionLineBox.pdf
namespace gte
{
template <typename Real>
class TIQuery<Real, Line3<Real>, AlignedBox3<Real>>
{
public:
struct Result
{
bool intersect;
};
Result operator()(Line3<Real> const& line, AlignedBox3<Real> const& box)
{
// Get the centered form of the aligned box. The axes are
// implicitly Axis[d] = Vector3<Real>::Unit(d).
Vector3<Real> boxCenter, boxExtent;
box.GetCenteredForm(boxCenter, boxExtent);
// Transform the line to the aligned-box coordinate system.
Vector3<Real> lineOrigin = line.origin - boxCenter;
Result result;
DoQuery(lineOrigin, line.direction, boxExtent, result);
return result;
}
protected:
void DoQuery(Vector3<Real> const& lineOrigin, Vector3<Real> const& lineDirection,
Vector3<Real> const& boxExtent, Result& result)
{
Vector3<Real> WxD = Cross(lineDirection, lineOrigin);
Real absWdU[3] =
{
std::fabs(lineDirection[0]),
std::fabs(lineDirection[1]),
std::fabs(lineDirection[2])
};
if (std::fabs(WxD[0]) > boxExtent[1] * absWdU[2] + boxExtent[2] * absWdU[1])
{
result.intersect = false;
return;
}
if (std::fabs(WxD[1]) > boxExtent[0] * absWdU[2] + boxExtent[2] * absWdU[0])
{
result.intersect = false;
return;
}
if (std::fabs(WxD[2]) > boxExtent[0] * absWdU[1] + boxExtent[1] * absWdU[0])
{
result.intersect = false;
return;
}
result.intersect = true;
}
};
template <typename Real>
class FIQuery<Real, Line3<Real>, AlignedBox3<Real>>
{
public:
struct Result
{
bool intersect;
int numPoints;
Real lineParameter[2];
Vector3<Real> point[2];
};
Result operator()(Line3<Real> const& line, AlignedBox3<Real> const& box)
{
// Get the centered form of the aligned box. The axes are
// implicitly Axis[d] = Vector3<Real>::Unit(d).
Vector3<Real> boxCenter, boxExtent;
box.GetCenteredForm(boxCenter, boxExtent);
// Transform the line to the aligned-box coordinate system.
Vector3<Real> lineOrigin = line.origin - boxCenter;
Result result;
DoQuery(lineOrigin, line.direction, boxExtent, result);
for (int i = 0; i < result.numPoints; ++i)
{
result.point[i] = line.origin + result.lineParameter[i] * line.direction;
}
return result;
}
protected:
void DoQuery(Vector3<Real> const& lineOrigin, Vector3<Real> const& lineDirection,
Vector3<Real> const& boxExtent, Result& result)
{
// The line t-values are in the interval (-infinity,+infinity).
// Clip the line against all six planes of an aligned box in
// centered form. The result.numPoints is
// 0, no intersection
// 1, intersect in a single point (t0 is line parameter of point)
// 2, intersect in a segment (line parameter interval is [t0,t1])
Real t0 = -std::numeric_limits<Real>::max();
Real t1 = std::numeric_limits<Real>::max();
if (Clip(+lineDirection[0], -lineOrigin[0] - boxExtent[0], t0, t1) &&
Clip(-lineDirection[0], +lineOrigin[0] - boxExtent[0], t0, t1) &&
Clip(+lineDirection[1], -lineOrigin[1] - boxExtent[1], t0, t1) &&
Clip(-lineDirection[1], +lineOrigin[1] - boxExtent[1], t0, t1) &&
Clip(+lineDirection[2], -lineOrigin[2] - boxExtent[2], t0, t1) &&
Clip(-lineDirection[2], +lineOrigin[2] - boxExtent[2], t0, t1))
{
result.intersect = true;
if (t1 > t0)
{
result.numPoints = 2;
result.lineParameter[0] = t0;
result.lineParameter[1] = t1;
}
else
{
result.numPoints = 1;
result.lineParameter[0] = t0;
result.lineParameter[1] = t0; // Used by derived classes.
}
return;
}
result.intersect = false;
result.numPoints = 0;
}
private:
// Test whether the current clipped segment intersects the current
// test plane. If the return value is 'true', the segment does
// intersect the plane and is clipped; otherwise, the segment is
// culled (no intersection with box).
static bool Clip(Real denom, Real numer, Real& t0, Real& t1)
{
if (denom > (Real)0)
{
if (numer > denom * t1)
{
return false;
}
if (numer > denom * t0)
{
t0 = numer / denom;
}
return true;
}
else if (denom < (Real)0)
{
if (numer > denom * t0)
{
return false;
}
if (numer > denom * t1)
{
t1 = numer / denom;
}
return true;
}
else
{
return numer <= (Real)0;
}
}
};
}