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142 lines
4.4 KiB
142 lines
4.4 KiB
// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2019.08.13
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#pragma once
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#include <Mathematics/FIQuery.h>
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#include <Mathematics/TIQuery.h>
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#include <Mathematics/Vector3.h>
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#include <Mathematics/Halfspace.h>
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#include <Mathematics/Segment.h>
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// Queries for intersection of objects with halfspaces. These are useful for
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// containment testing, object culling, and clipping.
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namespace gte
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{
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template <typename Real>
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class TIQuery<Real, Halfspace3<Real>, Segment3<Real>>
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{
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public:
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struct Result
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{
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bool intersect;
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};
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Result operator()(Halfspace3<Real> const& halfspace, Segment3<Real> const& segment)
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{
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Result result;
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// Project the segment endpoints onto the normal line. The plane
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// of the halfspace occurs at the origin (zero) of the normal
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// line.
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Real s[2];
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for (int i = 0; i < 2; ++i)
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{
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s[i] = Dot(halfspace.normal, segment.p[i]) - halfspace.constant;
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}
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// The segment and halfspace intersect when the projection
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// interval maximum is nonnegative.
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result.intersect = (std::max(s[0], s[1]) >= (Real)0);
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return result;
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}
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};
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template <typename Real>
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class FIQuery<Real, Halfspace3<Real>, Segment3<Real>>
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{
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public:
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struct Result
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{
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bool intersect;
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// The segment is clipped against the plane defining the
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// halfspace. The 'numPoints' is either 0 (no intersection),
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// 1 (point), or 2 (segment).
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int numPoints;
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Vector3<Real> point[2];
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};
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Result operator()(Halfspace3<Real> const& halfspace, Segment3<Real> const& segment)
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{
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// Determine on which side of the plane the endpoints lie. The
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// table of possibilities is listed next with n = numNegative,
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// p = numPositive, and z = numZero.
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//
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// n p z intersection
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// -------------------------
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// 0 2 0 segment (original)
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// 0 1 1 segment (original)
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// 0 0 2 segment (original)
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// 1 1 0 segment (clipped)
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// 1 0 1 point (endpoint)
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// 2 0 0 none
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Real s[2];
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int numPositive = 0, numNegative = 0, numZero = 0;
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for (int i = 0; i < 2; ++i)
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{
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s[i] = Dot(halfspace.normal, segment.p[i]) - halfspace.constant;
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if (s[i] > (Real)0)
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{
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++numPositive;
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}
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else if (s[i] < (Real)0)
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{
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++numNegative;
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}
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else
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{
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++numZero;
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}
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}
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Result result;
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if (numNegative == 0)
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{
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// The segment is in the halfspace.
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result.intersect = true;
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result.numPoints = 2;
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result.point[0] = segment.p[0];
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result.point[1] = segment.p[1];
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}
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else if (numNegative == 1)
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{
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result.intersect = true;
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result.numPoints = 1;
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if (numPositive == 1)
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{
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// The segment is intersected at an interior point.
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result.point[0] = segment.p[0] +
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(s[0] / (s[0] - s[1])) * (segment.p[1] - segment.p[0]);
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}
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else // numZero = 1
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{
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// One segment endpoint is on the plane.
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if (s[0] == (Real)0)
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{
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result.point[0] = segment.p[0];
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}
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else
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{
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result.point[0] = segment.p[1];
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}
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}
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}
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else // numNegative == 2
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{
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// The segment is outside the halfspace. (numNegative == 2)
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result.intersect = false;
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result.numPoints = 0;
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}
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return result;
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}
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};
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}
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