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131 lines
5.3 KiB
131 lines
5.3 KiB
// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2021
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// Distributed under the Boost Software License, Version 1.0.
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// https://www.boost.org/LICENSE_1_0.txt
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// https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// Version: 4.0.2019.08.13
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#pragma once
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#include <Mathematics/DCPQuery.h>
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#include <Mathematics/LCPSolver.h>
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#include <Mathematics/AlignedBox.h>
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#include <Mathematics/Triangle.h>
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#include <Mathematics/Vector3.h>
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// Compute the distance between a triangle and an aligned box in 3D. The
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// algorithm is based on using an LCP solver for the convex quadratic
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// programming problem. For details, see
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// https://www.geometrictools.com/Documentation/ConvexQuadraticProgramming.pdf
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namespace gte
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{
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template <typename Real>
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class DCPQuery<Real, Triangle3<Real>, AlignedBox3<Real>>
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{
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public:
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struct Result
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{
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bool queryIsSuccessful;
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// These members are valid only when queryIsSuccessful is true;
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// otherwise, they are all set to zero.
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Real distance, sqrDistance;
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std::array<Real, 3> triangleParameter, boxParameter;
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Vector3<Real> closestPoint[2];
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// The number of iterations used by LCPSolver regardless of
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// whether the query is successful.
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int numLCPIterations;
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};
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// The default maximum iterations is 81 (n = 9, maxIterations = n*n).
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// If the solver fails to converge, try increasing the maximum number
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// of iterations.
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void SetMaxLCPIterations(int maxLCPIterations)
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{
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mLCP.SetMaxIterations(maxLCPIterations);
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}
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Result operator()(Triangle3<Real> const& triangle, AlignedBox3<Real> const& box)
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{
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Result result;
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// Translate the triangle and aligned box so that the aligned box
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// becomes a canonical box.
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Vector3<Real> K = box.max - box.min;
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Vector3<Real> V = triangle.v[0] - box.min;
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Vector3<Real> E0 = triangle.v[1] - triangle.v[0];
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Vector3<Real> E1 = triangle.v[2] - triangle.v[0];
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// Compute quantities to initialize q and M in the LCP.
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Real dotVE0 = Dot(V, E0);
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Real dotVE1 = Dot(V, E1);
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Real dotE0E0 = Dot(E0, E0);
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Real dotE0E1 = Dot(E0, E1);
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Real dotE1E1 = Dot(E1, E1);
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// The LCP has 5 variables and 4 (nontrivial) inequality
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// constraints.
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std::array<Real, 9> q =
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{
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-V[0], -V[1], -V[2], dotVE0, dotVE1, K[0], K[1], K[2], (Real)1
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};
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std::array<std::array<Real, 9>, 9> M;
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M[0] = { (Real)1, (Real)0, (Real)0, -E0[0], -E1[0], (Real)1, (Real)0, (Real)0, (Real)0 };
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M[1] = { (Real)0, (Real)1, (Real)0, -E0[1], -E1[1], (Real)0, (Real)1, (Real)0, (Real)0 };
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M[2] = { (Real)0, (Real)0, (Real)1, -E0[2], -E1[2], (Real)0, (Real)0, (Real)1, (Real)0 };
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M[3] = { -E0[0], -E0[1], -E0[2], dotE0E0, dotE0E1, (Real)0, (Real)0, (Real)0, (Real)1 };
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M[4] = { -E1[0], -E1[1], -E1[2], dotE0E1, dotE1E1, (Real)0, (Real)0, (Real)0, (Real)1 };
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M[5] = { (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
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M[6] = { (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
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M[7] = { (Real)0, (Real)0, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0, (Real)0 };
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M[8] = { (Real)0, (Real)0, (Real)0, (Real)-1, (Real)-1, (Real)0, (Real)0, (Real)0, (Real)0 };
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std::array<Real, 9> w, z;
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if (mLCP.Solve(q, M, w, z))
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{
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result.queryIsSuccessful = true;
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result.triangleParameter[0] = (Real)1 - z[3] - z[4];
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result.triangleParameter[1] = z[3];
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result.triangleParameter[2] = z[4];
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result.closestPoint[0] = triangle.v[0] + z[3] * E0 + z[4] * E1;
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for (int i = 0; i < 3; ++i)
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{
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result.boxParameter[i] = z[i] + box.min[i];
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result.closestPoint[1][i] = result.boxParameter[i];
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}
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Vector3<Real> diff = result.closestPoint[1] - result.closestPoint[0];
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result.sqrDistance = Dot(diff, diff);
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result.distance = std::sqrt(result.sqrDistance);
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}
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else
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{
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// If you reach this case, the maximum number of iterations
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// was not specified to be large enough or there is a problem
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// due to floating-point rounding errors. If you believe the
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// latter is true, file a bug report.
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result.queryIsSuccessful = false;
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for (int i = 0; i < 3; ++i)
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{
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result.triangleParameter[i] = (Real)0;
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result.boxParameter[i] = (Real)0;
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result.closestPoint[0][i] = (Real)0;
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result.closestPoint[1][i] = (Real)0;
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}
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result.distance = (Real)0;
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result.sqrDistance = (Real)0;
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}
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result.numLCPIterations = mLCP.GetNumIterations();
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return result;
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}
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private:
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LCPSolver<Real, 9> mLCP;
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};
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}
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