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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/FIQuery.h>
#include <Mathematics/TIQuery.h>
#include <Mathematics/Vector3.h>
#include <Mathematics/Halfspace.h>
#include <Mathematics/Segment.h>
// Queries for intersection of objects with halfspaces. These are useful for
// containment testing, object culling, and clipping.
namespace gte
{
template <typename Real>
class TIQuery<Real, Halfspace3<Real>, Segment3<Real>>
{
public:
struct Result
{
bool intersect;
};
Result operator()(Halfspace3<Real> const& halfspace, Segment3<Real> const& segment)
{
Result result;
// Project the segment endpoints onto the normal line. The plane
// of the halfspace occurs at the origin (zero) of the normal
// line.
Real s[2];
for (int i = 0; i < 2; ++i)
{
s[i] = Dot(halfspace.normal, segment.p[i]) - halfspace.constant;
}
// The segment and halfspace intersect when the projection
// interval maximum is nonnegative.
result.intersect = (std::max(s[0], s[1]) >= (Real)0);
return result;
}
};
template <typename Real>
class FIQuery<Real, Halfspace3<Real>, Segment3<Real>>
{
public:
struct Result
{
bool intersect;
// The segment is clipped against the plane defining the
// halfspace. The 'numPoints' is either 0 (no intersection),
// 1 (point), or 2 (segment).
int numPoints;
Vector3<Real> point[2];
};
Result operator()(Halfspace3<Real> const& halfspace, Segment3<Real> const& segment)
{
// Determine on which side of the plane the endpoints lie. The
// table of possibilities is listed next with n = numNegative,
// p = numPositive, and z = numZero.
//
// n p z intersection
// -------------------------
// 0 2 0 segment (original)
// 0 1 1 segment (original)
// 0 0 2 segment (original)
// 1 1 0 segment (clipped)
// 1 0 1 point (endpoint)
// 2 0 0 none
Real s[2];
int numPositive = 0, numNegative = 0, numZero = 0;
for (int i = 0; i < 2; ++i)
{
s[i] = Dot(halfspace.normal, segment.p[i]) - halfspace.constant;
if (s[i] > (Real)0)
{
++numPositive;
}
else if (s[i] < (Real)0)
{
++numNegative;
}
else
{
++numZero;
}
}
Result result;
if (numNegative == 0)
{
// The segment is in the halfspace.
result.intersect = true;
result.numPoints = 2;
result.point[0] = segment.p[0];
result.point[1] = segment.p[1];
}
else if (numNegative == 1)
{
result.intersect = true;
result.numPoints = 1;
if (numPositive == 1)
{
// The segment is intersected at an interior point.
result.point[0] = segment.p[0] +
(s[0] / (s[0] - s[1])) * (segment.p[1] - segment.p[0]);
}
else // numZero = 1
{
// One segment endpoint is on the plane.
if (s[0] == (Real)0)
{
result.point[0] = segment.p[0];
}
else
{
result.point[0] = segment.p[1];
}
}
}
else // numNegative == 2
{
// The segment is outside the halfspace. (numNegative == 2)
result.intersect = false;
result.numPoints = 0;
}
return result;
}
};
}