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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/AlignedBox.h>
#include <Mathematics/Cone.h>
#include <Mathematics/IntrRay3AlignedBox3.h>
#include <Mathematics/IntrSegment3AlignedBox3.h>
// Test for intersection of a box and a cone. The cone can be infinite
// 0 <= minHeight < maxHeight = std::numeric_limits<Real>::max()
// or finite (cone frustum)
// 0 <= minHeight < maxHeight < std::numeric_limits<Real>::max().
// The algorithm is described in
// https://www.geometrictools.com/Documentation/IntersectionBoxCone.pdf
// and reports an intersection only when the intersection set has positive
// volume. For example, let the box be outside the cone. If the box is
// below the minHeight plane at the cone vertex and just touches the cone
// vertex, no intersection is reported. If the box is above the maxHeight
// plane and just touches the disk capping the cone, either at a single
// point, a line segment of points or a polygon of points, no intersection
// is reported.
// TODO: These queries were designed when an infinite cone was defined
// by choosing maxHeight of std::numeric_limits<Real>::max(). The Cone<N,Real>
// class has been redesigned not to use std::numeric_limits to allow for
// arithmetic systems that do not have representations for infinities
// (such as BSNumber and BSRational). The intersection queries need to be
// rewritten for the new class design. FOR NOW, the queries will work with
// float/double when you create a cone using the cone-frustum constructor
// Cone(ray, angle, minHeight, std::numeric_limits<Real>::max()).
namespace gte
{
template <typename Real>
class TIQuery<Real, AlignedBox<3, Real>, Cone<3, Real>>
{
public:
struct Result
{
bool intersect;
};
TIQuery()
:
mNumCandidateEdges(0)
{
// An edge is { v0, v1 }, where v0 and v1 are relative to mVertices
// with v0 < v1.
mEdges[0] = { 0, 1 };
mEdges[1] = { 1, 3 };
mEdges[2] = { 2, 3 };
mEdges[3] = { 0, 2 };
mEdges[4] = { 4, 5 };
mEdges[5] = { 5, 7 };
mEdges[6] = { 6, 7 };
mEdges[7] = { 4, 6 };
mEdges[8] = { 0, 4 };
mEdges[9] = { 1, 5 };
mEdges[10] = { 3, 7 };
mEdges[11] = { 2, 6 };
// A face is { { v0, v1, v2, v3 }, { e0, e1, e2, e3 } }, where
// { v0, v1, v2, v3 } are relative to mVertices with
// v0 = min(v0,v1,v2,v3) and where { e0, e1, e2, e3 } are relative
// to mEdges. For example, mFaces[0] has vertices { 0, 4, 6, 2 }.
// The edge { 0, 4 } is mEdges[8], the edge { 4, 6 } is mEdges[7],
// the edge { 6, 2 } is mEdges[11] and the edge { 2, 0 } is
// mEdges[3]; thus, the edge indices are { 8, 7, 11, 3 }.
mFaces[0] = { { 0, 4, 6, 2 }, { 8, 7, 11, 3 } };
mFaces[1] = { { 1, 3, 7, 5 }, { 1, 10, 5, 9 } };
mFaces[2] = { { 0, 1, 5, 4 }, { 0, 9, 4, 8 } };
mFaces[3] = { { 2, 6, 7, 3 }, { 11, 6, 10, 2 } };
mFaces[4] = { { 0, 2, 3, 1 }, { 3, 2, 1, 0 } };
mFaces[5] = { { 4, 5, 7, 6 }, { 4, 5, 6, 7 } };
// Clear the edges.
std::array<size_t, 2> ezero = { 0, 0 };
mCandidateEdges.fill(ezero);
for (size_t r = 0; r < MAX_VERTICES; ++r)
{
mAdjacencyMatrix[r].fill(0);
}
mConfiguration[0] = &TIQuery::NNNN_0;
mConfiguration[1] = &TIQuery::NNNZ_1;
mConfiguration[2] = &TIQuery::NNNP_2;
mConfiguration[3] = &TIQuery::NNZN_3;
mConfiguration[4] = &TIQuery::NNZZ_4;
mConfiguration[5] = &TIQuery::NNZP_5;
mConfiguration[6] = &TIQuery::NNPN_6;
mConfiguration[7] = &TIQuery::NNPZ_7;
mConfiguration[8] = &TIQuery::NNPP_8;
mConfiguration[9] = &TIQuery::NZNN_9;
mConfiguration[10] = &TIQuery::NZNZ_10;
mConfiguration[11] = &TIQuery::NZNP_11;
mConfiguration[12] = &TIQuery::NZZN_12;
mConfiguration[13] = &TIQuery::NZZZ_13;
mConfiguration[14] = &TIQuery::NZZP_14;
mConfiguration[15] = &TIQuery::NZPN_15;
mConfiguration[16] = &TIQuery::NZPZ_16;
mConfiguration[17] = &TIQuery::NZPP_17;
mConfiguration[18] = &TIQuery::NPNN_18;
mConfiguration[19] = &TIQuery::NPNZ_19;
mConfiguration[20] = &TIQuery::NPNP_20;
mConfiguration[21] = &TIQuery::NPZN_21;
mConfiguration[22] = &TIQuery::NPZZ_22;
mConfiguration[23] = &TIQuery::NPZP_23;
mConfiguration[24] = &TIQuery::NPPN_24;
mConfiguration[25] = &TIQuery::NPPZ_25;
mConfiguration[26] = &TIQuery::NPPP_26;
mConfiguration[27] = &TIQuery::ZNNN_27;
mConfiguration[28] = &TIQuery::ZNNZ_28;
mConfiguration[29] = &TIQuery::ZNNP_29;
mConfiguration[30] = &TIQuery::ZNZN_30;
mConfiguration[31] = &TIQuery::ZNZZ_31;
mConfiguration[32] = &TIQuery::ZNZP_32;
mConfiguration[33] = &TIQuery::ZNPN_33;
mConfiguration[34] = &TIQuery::ZNPZ_34;
mConfiguration[35] = &TIQuery::ZNPP_35;
mConfiguration[36] = &TIQuery::ZZNN_36;
mConfiguration[37] = &TIQuery::ZZNZ_37;
mConfiguration[38] = &TIQuery::ZZNP_38;
mConfiguration[39] = &TIQuery::ZZZN_39;
mConfiguration[40] = &TIQuery::ZZZZ_40;
mConfiguration[41] = &TIQuery::ZZZP_41;
mConfiguration[42] = &TIQuery::ZZPN_42;
mConfiguration[43] = &TIQuery::ZZPZ_43;
mConfiguration[44] = &TIQuery::ZZPP_44;
mConfiguration[45] = &TIQuery::ZPNN_45;
mConfiguration[46] = &TIQuery::ZPNZ_46;
mConfiguration[47] = &TIQuery::ZPNP_47;
mConfiguration[48] = &TIQuery::ZPZN_48;
mConfiguration[49] = &TIQuery::ZPZZ_49;
mConfiguration[50] = &TIQuery::ZPZP_50;
mConfiguration[51] = &TIQuery::ZPPN_51;
mConfiguration[52] = &TIQuery::ZPPZ_52;
mConfiguration[53] = &TIQuery::ZPPP_53;
mConfiguration[54] = &TIQuery::PNNN_54;
mConfiguration[55] = &TIQuery::PNNZ_55;
mConfiguration[56] = &TIQuery::PNNP_56;
mConfiguration[57] = &TIQuery::PNZN_57;
mConfiguration[58] = &TIQuery::PNZZ_58;
mConfiguration[59] = &TIQuery::PNZP_59;
mConfiguration[60] = &TIQuery::PNPN_60;
mConfiguration[61] = &TIQuery::PNPZ_61;
mConfiguration[62] = &TIQuery::PNPP_62;
mConfiguration[63] = &TIQuery::PZNN_63;
mConfiguration[64] = &TIQuery::PZNZ_64;
mConfiguration[65] = &TIQuery::PZNP_65;
mConfiguration[66] = &TIQuery::PZZN_66;
mConfiguration[67] = &TIQuery::PZZZ_67;
mConfiguration[68] = &TIQuery::PZZP_68;
mConfiguration[69] = &TIQuery::PZPN_69;
mConfiguration[70] = &TIQuery::PZPZ_70;
mConfiguration[71] = &TIQuery::PZPP_71;
mConfiguration[72] = &TIQuery::PPNN_72;
mConfiguration[73] = &TIQuery::PPNZ_73;
mConfiguration[74] = &TIQuery::PPNP_74;
mConfiguration[75] = &TIQuery::PPZN_75;
mConfiguration[76] = &TIQuery::PPZZ_76;
mConfiguration[77] = &TIQuery::PPZP_77;
mConfiguration[78] = &TIQuery::PPPN_78;
mConfiguration[79] = &TIQuery::PPPZ_79;
mConfiguration[80] = &TIQuery::PPPP_80;
}
Result operator()(AlignedBox<3, Real> const& box, Cone<3, Real> const& cone)
{
Result result;
// Quick-rejectance test. Determine whether the box is outside
// the slab bounded by the minimum and maximum height planes.
// When outside the slab, the box vertices are not required by the
// cone-box intersection query, so the vertices are not yet
// computed.
Real boxMinHeight(0), boxMaxHeight(0);
ComputeBoxHeightInterval(box, cone, boxMinHeight, boxMaxHeight);
// TODO: See the comments at the beginning of this file.
Real coneMaxHeight = (cone.IsFinite() ? cone.GetMaxHeight() : std::numeric_limits<Real>::max());
if (boxMaxHeight <= cone.GetMinHeight() || boxMinHeight >= coneMaxHeight)
{
// There is no volumetric overlap of the box and the cone. The
// box is clipped entirely.
result.intersect = false;
return result;
}
// Quick-acceptance test. Determine whether the cone axis
// intersects the box.
if (ConeAxisIntersectsBox(box, cone))
{
result.intersect = true;
return result;
}
// Test for box fully inside the slab. When inside the slab, the
// box vertices are required by the cone-box intersection query,
// so they are computed here; they are also required in the
// remaining cases. Also when inside the slab, the box edges are
// the candidates, so they are copied to mCandidateEdges.
if (BoxFullyInConeSlab(box, boxMinHeight, boxMaxHeight, cone))
{
result.intersect = CandidatesHavePointInsideCone(cone);
return result;
}
// Clear the candidates array and adjacency matrix.
ClearCandidates();
// The box intersects at least one plane. Compute the box-plane
// edge-interior intersection points. Insert the box subedges into
// the array of candidate edges.
ComputeCandidatesOnBoxEdges(cone);
// Insert any relevant box face-interior clipped edges into the array
// of candidate edges.
ComputeCandidatesOnBoxFaces();
result.intersect = CandidatesHavePointInsideCone(cone);
return result;
}
protected:
// The constants here are described in the comments below.
enum
{
NUM_BOX_VERTICES = 8,
NUM_BOX_EDGES = 12,
NUM_BOX_FACES = 6,
MAX_VERTICES = 32,
VERTEX_MIN_BASE = 8,
VERTEX_MAX_BASE = 20,
MAX_CANDIDATE_EDGES = 496,
NUM_CONFIGURATIONS = 81
};
// The box topology is that of a cube whose vertices have components
// in {0,1}. The cube vertices are indexed by
// 0: (0,0,0), 1: (1,0,0), 2: (1,1,0), 3: (0,1,0)
// 4: (0,0,1), 5: (1,0,1), 6: (1,1,1), 7: (0,1,1)
// The first 8 vertices are the box corners, the next 12 vertices are
// reserved for hmin-edge points and the final 12 vertices are reserved
// for the hmax-edge points. The conservative upper bound of the number
// of vertices is 8 + 12 + 12 = 32.
std::array<Vector3<Real>, MAX_VERTICES> mVertices;
// The box has 12 edges stored in mEdges. An edge is mEdges[i] =
// { v0, v1 }, where the indices v0 and v1 are relative to mVertices
// with v0 < v1.
std::array<std::array<size_t, 2>, NUM_BOX_EDGES> mEdges;
// The box has 6 faces stored in mFaces. A face is mFaces[i] =
// { { v0, v1, v2, v3 }, { e0, e1, e2, e3 } }, where the face corner
// vertices are { v0, v1, v2, v3 }. These indices are relative to
// mVertices. The indices { e0, e1, e2, e3 } are relative to mEdges.
// The index e0 refers to edge { v0, v1 }, the index e1 refers to edge
// { v1, v2 }, the index e2 refers to edge { v2, v3 } and the index e3
// refers to edge { v3, v0 }. The ordering of vertices for the faces
// is/ counterclockwise when viewed from outside the box. The choice
// of initial vertex affects how you implement the graph data
// structure. In this implementation, the initial vertex has minimum
// index for all vertices of that face. The faces themselves are
// listed as -x face, +x face, -y face, +y face, -z face and +z face.
struct Face
{
std::array<size_t, 4> v, e;
};
std::array<Face, NUM_BOX_FACES> mFaces;
// Store the signed distances from the minimum and maximum height
// planes for the cone to the projection of the box vertices onto the
// cone axis.
std::array<Real, NUM_BOX_VERTICES> mProjectionMin, mProjectionMax;
// The mCandidateEdges array stores the edges of the clipped box that
// are candidates for containing the optimizing point. The maximum
// number of candidate edges is 1 + 2 + ... + 31 = 496, which is a
// conservative bound because not all pairs of vertices form edges on
// box faces. The candidate edges are stored as (v0,v1) with v0 < v1.
// The implementation is designed so that during a single query, the
// number of candidate edges can only grow.
size_t mNumCandidateEdges;
std::array<std::array<size_t, 2>, MAX_CANDIDATE_EDGES> mCandidateEdges;
// The mAdjancencyMatrix is a simple representation of edges in the
// graph G = (V,E) that represents the (wireframe) clipped box. An
// edge (r,c) does not exist when mAdjancencyMatrix[r][c] = 0. If an
// edge (r,c) does exist, it is appended to mCandidateEdges at index k
// and the adjacency matrix is set to mAdjacencyMatrix[r][c] = 1.
// This allows for a fast edge-in-graph test and a fast and efficient
// clear of mCandidateEdges and mAdjacencyMatrix.
std::array<std::array<size_t, MAX_VERTICES>, MAX_VERTICES> mAdjacencyMatrix;
typedef void (TIQuery::* ConfigurationFunction)(size_t, Face const&);
std::array<ConfigurationFunction, NUM_CONFIGURATIONS> mConfiguration;
static void ComputeBoxHeightInterval(AlignedBox<3, Real> const& box, Cone<3, Real> const& cone,
Real& boxMinHeight, Real& boxMaxHeight)
{
Vector<3, Real> C, e;
box.GetCenteredForm(C, e);
Vector<3, Real> const& V = cone.ray.origin;
Vector<3, Real> const& U = cone.ray.direction;
Vector<3, Real> CmV = C - V;
Real DdCmV = Dot(U, CmV);
Real radius = e[0] * std::abs(U[0]) + e[1] * std::abs(U[1]) + e[2] * std::abs(U[2]);
boxMinHeight = DdCmV - radius;
boxMaxHeight = DdCmV + radius;
}
static bool ConeAxisIntersectsBox(AlignedBox<3, Real> const& box, Cone<3, Real> const& cone)
{
if (cone.IsFinite())
{
Segment<3, Real> segment;
segment.p[0] = cone.ray.origin + cone.GetMinHeight() * cone.ray.direction;
segment.p[1] = cone.ray.origin + cone.GetMaxHeight() * cone.ray.direction;
auto sbResult = TIQuery<Real, Segment<3, Real>, AlignedBox<3, Real>>()(segment, box);
if (sbResult.intersect)
{
return true;
}
}
else
{
Ray<3, Real> ray;
ray.origin = cone.ray.origin + cone.GetMinHeight() * cone.ray.direction;
ray.direction = cone.ray.direction;
auto rbResult = TIQuery<Real, Ray<3, Real>, AlignedBox<3, Real>>()(ray, box);
if (rbResult.intersect)
{
return true;
}
}
return false;
}
bool BoxFullyInConeSlab(AlignedBox<3, Real> const& box, Real boxMinHeight, Real boxMaxHeight, Cone<3, Real> const& cone)
{
// Compute the box vertices relative to cone vertex as origin.
mVertices[0] = { box.min[0], box.min[1], box.min[2] };
mVertices[1] = { box.max[0], box.min[1], box.min[2] };
mVertices[2] = { box.min[0], box.max[1], box.min[2] };
mVertices[3] = { box.max[0], box.max[1], box.min[2] };
mVertices[4] = { box.min[0], box.min[1], box.max[2] };
mVertices[5] = { box.max[0], box.min[1], box.max[2] };
mVertices[6] = { box.min[0], box.max[1], box.max[2] };
mVertices[7] = { box.max[0], box.max[1], box.max[2] };
for (int i = 0; i < NUM_BOX_VERTICES; ++i)
{
mVertices[i] -= cone.ray.origin;
}
Real coneMaxHeight = (cone.IsFinite() ? cone.GetMaxHeight() : std::numeric_limits<Real>::max());
if (cone.GetMinHeight() <= boxMinHeight && boxMaxHeight <= coneMaxHeight)
{
// The box is fully inside, so no clipping is necessary.
std::copy(mEdges.begin(), mEdges.end(), mCandidateEdges.begin());
mNumCandidateEdges = 12;
return true;
}
return false;
}
static bool HasPointInsideCone(Vector<3, Real> const& P0, Vector<3, Real> const& P1,
Cone<3, Real> const& cone)
{
// Define F(X) = Dot(U,X - V)/|X - V|, where U is the unit-length
// cone axis direction and V is the cone vertex. The incoming
// points P0 and P1 are relative to V; that is, the original
// points are X0 = P0 + V and X1 = P1 + V. The segment <P0,P1>
// and cone intersect when a segment point X is inside the cone;
// that is, when F(X) > cosAngle. The comparison is converted to
// an equivalent one that does not involve divisions in order to
// avoid a division by zero if a vertex or edge contain (0,0,0).
// The function is G(X) = Dot(U,X-V) - cosAngle*Length(X-V).
Vector<3, Real> const& U = cone.ray.direction;
// Test whether P0 or P1 is inside the cone.
Real g = Dot(U, P0) - cone.cosAngle * Length(P0);
if (g > (Real)0)
{
// X0 = P0 + V is inside the cone.
return true;
}
g = Dot(U, P1) - cone.cosAngle * Length(P1);
if (g > (Real)0)
{
// X1 = P1 + V is inside the cone.
return true;
}
// Test whether an interior segment point is inside the cone.
Vector<3, Real> E = P1 - P0;
Vector<3, Real> crossP0U = Cross(P0, U);
Vector<3, Real> crossP0E = Cross(P0, E);
Real dphi0 = Dot(crossP0E, crossP0U);
if (dphi0 > (Real)0)
{
Vector3<Real> crossP1U = Cross(P1, U);
Real dphi1 = Dot(crossP0E, crossP1U);
if (dphi1 < (Real)0)
{
Real t = dphi0 / (dphi0 - dphi1);
Vector<3, Real> PMax = P0 + t * E;
g = Dot(U, PMax) - cone.cosAngle * Length(PMax);
if (g > (Real)0)
{
// The edge point XMax = Pmax + V is inside the cone.
return true;
}
}
}
return false;
}
bool CandidatesHavePointInsideCone(Cone<3, Real> const& cone) const
{
for (size_t i = 0; i < mNumCandidateEdges; ++i)
{
auto const& edge = mCandidateEdges[i];
Vector<3, Real> const& P0 = mVertices[edge[0]];
Vector<3, Real> const& P1 = mVertices[edge[1]];
if (HasPointInsideCone(P0, P1, cone))
{
return true;
}
}
return false;
}
void ComputeCandidatesOnBoxEdges(Cone<3, Real> const& cone)
{
for (size_t i = 0; i < NUM_BOX_VERTICES; ++i)
{
Real h = Dot(cone.ray.direction, mVertices[i]);
Real coneMaxHeight = (cone.IsFinite() ? cone.GetMaxHeight() : std::numeric_limits<Real>::max());
mProjectionMin[i] = cone.GetMinHeight() - h;
mProjectionMax[i] = h - coneMaxHeight;
}
size_t v0 = VERTEX_MIN_BASE, v1 = VERTEX_MAX_BASE;
for (size_t i = 0; i < NUM_BOX_EDGES; ++i, ++v0, ++v1)
{
auto const& edge = mEdges[i];
// In the next blocks, the sign comparisons can be expressed
// instead as "s0 * s1 < 0". The multiplication could lead to
// floating-point underflow where the product becomes 0, so I
// avoid that approach.
// Process the hmin-plane.
Real p0Min = mProjectionMin[edge[0]];
Real p1Min = mProjectionMin[edge[1]];
bool clipMin = (p0Min < (Real)0 && p1Min >(Real)0) || (p0Min > (Real)0 && p1Min < (Real)0);
if (clipMin)
{
mVertices[v0] = (p1Min * mVertices[edge[0]] - p0Min * mVertices[edge[1]]) / (p1Min - p0Min);
}
// Process the hmax-plane.
Real p0Max = mProjectionMax[edge[0]];
Real p1Max = mProjectionMax[edge[1]];
bool clipMax = (p0Max < (Real)0 && p1Max >(Real)0) || (p0Max > (Real)0 && p1Max < (Real)0);
if (clipMax)
{
mVertices[v1] = (p1Max * mVertices[edge[0]] - p0Max * mVertices[edge[1]]) / (p1Max - p0Max);
}
// Get the candidate edges that are contained by the box edges.
if (clipMin)
{
if (clipMax)
{
InsertEdge(v0, v1);
}
else
{
if (p0Min < (Real)0)
{
InsertEdge(edge[0], v0);
}
else // p1Min < 0
{
InsertEdge(edge[1], v0);
}
}
}
else if (clipMax)
{
if (p0Max < (Real)0)
{
InsertEdge(edge[0], v1);
}
else // p1Max < 0
{
InsertEdge(edge[1], v1);
}
}
else
{
// No clipping has occurred. If the edge is inside the box,
// it is a candidate edge. To be inside the box, the p*min
// and p*max values must be nonpositive.
if (p0Min <= (Real)0 && p1Min <= (Real)0 && p0Max <= (Real)0 && p1Max <= (Real)0)
{
InsertEdge(edge[0], edge[1]);
}
}
}
}
void ComputeCandidatesOnBoxFaces()
{
Real p0, p1, p2, p3;
size_t b0, b1, b2, b3, index;
for (size_t i = 0; i < NUM_BOX_FACES; ++i)
{
auto const& face = mFaces[i];
// Process the hmin-plane.
p0 = mProjectionMin[face.v[0]];
p1 = mProjectionMin[face.v[1]];
p2 = mProjectionMin[face.v[2]];
p3 = mProjectionMin[face.v[3]];
b0 = (p0 < (Real)0 ? 0 : (p0 > (Real)0 ? 2 : 1));
b1 = (p1 < (Real)0 ? 0 : (p1 > (Real)0 ? 2 : 1));
b2 = (p2 < (Real)0 ? 0 : (p2 > (Real)0 ? 2 : 1));
b3 = (p3 < (Real)0 ? 0 : (p3 > (Real)0 ? 2 : 1));
index = b3 + 3 * (b2 + 3 * (b1 + 3 * b0));
(this->*mConfiguration[index])(VERTEX_MIN_BASE, face);
// Process the hmax-plane.
p0 = mProjectionMax[face.v[0]];
p1 = mProjectionMax[face.v[1]];
p2 = mProjectionMax[face.v[2]];
p3 = mProjectionMax[face.v[3]];
b0 = (p0 < (Real)0 ? 0 : (p0 > (Real)0 ? 2 : 1));
b1 = (p1 < (Real)0 ? 0 : (p1 > (Real)0 ? 2 : 1));
b2 = (p2 < (Real)0 ? 0 : (p2 > (Real)0 ? 2 : 1));
b3 = (p3 < (Real)0 ? 0 : (p3 > (Real)0 ? 2 : 1));
index = b3 + 3 * (b2 + 3 * (b1 + 3 * b0));
(this->*mConfiguration[index])(VERTEX_MAX_BASE, face);
}
}
void ClearCandidates()
{
for (size_t i = 0; i < mNumCandidateEdges; ++i)
{
auto const& edge = mCandidateEdges[i];
mAdjacencyMatrix[edge[0]][edge[1]] = 0;
mAdjacencyMatrix[edge[1]][edge[0]] = 0;
}
mNumCandidateEdges = 0;
}
void InsertEdge(size_t v0, size_t v1)
{
if (mAdjacencyMatrix[v0][v1] == 0)
{
mAdjacencyMatrix[v0][v1] = 1;
mAdjacencyMatrix[v1][v0] = 1;
mCandidateEdges[mNumCandidateEdges] = { v0, v1 };
++mNumCandidateEdges;
}
}
// The 81 possible configurations for a box face. The N stands for a
// '-', the Z stands for '0' and the P stands for '+'. These are
// listed in the order that maps to the array mConfiguration. Thus,
// NNNN maps to mConfiguration[0], NNNZ maps to mConfiguration[1], and
// so on.
void NNNN_0(size_t, Face const&)
{
}
void NNNZ_1(size_t, Face const&)
{
}
void NNNP_2(size_t base, Face const& face)
{
InsertEdge(base + face.e[2], base + face.e[3]);
}
void NNZN_3(size_t, Face const&)
{
}
void NNZZ_4(size_t, Face const&)
{
}
void NNZP_5(size_t base, Face const& face)
{
InsertEdge(face.v[2], base + face.e[3]);
}
void NNPN_6(size_t base, Face const& face)
{
InsertEdge(base + face.e[1], base + face.e[2]);
}
void NNPZ_7(size_t base, Face const& face)
{
InsertEdge(base + face.e[1], face.v[3]);
}
void NNPP_8(size_t base, Face const& face)
{
InsertEdge(base + face.e[1], base + face.e[3]);
}
void NZNN_9(size_t, Face const&)
{
}
void NZNZ_10(size_t, Face const&)
{
}
void NZNP_11(size_t base, Face const& face)
{
InsertEdge(base + face.e[2], face.v[3]);
InsertEdge(base + face.e[3], face.v[3]);
}
void NZZN_12(size_t, Face const&)
{
}
void NZZZ_13(size_t, Face const&)
{
}
void NZZP_14(size_t base, Face const& face)
{
InsertEdge(face.v[2], face.v[3]);
InsertEdge(base + face.e[3], face.v[3]);
}
void NZPN_15(size_t base, Face const& face)
{
InsertEdge(base + face.e[2], face.v[1]);
}
void NZPZ_16(size_t, Face const& face)
{
InsertEdge(face.v[1], face.v[3]);
}
void NZPP_17(size_t base, Face const& face)
{
InsertEdge(base + face.e[3], face.v[1]);
}
void NPNN_18(size_t base, Face const& face)
{
InsertEdge(base + face.e[0], base + face.e[1]);
}
void NPNZ_19(size_t base, Face const& face)
{
InsertEdge(base + face.e[0], face.v[1]);
InsertEdge(base + face.e[1], face.v[1]);
}
void NPNP_20(size_t base, Face const& face)
{
InsertEdge(base + face.e[0], face.v[1]);
InsertEdge(base + face.e[1], face.v[1]);
InsertEdge(base + face.e[2], face.v[3]);
InsertEdge(base + face.e[3], face.v[3]);
}
void NPZN_21(size_t base, Face const& face)
{
InsertEdge(base + face.e[0], face.v[2]);
}
void NPZZ_22(size_t base, Face const& face)
{
InsertEdge(base + face.e[0], face.v[1]);
InsertEdge(face.v[1], face.v[2]);
}
void NPZP_23(size_t base, Face const& face)
{
InsertEdge(base + face.e[0], face.v[1]);
InsertEdge(face.v[1], face.v[2]);
InsertEdge(base + face.e[3], face.v[2]);
InsertEdge(face.v[2], face.v[3]);
}
void NPPN_24(size_t base, Face const& face)
{
InsertEdge(base + face.e[0], base + face.e[2]);
}
void NPPZ_25(size_t base, Face const& face)
{
InsertEdge(base + face.e[0], face.v[3]);
}
void NPPP_26(size_t base, Face const& face)
{
InsertEdge(base + face.e[0], base + face.e[3]);
}
void ZNNN_27(size_t, Face const&)
{
}
void ZNNZ_28(size_t, Face const&)
{
}
void ZNNP_29(size_t base, Face const& face)
{
InsertEdge(base + face.e[2], face.v[0]);
}
void ZNZN_30(size_t, Face const&)
{
}
void ZNZZ_31(size_t, Face const&)
{
}
void ZNZP_32(size_t, Face const& face)
{
InsertEdge(face.v[0], face.v[2]);
}
void ZNPN_33(size_t base, Face const& face)
{
InsertEdge(base + face.e[1], face.v[2]);
InsertEdge(base + face.e[2], face.v[2]);
}
void ZNPZ_34(size_t base, Face const& face)
{
InsertEdge(base + face.e[1], face.v[2]);
InsertEdge(face.v[2], face.v[3]);
}
void ZNPP_35(size_t base, Face const& face)
{
InsertEdge(face.v[0], base + face.e[1]);
}
void ZZNN_36(size_t, Face const&)
{
}
void ZZNZ_37(size_t, Face const&)
{
}
void ZZNP_38(size_t base, Face const& face)
{
InsertEdge(face.v[0], face.v[3]);
InsertEdge(face.v[3], base + face.e[2]);
}
void ZZZN_39(size_t, Face const&)
{
}
void ZZZZ_40(size_t, Face const&)
{
}
void ZZZP_41(size_t, Face const& face)
{
InsertEdge(face.v[0], face.v[3]);
InsertEdge(face.v[3], face.v[2]);
}
void ZZPN_42(size_t base, Face const& face)
{
InsertEdge(face.v[1], face.v[2]);
InsertEdge(face.v[2], base + face.e[2]);
}
void ZZPZ_43(size_t, Face const& face)
{
InsertEdge(face.v[1], face.v[2]);
InsertEdge(face.v[2], face.v[3]);
}
void ZZPP_44(size_t, Face const&)
{
}
void ZPNN_45(size_t base, Face const& face)
{
InsertEdge(face.v[0], base + face.e[1]);
}
void ZPNZ_46(size_t base, Face const& face)
{
InsertEdge(face.v[0], face.v[1]);
InsertEdge(face.v[1], base + face.e[1]);
}
void ZPNP_47(size_t base, Face const& face)
{
InsertEdge(face.v[0], face.v[1]);
InsertEdge(face.v[1], base + face.e[1]);
InsertEdge(base + face.e[2], face.v[3]);
InsertEdge(face.v[3], face.v[0]);
}
void ZPZN_48(size_t, Face const& face)
{
InsertEdge(face.v[0], face.v[2]);
}
void ZPZZ_49(size_t, Face const& face)
{
InsertEdge(face.v[0], face.v[1]);
InsertEdge(face.v[1], face.v[2]);
}
void ZPZP_50(size_t, Face const&)
{
}
void ZPPN_51(size_t base, Face const& face)
{
InsertEdge(face.v[0], base + face.e[2]);
}
void ZPPZ_52(size_t, Face const&)
{
}
void ZPPP_53(size_t, Face const&)
{
}
void PNNN_54(size_t base, Face const& face)
{
InsertEdge(base + face.e[3], base + face.e[0]);
}
void PNNZ_55(size_t base, Face const& face)
{
InsertEdge(face.v[3], base + face.e[0]);
}
void PNNP_56(size_t base, Face const& face)
{
InsertEdge(base + face.e[2], base + face.e[0]);
}
void PNZN_57(size_t base, Face const& face)
{
InsertEdge(base + face.e[3], face.v[0]);
InsertEdge(face.v[0], base + face.e[0]);
}
void PNZZ_58(size_t base, Face const& face)
{
InsertEdge(face.v[3], face.v[0]);
InsertEdge(face.v[0], base + face.e[0]);
}
void PNZP_59(size_t base, Face const& face)
{
InsertEdge(face.v[2], base + face.e[0]);
}
void PNPN_60(size_t base, Face const& face)
{
InsertEdge(base + face.e[3], face.v[0]);
InsertEdge(face.v[0], base + face.e[0]);
InsertEdge(base + face.e[1], face.v[2]);
InsertEdge(face.v[2], base + face.e[2]);
}
void PNPZ_61(size_t base, Face const& face)
{
InsertEdge(face.v[3], face.v[0]);
InsertEdge(face.v[0], base + face.e[0]);
InsertEdge(base + face.e[1], face.v[2]);
InsertEdge(face.v[2], face.v[3]);
}
void PNPP_62(size_t base, Face const& face)
{
InsertEdge(base + face.e[0], base + face.e[1]);
}
void PZNN_63(size_t base, Face const& face)
{
InsertEdge(base + face.e[3], face.v[1]);
}
void PZNZ_64(size_t, Face const& face)
{
InsertEdge(face.v[3], face.v[1]);
}
void PZNP_65(size_t base, Face const& face)
{
InsertEdge(base + face.e[2], face.v[1]);
}
void PZZN_66(size_t base, Face const& face)
{
InsertEdge(base + face.e[3], face.v[0]);
InsertEdge(face.v[0], face.v[1]);
}
void PZZZ_67(size_t, Face const&)
{
}
void PZZP_68(size_t, Face const&)
{
}
void PZPN_69(size_t base, Face const& face)
{
InsertEdge(base + face.e[3], face.v[0]);
InsertEdge(face.v[0], face.v[1]);
InsertEdge(face.v[1], face.v[2]);
InsertEdge(face.v[2], base + face.e[2]);
}
void PZPZ_70(size_t, Face const&)
{
}
void PZPP_71(size_t, Face const&)
{
}
void PPNN_72(size_t base, Face const& face)
{
InsertEdge(base + face.e[3], base + face.e[1]);
}
void PPNZ_73(size_t base, Face const& face)
{
InsertEdge(face.v[3], base + face.e[1]);
}
void PPNP_74(size_t base, Face const& face)
{
InsertEdge(base + face.e[2], base + face.e[1]);
}
void PPZN_75(size_t base, Face const& face)
{
InsertEdge(base + face.e[2], face.v[2]);
}
void PPZZ_76(size_t, Face const&)
{
}
void PPZP_77(size_t, Face const&)
{
}
void PPPN_78(size_t base, Face const& face)
{
InsertEdge(base + face.e[3], base + face.e[2]);
}
void PPPZ_79(size_t, Face const&)
{
}
void PPPP_80(size_t, Face const&)
{
}
};
// Template alias for convenience.
template <typename Real>
using TIAlignedBox3Cone3 = TIQuery<Real, AlignedBox<3, Real>, Cone<3, Real>>;
}