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138 lines
4.4 KiB
138 lines
4.4 KiB
// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2019.10.23
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#pragma once
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#include <Mathematics/TIQuery.h>
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#include <Mathematics/AlignedBox.h>
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#include <Mathematics/LCPSolver.h>
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#include <Mathematics/Cylinder3.h>
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#include <Mathematics/Matrix3x3.h>
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// The query considers the cylinder and box to be solids.
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namespace gte
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{
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template <typename Real>
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class TIQuery<Real, AlignedBox3<Real>, Cylinder3<Real>>
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{
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public:
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struct Result
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{
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// The outcome of the mLCP.Solve(...) call.
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typename LCPSolverShared<Real>::Result outcome;
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bool intersect;
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// The number of iterations used by LCPSolver regardless of
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// whether the query is successful.
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int numLCPIterations;
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};
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// Default maximum iterations is 64 (n = 8, maxIterations = n*n).
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// If the solver fails to converge, try increasing the maximum number
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// of iterations.
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void SetMaxLCPIterations(int maxLCPIterations)
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{
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mLCP.SetMaxIterations(maxLCPIterations);
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}
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Result operator()(AlignedBox3<Real> const& box, Cylinder3<Real> const& cylinder)
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{
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Result result;
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// Translate the box and cylinder so that the box is in the first
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// octant where all points in the box have nonnegative components.
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Vector3<Real> corner = box.max - box.min;
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Vector3<Real> origin = cylinder.axis.origin - box.min;
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Vector3<Real> direction = cylinder.axis.direction;
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// Compute quantities to initialize q and M in the LCP.
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Real halfHeight = cylinder.height * (Real)0.5;
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Matrix3x3<Real> P = (Matrix3x3<Real>::Identity() - OuterProduct(direction, direction));
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Vector3<Real> C = -(P * origin);
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Real originDotDirection = Dot(origin, direction);
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Matrix<5, 3, Real> A;
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A.SetRow(0, { (Real)-1, (Real)0, (Real)0 });
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A.SetRow(1, { (Real)0, (Real)-1, (Real)0 });
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A.SetRow(2, { (Real)0, (Real)0, (Real)-1 });
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A.SetRow(3, direction);
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A.SetRow(4, -direction);
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Vector<5, Real> B =
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{
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-corner[0],
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-corner[1],
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-corner[2],
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originDotDirection - halfHeight,
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-originDotDirection - halfHeight
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};
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std::array<std::array<Real, 8>, 8> M;
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for (int r = 0; r < 3; ++r)
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{
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for (int c = 0; c < 3; ++c)
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{
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M[r][c] = P(r, c);
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}
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for (int c = 3, i = 0; c < 8; ++c, ++i)
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{
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M[r][c] = -A(i, r);
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}
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}
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for (int r = 3, i = 0; r < 8; ++r, ++i)
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{
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for (int c = 0; c < 3; ++c)
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{
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M[r][c] = A(i, c);
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}
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for (int c = 3; c < 8; ++c)
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{
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M[r][c] = (Real)0;
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}
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}
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std::array<Real, 8> q;
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for (int r = 0; r < 3; ++r)
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{
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q[r] = C[r];
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}
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for (int r = 3, i = 0; r < 8; ++r, ++i)
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{
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q[r] = -B[i];
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}
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std::array<Real, 8> w, z;
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if (mLCP.Solve(q, M, w, z, &result.outcome))
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{
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Vector3<Real> zSolution{ z[0], z[1], z[2] };
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Vector3<Real> diff = zSolution - origin;
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Real qform = Dot(diff, P * diff);
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result.intersect = (qform <= cylinder.radius * cylinder.radius);
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}
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else
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{
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// You should examine result.outcome. The query is valid when
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// the outcome is NO_SOLUTION. It is possible, however, that
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// the solver did not have a large enough iteration budget
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// (FAILED_TO_CONVERGE) or it has invalid input
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// (INVALID_INPUT).
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result.intersect = false;
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}
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result.numLCPIterations = mLCP.GetNumIterations();
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return result;
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}
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private:
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LCPSolver<Real, 8> mLCP;
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};
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}
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