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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/Vector.h>
// The hypersphere is represented as |X-C| = R where C is the center and R is
// the radius. The hypersphere is a circle for dimension 2 or a sphere for
// dimension 3.
namespace gte
{
template <int N, typename Real>
class Hypersphere
{
public:
// Construction and destruction. The default constructor sets the center
// to (0,...,0) and the radius to 1.
Hypersphere()
:
radius((Real)1)
{
center.MakeZero();
}
Hypersphere(Vector<N, Real> const& inCenter, Real inRadius)
:
center(inCenter),
radius(inRadius)
{
}
// Public member access.
Vector<N, Real> center;
Real radius;
public:
// Comparisons to support sorted containers.
bool operator==(Hypersphere const& hypersphere) const
{
return center == hypersphere.center && radius == hypersphere.radius;
}
bool operator!=(Hypersphere const& hypersphere) const
{
return !operator==(hypersphere);
}
bool operator< (Hypersphere const& hypersphere) const
{
if (center < hypersphere.center)
{
return true;
}
if (center > hypersphere.center)
{
return false;
}
return radius < hypersphere.radius;
}
bool operator<=(Hypersphere const& hypersphere) const
{
return !hypersphere.operator<(*this);
}
bool operator> (Hypersphere const& hypersphere) const
{
return hypersphere.operator<(*this);
}
bool operator>=(Hypersphere const& hypersphere) const
{
return !operator<(hypersphere);
}
};
// Template aliases for convenience.
template <typename Real>
using Circle2 = Hypersphere<2, Real>;
template <typename Real>
using Sphere3 = Hypersphere<3, Real>;
}