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// David Eberly, Geometric Tools, Redmond WA 98052
// Copyright (c) 1998-2021
// Distributed under the Boost Software License, Version 1.0.
// https://www.boost.org/LICENSE_1_0.txt
// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
// Version: 4.0.2019.08.13
#pragma once
#include <Mathematics/DistSegment3Triangle3.h>
namespace gte
{
template <typename Real>
class DCPQuery<Real, Triangle3<Real>, Triangle3<Real>>
{
public:
struct Result
{
Real distance, sqrDistance;
Real triangle0Parameter[3], triangle1Parameter[3];
Vector3<Real> closestPoint[2];
};
Result operator()(Triangle3<Real> const& triangle0, Triangle3<Real> const& triangle1)
{
Result result;
DCPQuery<Real, Segment3<Real>, Triangle3<Real>> stQuery;
typename DCPQuery<Real, Segment3<Real>, Triangle3<Real>>::Result
stResult;
result.sqrDistance = std::numeric_limits<Real>::max();
// Compare edges of triangle0 to the interior of triangle1.
for (int i0 = 2, i1 = 0; i1 < 3; i0 = i1++)
{
Vector3<Real> segCenter = (Real)0.5 * (triangle0.v[i0] + triangle0.v[i1]);
Vector3<Real> segDirection = triangle0.v[i1] - triangle0.v[i0];
Real segExtent = (Real)0.5 * Normalize(segDirection);
Segment3<Real> edge(segCenter, segDirection, segExtent);
stResult = stQuery(edge, triangle1);
if (stResult.sqrDistance < result.sqrDistance)
{
result.distance = stResult.distance;
result.sqrDistance = stResult.sqrDistance;
// ratio is in [-1,1]
Real ratio = stResult.segmentParameter / segExtent;
result.triangle0Parameter[i0] = (Real)0.5 * ((Real)1 - ratio);
result.triangle0Parameter[i1] = (Real)1 - result.triangle0Parameter[i0];
result.triangle0Parameter[3 - i0 - i1] = (Real)0;
result.triangle1Parameter[0] = stResult.triangleParameter[0];
result.triangle1Parameter[1] = stResult.triangleParameter[1];
result.triangle1Parameter[2] = stResult.triangleParameter[2];
result.closestPoint[0] = stResult.closestPoint[0];
result.closestPoint[1] = stResult.closestPoint[1];
}
}
// Compare edges of triangle1 to the interior of triangle0.
for (int i0 = 2, i1 = 0; i1 < 3; i0 = i1++)
{
Vector3<Real> segCenter = (Real)0.5 * (triangle1.v[i0] + triangle1.v[i1]);
Vector3<Real> segDirection = triangle1.v[i1] - triangle1.v[i0];
Real segExtent = (Real)0.5 * Normalize(segDirection);
Segment3<Real> edge(segCenter, segDirection, segExtent);
stResult = stQuery(edge, triangle0);
if (stResult.sqrDistance < result.sqrDistance)
{
result.distance = stResult.distance;
result.sqrDistance = stResult.sqrDistance;
Real ratio = stResult.segmentParameter / segExtent; // in [-1,1]
result.triangle0Parameter[0] = stResult.triangleParameter[0];
result.triangle0Parameter[1] = stResult.triangleParameter[1];
result.triangle0Parameter[2] = stResult.triangleParameter[2];
result.triangle1Parameter[i0] = (Real)0.5 * ((Real)1 - ratio);
result.triangle1Parameter[i1] = (Real)1 - result.triangle0Parameter[i0];
result.triangle1Parameter[3 - i0 - i1] = (Real)0;
result.closestPoint[0] = stResult.closestPoint[0];
result.closestPoint[1] = stResult.closestPoint[1];
}
}
return result;
}
};
}