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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2021.05.06
#pragma once
#include <Mathematics/FIQuery.h>
#include <Mathematics/TIQuery.h>
#include <Mathematics/Line.h>
#include <Mathematics/Triangle.h>
#include <Mathematics/Vector2.h>
// The queries consider the triangle to be a solid.
namespace gte
{
template <typename Real>
class TIQuery<Real, Line2<Real>, Triangle2<Real>>
{
public:
struct Result
{
Result()
:
intersect(false)
{
}
bool intersect;
};
Result operator()(Line2<Real> const& line, Triangle2<Real> const& triangle)
{
Result result{};
// Determine on which side of the line the vertices lie. The
// table of possibilities is listed next with n = numNegative,
// p = numPositive and z = numZero.
//
// n p z intersection
// ------------------------------------
// 0 3 0 none
// 0 2 1 vertex
// 0 1 2 edge
// 0 0 3 none (degenerate triangle)
// 1 2 0 segment (2 edges clipped)
// 1 1 1 segment (1 edge clipped)
// 1 0 2 edge
// 2 1 0 segment (2 edges clipped)
// 2 0 1 vertex
// 3 0 0 none
// The case (n,p,z) = (0,0,3) is treated as a no-intersection
// because the triangle is degenerate.
// The s-array is not necessary for the algorithm because a local
// variable in the loop can store DotPerp. However, the s-array is
// useful for the unit-testing framework.
Real const zero = static_cast<Real>(0);
int32_t numPositive = 0, numNegative = 0, numZero = 0;
for (size_t i = 0; i < 3; ++i)
{
Vector2<Real> diff = triangle.v[i] - line.origin;
Real s = DotPerp(line.direction, diff);
if (s > zero)
{
++numPositive;
}
else if (s < zero)
{
++numNegative;
}
else
{
++numZero;
}
}
result.intersect =
(numZero == 0 && numPositive > 0 && numNegative > 0) ||
(numZero == 1) ||
(numZero == 2);
return result;
}
};
template <typename Real>
class FIQuery<Real, Line2<Real>, Triangle2<Real>>
{
public:
struct Result
{
Result()
:
intersect(false),
numIntersections(0),
parameter{ static_cast<Real>(0), static_cast<Real>(0) },
point{
Vector2<Real>{ static_cast<Real>(0), static_cast<Real>(0) },
Vector2<Real>{ static_cast<Real>(0), static_cast<Real>(0) }}
{
}
bool intersect;
int numIntersections;
std::array<Real, 2> parameter;
std::array<Vector2<Real>, 2> point;
};
Result operator()(Line2<Real> const& line, Triangle2<Real> const& triangle)
{
Result result{};
DoQuery(line.origin, line.direction, triangle, result);
if (result.numIntersections == 2)
{
result.point[0] = line.origin + result.parameter[0] * line.direction;
result.point[1] = line.origin + result.parameter[1] * line.direction;
}
else if (result.numIntersections == 1)
{
result.point[0] = line.origin + result.parameter[0] * line.direction;
result.point[1] = result.point[0];
}
// else: result set to no-intersection in its constructor
return result;
}
protected:
void DoQuery(Vector2<Real> const& lineOrigin,
Vector2<Real> const& lineDirection, Triangle2<Real> const& triangle,
Result& result)
{
// Determine on which side of the line the vertices lie. The
// table of possibilities is listed next with n = numNegative,
// p = numPositive and z = numZero.
//
// n p z intersection
// ------------------------------------
// 0 3 0 none
// 0 2 1 vertex
// 0 1 2 edge
// 0 0 3 none (degenerate triangle)
// 1 2 0 segment (2 edges clipped)
// 1 1 1 segment (1 edge clipped)
// 1 0 2 edge
// 2 1 0 segment (2 edges clipped)
// 2 0 1 vertex
// 3 0 0 none
// The case (n,p,z) = (0,0,3) is treated as a no-intersection
// because the triangle is degenerate.
Real const zero = static_cast<Real>(0);
std::array<Real, 3> s{ zero, zero, zero };
int32_t numPositive = 0, numNegative = 0, numZero = 0;
for (size_t i = 0; i < 3; ++i)
{
Vector2<Real> diff = triangle.v[i] - lineOrigin;
s[i] = DotPerp(lineDirection, diff);
if (s[i] > zero)
{
++numPositive;
}
else if (s[i] < zero)
{
++numNegative;
}
else
{
++numZero;
}
}
if (numZero == 0 && numPositive > 0 && numNegative > 0)
{
result.intersect = true;
result.numIntersections = 2;
Real sign = (3 > numPositive * 2 ? static_cast<Real>(1) : static_cast<Real>(-1));
for (size_t i0 = 0; i0 < 3; ++i0)
{
if (sign * s[i0] > zero)
{
size_t i1 = (i0 + 1) % 3, i2 = (i0 + 2) % 3;
Real s1 = s[i1] / (s[i1] - s[i0]);
Vector2<Real> p1 = (triangle.v[i1] - lineOrigin) +
s1 * (triangle.v[i0] - triangle.v[i1]);
result.parameter[0] = Dot(lineDirection, p1);
Real s2 = s[i2] / (s[i2] - s[i0]);
Vector2<Real> p2 = (triangle.v[i2] - lineOrigin) +
s2 * (triangle.v[i0] - triangle.v[i2]);
result.parameter[1] = Dot(lineDirection, p2);
if (result.parameter[0] > result.parameter[1])
{
std::swap(result.parameter[0], result.parameter[1]);
}
break;
}
}
return;
}
if (numZero == 1)
{
result.intersect = true;
for (size_t i0 = 0; i0 < 3; ++i0)
{
if (s[i0] == zero)
{
size_t i1 = (i0 + 1) % 3, i2 = (i0 + 2) % 3;
result.parameter[0] =
Dot(lineDirection, triangle.v[i0] - lineOrigin);
if (numPositive == 2 || numNegative == 2)
{
result.numIntersections = 1;
// Used by derived classes.
result.parameter[1] = result.parameter[0];
}
else
{
result.numIntersections = 2;
Real s1 = s[i1] / (s[i1] - s[i2]);
Vector2<Real> p1 = (triangle.v[i1] - lineOrigin) +
s1 * (triangle.v[i2] - triangle.v[i1]);
result.parameter[1] = Dot(lineDirection, p1);
if (result.parameter[0] > result.parameter[1])
{
std::swap(result.parameter[0], result.parameter[1]);
}
}
break;
}
}
return;
}
if (numZero == 2)
{
result.intersect = true;
result.numIntersections = 2;
for (size_t i0 = 0; i0 < 3; ++i0)
{
if (s[i0] != zero)
{
size_t i1 = (i0 + 1) % 3, i2 = (i0 + 2) % 3;
result.parameter[0] =
Dot(lineDirection, triangle.v[i1] - lineOrigin);
result.parameter[1] =
Dot(lineDirection, triangle.v[i2] - lineOrigin);
if (result.parameter[0] > result.parameter[1])
{
std::swap(result.parameter[0], result.parameter[1]);
}
break;
}
}
return;
}
// (n,p,z) is one of (3,0,0), (0,3,0), (0,0,3). The constructor
// for Result initializes all members to zero, so no additional
// assignments are needed for 'result'.
}
};
}