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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.10.23
#pragma once
#include <Mathematics/TIQuery.h>
#include <Mathematics/AlignedBox.h>
#include <Mathematics/LCPSolver.h>
#include <Mathematics/Cylinder3.h>
#include <Mathematics/Matrix3x3.h>
// The query considers the cylinder and box to be solids.
namespace gte
{
template <typename Real>
class TIQuery<Real, AlignedBox3<Real>, Cylinder3<Real>>
{
public:
struct Result
{
// The outcome of the mLCP.Solve(...) call.
typename LCPSolverShared<Real>::Result outcome;
bool intersect;
// The number of iterations used by LCPSolver regardless of
// whether the query is successful.
int numLCPIterations;
};
// Default maximum iterations is 64 (n = 8, maxIterations = n*n).
// If the solver fails to converge, try increasing the maximum number
// of iterations.
void SetMaxLCPIterations(int maxLCPIterations)
{
mLCP.SetMaxIterations(maxLCPIterations);
}
Result operator()(AlignedBox3<Real> const& box, Cylinder3<Real> const& cylinder)
{
Result result;
// Translate the box and cylinder so that the box is in the first
// octant where all points in the box have nonnegative components.
Vector3<Real> corner = box.max - box.min;
Vector3<Real> origin = cylinder.axis.origin - box.min;
Vector3<Real> direction = cylinder.axis.direction;
// Compute quantities to initialize q and M in the LCP.
Real halfHeight = cylinder.height * (Real)0.5;
Matrix3x3<Real> P = (Matrix3x3<Real>::Identity() - OuterProduct(direction, direction));
Vector3<Real> C = -(P * origin);
Real originDotDirection = Dot(origin, direction);
Matrix<5, 3, Real> A;
A.SetRow(0, { (Real)-1, (Real)0, (Real)0 });
A.SetRow(1, { (Real)0, (Real)-1, (Real)0 });
A.SetRow(2, { (Real)0, (Real)0, (Real)-1 });
A.SetRow(3, direction);
A.SetRow(4, -direction);
Vector<5, Real> B =
{
-corner[0],
-corner[1],
-corner[2],
originDotDirection - halfHeight,
-originDotDirection - halfHeight
};
std::array<std::array<Real, 8>, 8> M;
for (int r = 0; r < 3; ++r)
{
for (int c = 0; c < 3; ++c)
{
M[r][c] = P(r, c);
}
for (int c = 3, i = 0; c < 8; ++c, ++i)
{
M[r][c] = -A(i, r);
}
}
for (int r = 3, i = 0; r < 8; ++r, ++i)
{
for (int c = 0; c < 3; ++c)
{
M[r][c] = A(i, c);
}
for (int c = 3; c < 8; ++c)
{
M[r][c] = (Real)0;
}
}
std::array<Real, 8> q;
for (int r = 0; r < 3; ++r)
{
q[r] = C[r];
}
for (int r = 3, i = 0; r < 8; ++r, ++i)
{
q[r] = -B[i];
}
std::array<Real, 8> w, z;
if (mLCP.Solve(q, M, w, z, &result.outcome))
{
Vector3<Real> zSolution{ z[0], z[1], z[2] };
Vector3<Real> diff = zSolution - origin;
Real qform = Dot(diff, P * diff);
result.intersect = (qform <= cylinder.radius * cylinder.radius);
}
else
{
// You should examine result.outcome. The query is valid when
// the outcome is NO_SOLUTION. It is possible, however, that
// the solver did not have a large enough iteration budget
// (FAILED_TO_CONVERGE) or it has invalid input
// (INVALID_INPUT).
result.intersect = false;
}
result.numLCPIterations = mLCP.GetNumIterations();
return result;
}
private:
LCPSolver<Real, 8> mLCP;
};
}