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168 lines
5.7 KiB
168 lines
5.7 KiB
// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2019.08.13
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#pragma once
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#include <Mathematics/FIQuery.h>
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#include <Mathematics/TIQuery.h>
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#include <Mathematics/Line.h>
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#include <Mathematics/AlignedBox.h>
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#include <Mathematics/Vector2.h>
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// The queries consider the box to be a solid.
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//
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// The test-intersection queries use the method of separating axes.
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// https://www.geometrictools.com/Documentation/MethodOfSeparatingAxes.pdf
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// The find-intersection queries use parametric clipping against the four
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// edges of the box.
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namespace gte
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{
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template <typename Real>
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class TIQuery<Real, Line2<Real>, AlignedBox2<Real>>
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{
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public:
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struct Result
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{
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bool intersect;
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};
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Result operator()(Line2<Real> const& line, AlignedBox2<Real> const& box)
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{
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// Get the centered form of the aligned box. The axes are
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// implicitly Axis[d] = Vector2<Real>::Unit(d).
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Vector2<Real> boxCenter, boxExtent;
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box.GetCenteredForm(boxCenter, boxExtent);
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// Transform the line to the aligned-box coordinate system.
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Vector2<Real> lineOrigin = line.origin - boxCenter;
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Result result;
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DoQuery(lineOrigin, line.direction, boxExtent, result);
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return result;
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}
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protected:
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void DoQuery(Vector2<Real> const& lineOrigin,
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Vector2<Real> const& lineDirection, Vector2<Real> const& boxExtent,
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Result& result)
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{
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Real LHS = std::fabs(DotPerp(lineDirection, lineOrigin));
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Real RHS =
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boxExtent[0] * std::fabs(lineDirection[1]) +
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boxExtent[1] * std::fabs(lineDirection[0]);
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result.intersect = (LHS <= RHS);
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}
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};
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template <typename Real>
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class FIQuery<Real, Line2<Real>, AlignedBox2<Real>>
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{
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public:
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struct Result
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{
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bool intersect;
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int numIntersections;
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std::array<Real, 2> parameter;
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std::array<Vector2<Real>, 2> point;
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};
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Result operator()(Line2<Real> const& line, AlignedBox2<Real> const& box)
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{
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// Get the centered form of the aligned box. The axes are
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// implicitly Axis[d] = Vector2<Real>::Unit(d).
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Vector2<Real> boxCenter, boxExtent;
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box.GetCenteredForm(boxCenter, boxExtent);
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// Transform the line to the aligned-box coordinate system.
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Vector2<Real> lineOrigin = line.origin - boxCenter;
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Result result;
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DoQuery(lineOrigin, line.direction, boxExtent, result);
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for (int i = 0; i < result.numIntersections; ++i)
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{
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result.point[i] = line.origin + result.parameter[i] * line.direction;
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}
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return result;
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}
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protected:
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void DoQuery(Vector2<Real> const& lineOrigin,
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Vector2<Real> const& lineDirection, Vector2<Real> const& boxExtent,
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Result& result)
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{
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// The line t-values are in the interval (-infinity,+infinity).
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// Clip the line against all four planes of an aligned box in
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// centered form. The result.numPoints is
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// 0, no intersection
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// 1, intersect in a single point (t0 is line parameter of point)
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// 2, intersect in a segment (line parameter interval is [t0,t1])
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Real t0 = -std::numeric_limits<Real>::max();
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Real t1 = std::numeric_limits<Real>::max();
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if (Clip(+lineDirection[0], -lineOrigin[0] - boxExtent[0], t0, t1) &&
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Clip(-lineDirection[0], +lineOrigin[0] - boxExtent[0], t0, t1) &&
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Clip(+lineDirection[1], -lineOrigin[1] - boxExtent[1], t0, t1) &&
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Clip(-lineDirection[1], +lineOrigin[1] - boxExtent[1], t0, t1))
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{
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result.intersect = true;
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if (t1 > t0)
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{
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result.numIntersections = 2;
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result.parameter[0] = t0;
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result.parameter[1] = t1;
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}
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else
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{
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result.numIntersections = 1;
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result.parameter[0] = t0;
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result.parameter[1] = t0; // Used by derived classes.
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}
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return;
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}
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result.intersect = false;
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result.numIntersections = 0;
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}
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private:
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// Test whether the current clipped segment intersects the current
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// test plane. If the return value is 'true', the segment does
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// intersect the plane and is clipped; otherwise, the segment is
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// culled (no intersection with box).
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static bool Clip(Real denom, Real numer, Real& t0, Real& t1)
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{
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if (denom > (Real)0)
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{
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if (numer > denom * t1)
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{
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return false;
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}
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if (numer > denom * t0)
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{
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t0 = numer / denom;
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}
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return true;
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}
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else if (denom < (Real)0)
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{
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if (numer > denom * t0)
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{
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return false;
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}
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if (numer > denom * t1)
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{
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t1 = numer / denom;
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}
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return true;
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}
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else
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{
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return numer <= (Real)0;
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}
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}
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};
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}
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